Simpler times?! Modern games are far simpler than their older counterparts. Yeesh, just look at the Anno line. Stuff has been largely dumbed down.
No, they're not.
Technically, in terms of hardware, performance, coding....games are 5x more complex than they ever were back in the day. That's why you have everyone doing their own Java JRPG that makes it's way into this forum...the technology is simple enough now end-users can produce the same content they enjoyed over a decade ago.
Yes, sure, games are 'simpler' from our perspective. Or is that we're all a) older b) smarter and c) have a vast repertoire of video game tropes, models, concepts and ideas that we compare
everything we play today against? I play an RPG today, and I have their system on cognitive lockdown within 2 hours. Most of the time when I quit games, it's because I have seen everything that is coming down the pipeline, and there's no mystery left to me. I could blame developers for being 'simple'....or I could blame myself for having played 3/4 of all games worth playing.
We do game designers a huge disservice by saying their games are 'simple.' They bust their asses to make the technology work, and we lampoon the ones that fail. I don't doubt they dream of making a 2-d JRPG today because they could do it in a month, as opposed to creating several thousand high-detail art assets, making sprawling game networks supporting
millions of people work like we expect, on top of actually trying to innovate in the industry.
I won't say I'm happy with the way games are being made today....but I try to cut many of the people involved some slack.
Yes, we can all point to DF and say that's where gaming should be going....but we always like to ignore the fact it represents hundreds of iterations, more development in years than some MMOs....and it's not even close to done yet. A project like DF might not well survive in the real world for the very fact of what it is. At some point every development team has to say 'stop.' Where they stop is a matter of their contract, not some bottom-feeding ethos when it comes to game design. If you want to see the newest crop of bottom-designers, go look at some FB app games. THAT'S your wretched future of gaming, not because it's casual, but because it's mass-produced. Almost all of the AAA games (and a lot of the indie games out there) we play today are masterpieces in their own right, in some aspect....but art is subjective, so there's never really any agreeing on that.