Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What would you like to see most in Cowed's next update?

more ores and uses for them and tin
- 19 (33.9%)
more craftable items (bows, berry pie, fishing rods)
- 26 (46.4%)
Cupboards being destroyable or movable
- 11 (19.6%)

Total Members Voted: 56


Pages: 1 ... 30 31 [32] 33 34 ... 39

Author Topic: BYOND Cowed  (Read 55174 times)

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: BYOND Cowed
« Reply #465 on: May 23, 2010, 05:51:03 pm »

byond://81.230.95.29:1339

Base code.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: BYOND Cowed
« Reply #466 on: May 23, 2010, 05:57:58 pm »

It would be best to give players directions from the start and get better art...
Logged
Eh?
Eh!

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: BYOND Cowed
« Reply #467 on: May 23, 2010, 06:06:39 pm »

It would be best to give players directions from the start and get better art...

No shit?
just the basics.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Ozyton

  • Bay Watcher
    • View Profile
Re: BYOND Cowed
« Reply #468 on: May 23, 2010, 06:08:52 pm »

Player models, we need them... mainly so that we can base every other item off of them. We don't need fancy directional stuff. In fact, fancy directional stuff just makes it harder to tell who's who IMO.

EDIT: And who wants to look and people's back anyways?

EDIT 2: Oh yes. Is the inventory system going to be more SS13 based or more Cowed based/ I think SS13 is more DF-like in my opinion.
« Last Edit: May 23, 2010, 06:13:39 pm by OzyTheSage »
Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: BYOND Cowed
« Reply #469 on: May 23, 2010, 06:23:50 pm »

You can't properly backstab someone without fancy directional stuff!

The point would probably be to avoid becoming another SS13 clone!

I suspect that you are A SPY! Working for cowed to try to prevent us from exceeding it in every way!

!
Logged
Eh?
Eh!

Megaman

  • Bay Watcher
  • What is love?
    • View Profile
Re: BYOND Cowed
« Reply #470 on: May 23, 2010, 07:10:40 pm »

If you guys pull this off, i may actually redownload Byond
Logged
Hello Hunam

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: BYOND Cowed
« Reply #471 on: May 23, 2010, 07:13:45 pm »

What? An incentive?

However, to start, we would need somewhere to share code and a system to maintain readability.
Logged
Eh?
Eh!

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: BYOND Cowed
« Reply #472 on: May 23, 2010, 07:20:00 pm »

What? An incentive?

However, to start, we would need somewhere to share code and a system to maintain readability.

I'l see about that.

everyone is going to whine at me.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: BYOND Cowed
« Reply #473 on: May 23, 2010, 07:30:06 pm »

By readability I generally mean proper categorization so that we don't have such monstrosities as demo.dm and atoms.dm found in SS13 and generally less that 20 files per folder, while keeping atom defs and code in different directories altogether. Like this:
Code: [Select]
Code
 |--Defs
 |  |--Turf
 |  |--Objects
 |  |  |--Weapons
 |  |  |--Tools
And so on, with each word in the example a folder containing ~10 code files, some splitting into further folders with their own files.

That way, if you know what type of object you are looking for, you can find it's definition easily, and if similar devision occurs in the actual code files, it would be easy to edit specific procs without using search to hopefully find the right one. The semi-recent items distribution in SS13 would be a great example, but limited in scope, of the desired structure.

Maybe have
/code
  /def
  /object
  /gameplay

where gameplay is non-object code like verbs, /world, global procs, game logic...
Logged
Eh?
Eh!

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: BYOND Cowed
« Reply #474 on: May 23, 2010, 07:31:01 pm »

By readability I generally mean proper categorization so that we don't have such monstrosities as demo.dm and atoms.dm found in SS13 and generally less that 20 files per folder, while keeping atom defs and code in different directories altogether. Like this:
Code: [Select]
Code
 |--Defs
 |  |--Turf
 |  |--Objects
 |  |  |--Weapons
 |  |  |--Tools
And so on, with each word in the example a folder containing ~10 code files, some splitting into further folders with their own files.

That way, if you know what type of object you are looking for, you can find it's definition easily, and if similar devision occurs in the actual code files, it would be easy to edit specific procs without using search to hopefully find the right one. The semi-recent items distribution in SS13 would be a great example, but limited in scope, of the desired structure.

Maybe have
/code
  /def
  /object
  /gameplay

where gameplay is non-object code like verbs, /world, global procs, game logic...

Exactly.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Evilgrim

  • Bay Watcher
    • View Profile
Re: BYOND Cowed
« Reply #475 on: May 23, 2010, 07:33:14 pm »

Wow, heh. I really do hope we make Dorfed or whatever it is.
And I would really enjoy it..
I'm also willing to perform some spriting if need be? Heh.
Although my quality is surely worse than anyone else, I'm still wiling to try.
Logged

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: BYOND Cowed
« Reply #476 on: May 23, 2010, 07:34:36 pm »

Hey, this actually seems like a good idea. Fuck Cowed! DORFED.

I have around 5 years of programming (not just DM) experience. I would be glad to help, if anyone wanted me to!
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

quinnr

  • Bay Watcher
    • View Profile
Re: BYOND Cowed
« Reply #477 on: May 23, 2010, 08:33:38 pm »

No Git please. Please no.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: BYOND Cowed
« Reply #478 on: May 23, 2010, 09:07:56 pm »

What would make you dislike git so much? A bad experience with it?
Logged
Eh?
Eh!

quinnr

  • Bay Watcher
    • View Profile
Re: BYOND Cowed
« Reply #479 on: May 23, 2010, 09:33:35 pm »

Git hates my computer. I can't get it to work no mater what.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.
Pages: 1 ... 30 31 [32] 33 34 ... 39