Current problem with "shopping" is that gold/copper is rather useless. Yes, it makes keys, and yes, copper can be made into plate armour via a blacksmith....but thats it.
Also, people make their own money, which makes money rather worthless. I was thinking that, we could have something like a "Coin Master" or some other RP name. He would be way up in the royalty ranking, and would turn melted copper/gold into coins. The money would be stored somewhere in the castle, and the guards would get payed with this money.
The guards would then spend the money at the shops, therefore putting money into the system.
Problem is that, well....its easally exploitable, and if he/she goes afk, bad stuff happens. However, it could probably be balanced, this is just a basic idea I came up with.
Also, since im posting an idea post, might as well slap down some of my other ideas.
"Reanforced stone wall"....takes 1 molten iron and 1 stone. It requires multible tools and would likely take several minutes to take down. This would replace the castle walls, also.
This is to discourage theft, which occurs a lot. I cant leave my shop without something being stolen.
Chests/Cabinets should also require like 2 wood, and one molten iron. They would require about 4 minutes to break, unless they are open. Multible tools, ect. If open, takes like 30 seconds.
Food is too easy to collect, also. Kind of ruins the point of a shop when everyone can easally get food. Farming should take 3x as long, and 1.5x as long for a farmer? Fishing should require some kind of bait, perhaps berries for goldfish, and goldfish for bass, bass for shark. If fishing poles are creatable, regular peoples would require twice as much bait, and perhaps twice as long.
It be nice if trees could be easaly cleared, like veins. Perhaps with a sledgehammer?
Stairs can be used to go over walls. With current physics of having stone floors levitating one Z-lv up, I would rather just remove the upper z-lv.
And thats about all my ideas ive been holding back. XD