Pathos, this quote is the response to every post I've seen you make since last night. Total War is just a series with similar ideas?
Since you seem to think that Civ4 is the same as Civ2, but with window dressing, please direct me to what you think the 'core game' is. Do you think it's 'build some cities and move guys around a tile-based map'?
What.
"Uh the setting is different in some of those so it changes everything sorry no dice."
The very theme and basis of the mechanics changes drastically inbetween each Total War game, so much so even the menu controls (something that seems to be one of the few standardised things within a single genre, nevermind series) are completely different. This is, obviously, due to the changes in the setting in the timeline. Compare the gameplay of Rome Total War with that of Empire Total War.
The same with LoM / Space 4X games. There's a CONSIDERABLE disparity in gameplay mechanics that renders them nigh-on uncomparable. A setting change (along with appropriate mechanics, of course) changes the game completely. Certain mods for Civ4 did it, and they were using almost exactly the same mechanics. See Fall From Heaven 2, Final Frontier, even Rhye's and Fall of Civilization probably fits. Fall From Heaven 2 is more of a sequel to LoM than a mod of Civ4.
The Civilization games follow the same pattern, the same mechanics system, the same thematic design etc etc. Hence why they're pretty much the same game with a few more (unnecessary) features and prettier graphics. If you're really not getting this (really, you're just tugging my leg, right?) then you have no idea how game mechanics fit together.
I would like to direct you to some similar 'problems with the game industry', both from today and throughout history
Braid: Seriously, it's just Mario with some window-dressing.
Heavy Rain: Seriously, it's just Fahrenheit with some window-dressing.
Chrono Trigger: Yawn, really? Just Final Fantasy I with some window-dressing.
Starcraft: Dune with some window-dressing.
Half-Life: Doom with some window-dressing.
Except, again, there were considerable mechanics changes. It's like me claiming WoW is Asheron's Call with some window-dressing. They are within the same genre, they have similar controls and interface, but the MECHANICS of the game are completely different.
I honestly think you must be trolling. Here are some quotes from you that back up that you are either trolling us or shifting your argument just to be stubborn.
Right, we need simple rules, no complexity. Okay, so you're in a camp that believes that simplicity is the way to go. Makes sense, a valid theory on the way games should run. You're a very respectable person, and you're pleasant to talk to as a result.
Simplicity is something to be admired in FPSes, as the complexity comes from multiplayer interaction and clever thought games against your opponent, compared with...
So, this should be a good thing, shouldn't it? The fact that the rules aren't changing drastically? Going by the theory you posited before. Well, this could go either way, so I'm willing to give you the benefit of the doubt.
Simplicity is not necessarily a good thing in RPGs, as the players is generally playing against the computer, which means difficult and complex mechanics are necessary. I don't believe I mentioned anything about rules not changing drastically being a good thing within a series.
As an example of an unnecessary and useful feature. An unnecessary (and therefore cluttering) feature is poffin making in Pokémon, (it's not filling any sort of void as far as I can tell, as you could use Pokéblocks to raise your Pokémon's stats) it was merely added as window dressing to allow it to be marketed and used as a way to pretend the game has more features. A USEFUL feature would be a complete cooking system that has various bonuses and negatives and uses the aforementioned Pokéberries / Pokéblocks to make Poffins, Bread, Cakes etc.
Do you understand that Neverwinter Nights was developed by Bioware in 2002? It's not quite hearkening back to the classic age of video gaming. Indeed, some quick research reveals (in a heartbeat) that Bioware is responsible for almost every great RPG to have been developed in the Western Hemisphere. Those that Bioware didn't develop were developed by the people who worked on Fallout 1 & 2 and later went on to form Troika.
Neverwinter Nights would count for most people as a classic age video game, along with Morrowind (made in 2002) and Warcraft 3 (made in 2002, again). All three of those mark the end of an era of complexity in video games, as subsequent titles in a similar genre to those have been noticeably lacking since.
And, yes, I do realise that it was made by Bioware. Have you considered that's why I lament their fall? Also, you seem to be forgetting the Ultima series, the Wizardry series, etc.
Why don't I just throw out a
Fallout 2: Just Fallout 1 with window-dressing.
Arcanum: Just Fallout 2 with window-dressing.
while we're in this mix.
Well, I'm not saying anything about the Fallout 2 one, because it was MAINLY a theme change with a few mechanics upgrades / changes along with a much bigger diversity and usefulness of skills. Fallout 2 is the example of a sequel done right, in my opinion.
Arcanum, however, is considerably different to Fallout 2 (hence why you're using it, I'd guess, it's not very nice to try and catch people out on technicalities
) in theme, mechanics and pretty much everything except graphics. (The art style was pretty similar.) It's similar to how different Starcraft and Warcraft 3 are. They're as far as you can get to being different whilst being in the same genre.
Please try to maintain continuity in your own arguments, Pathos. Right now, you're just blustering madly as everybody else comes forward with stronger and stronger points. I could quote even more places wherein you contradict yourself, but I simply lack the time and energy to do so. Try to develop a solid theory about how you want games to run before you critique it endlessly. Especially if you're going to defend your point on this forum over multiple threads (I'm realizing that there is already a thread about how bad the industry is getting, where I have this same conversation. I'm beginning to think it was you who started that one, too).
I do apologise, but you seem to be incapable of realising that people may want different feature styles in different genres. Would you want your expensive restaurant to be prepared similarly to your McDonalds? I doubt it. Would you claim that people are contradicting themselves if they say they wanted them prepared and presented differently? You'd have to be a fool to do so. And, yet, you claim it about what I am saying about different genres? Think about it.
I've not seen this thread, please do link it.
Oh, and a question for you: Why the rabid defence of modern games?