I dealt with my FB by drafting everyone into the military except a carper, and walled off the entire entire caverns by building a floor over the access pipe. Worked pretty well, except poor armorer is trapped down there... I turned on plant-gathering for her, but she keeps getting interrupted by the FB. I'm wondering what would happen if I put her out of her misery and drafted her into battle--it's a regular meat critter and she has a dwarven-issue shield, if you know what I mean.
[ETA: Starving and dehydrated, she ripped off all four of its horns without sustaining any injuries to herself or her *ahem* shield. Beast ran across the caverns and finally ripped her chest. Opened up the stairs down, drafted likely dwarves (woodcutters, ones with fighting skills), and the beast promptly killed a couple of them, but is not long for this world considering its injuries. I've got my armorer set up in a smoothed obsidian 1x3; kinda rooting for her to survive now. Or at least not go insane. I don't think she's terribly happy about being locked in the cavern and then being forced to fight a four-horned blind cobra beast sober and on an empty stomach.]
The other good way, besides turning off all sorts of collecting via refuse/forbid/workshop orders, is to forbid every single item in the caverns, layer by layer. Then cancel every single pending job down there, again layer by layer.
I think I found one reason for crazy pathing errors: AFAIK, when I abandoned my fort for the first time and reclaimed, a lot of junk wound up in caverns that aren't actually accessable. Opening up the lower level seems to reveal everything, even caves with no path to your access tunnel.
I'm tearing my hair out over the leadership bug (no leader on first embark, second went insane and no replacement elections), but considering this is a freeware, donation-supported labor-of-love game with a design team of
two, it's awe-inducing.
Bullcrap.
In such a situation, you are the one who should deactivate all labors on the trapped dwarves,
Utter, stupid, moronic bullcrap.
It should not be the player's responsibility to obsessively micromanage each and every dwarf. If a dwarf is in a place from which they can not do a particular task, they should not be trying to do it. Period. It is not "gameplay" to page through every single dwarf who went wandering off to get something the player didn't expect them to get and turn off sections of their brain just to allow other dwarves to realize that a particular task needs to be done. It is a failure of the game system. Suggesting otherwise is idiotic.
This was a major failure of the game engine in 2D, it seems to have been mostly resolved in the 3D builds. It is very regrettable that this problem has returned.
That's pretty harsh. If you've donated a lot of money, I can see how you'd be angry, but this is a niche-market, free-to-play game.
It's like comparing the (shudder, gakk, gag) new WotC D&D to a homebrew systems where you roll percentile dice with every hit to see if you get hit in your left kidney or spleen. (
http://forum.rpg.net/showthread.php?s=&threadid=15803. No 'fense, Mr. Toady, but I thought of that rant when I realized a throat could have a water covering. ;]) One's mass-market. The other's a labor of love.