Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 21 22 [23] 24 25 ... 31

Author Topic: Gentlemanne of Natural Philosophie!  (Read 47258 times)

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #330 on: May 13, 2010, 03:06:26 pm »

Shoots beams of fire at anything blue? AWESOME!
Which is why:
Our next diabolical weapon should be a paintball gun. Loaded with only blue paint.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #331 on: May 13, 2010, 04:26:06 pm »

Yes.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #332 on: May 13, 2010, 04:43:27 pm »

We should identify a variety of colour-based effects, then have the paintball gun be able to switch between different colours. :D

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #333 on: May 13, 2010, 05:19:17 pm »

Green is for acid? Red is for explosions? Yellow is for disease? Sounds a bit difficult to make, not to mention dangerous and a waste of time. Work on simplifying the heated rock spell, or at least analyse what the frogman ash is so to make more of it. We need a more effective subsiture for coal!
Logged

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #334 on: May 13, 2010, 05:56:13 pm »

I was thinking more if we discovered similar effects to 'BLUE THINGS GET FIREBALLED' we could use those paint colours.

Urist McOverlord

  • Bay Watcher
  • [Evil_Genius]
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #335 on: May 13, 2010, 06:51:55 pm »

Shoots beams of fire at anything blue? AWESOME!
Which is why:
Our next diabolical weapon should be a paintball gun. Loaded with only blue paint.

This. Perhaps in the future... Magical Steampunk Auto-paintball-turrets?
Cue Maniacal Laughter.
Logged
Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.

Grek

  • Bay Watcher
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #336 on: May 13, 2010, 08:34:06 pm »

Hold up: Is our roof still randomly fireballing blue objects? If it is, priority number one is to A] contain this by getting all blue objects out of that floor and covering the windows, then B] replicate the effects.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #337 on: May 14, 2010, 04:14:18 am »

Hold up: Is our roof still randomly fireballing blue objects? If it is, priority number one is to A] contain this by getting all blue objects out of that floor and covering the windows.
Oh my word your ceiling is fireballing things and you forgot to remove everything blue from underneath it, and as a result, your house has burnt down!
Of course you've removed all the blue stuff from the room in question.

Also, see what it would take to make the stone permanently hot.
The spell can quite easily be modified to simply consume prepared Frogman Ash at a constant rate and not require recasting.
You do not possess an enchantment (a spell that will operate constantly without need for some form of input) that has the desired effects.

For now though, modify that fire spell to recast itself when the enchantment runs out. Also see if you can find an acceptable substitute for the frogman ash. Perhaps something else fire related like obsidian?
You have no idea where to start with substituting Frogman Ash, as you have no idea what it is or does. To have the spell recast itself at completion would be simple; fifteen minutes extra casting time at most. But you would need to supply it with a constant source of Frogman Ash.

Or we could try and analyze the composition of the Ash and reproduce it using Alchemy
You take a pinch of Frogman Ash and do some Alchemy on it. You dissolve it in water, heat it, cool it, stir it, add vinegar to it, add mercury to it- all have interesting effects, none of them tell you anything about it. A brief flick through your Alchemy textbook informs you that the Ash is 'probably magical', soluble, and not very reactive. It may also contain phosphorous.

Pfft, you people don't realize it's not frogman ash.
It's frog and man ash. There's just a word missing there. Therefore, I suggest the following: Let's go out and collect some frogs (Two dozen will do nicely) and a corpse (skeleton, decaying or otherwise). We'll incinerate these, collect the ash and then we'll have Frog&man Ash.
At the very least, it'll give us a component for a future spell. At best, it's the correct component!
You see no reason not to engage in this activity, except for the unfortunate fact that, despite rumours, your family did not and does not keep corpses in the cupboards.

Shoots beams of fire at anything blue? AWESOME!
No, no it is not! It is random magical fallout, and it goes against proper science!
Also it is beginning to wear off, and you tried taking down a bit of the ceiling to see if the effect is portable and it isn't, so it is not very useful unless you lure somebody into this room in the next few hours.

B] replicate the effects.
According to your Tome of Guidelines, Etherical Fallout is caused by interference between one or more spells and background Etherical Force. The effects hereof are random and unreplicable, as background Etherical Force is constantly changing; replicating the effects would be quicker if you designed them from scratch.



It is 39 days since you returned home. It is late afternoon.

Spoiler: Your Various Things (click to show/hide)
Spoiler: Your Many Learnings (click to show/hide)
Logged
Long Live United Forenia!

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #338 on: May 14, 2010, 05:07:07 am »

Try to find out what exactly does the Frogman ash do in the spell, then try to replicate it's properties with something else, lik phosphorous
Logged
"my batteries are low and it's getting dark"
AS - IG

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #339 on: May 14, 2010, 05:09:36 am »

Or better yet, see if we can't find a ritual to make a magical fuel that lasts for a long time.

Also, we should look into refining our PAINGUN, maybe making it better-looking?
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #340 on: May 14, 2010, 05:18:46 am »

Also, we should look into refining our PAINGUN, maybe making it better-looking?
Let's give it flippers and a beak. Then it can be the PAINGUIN.

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #341 on: May 14, 2010, 05:21:53 am »

Or what if we reduce the casting time by making a pseudo-taser? What if it was a steam-powered rifle that fired small bolts with the pain spell on said bolt?
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #342 on: May 14, 2010, 05:25:10 am »

An air rifle of pain? I'm not sure having to convey the pain physically would bring us any advantage. Part of the beauty of the PAINGUN is that it can't be traced by proper scientific means. As soon as we're leaving pellets behind, that's gone.

Acanthus117

  • Bay Watcher
  • Angry Writer
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #343 on: May 14, 2010, 05:27:40 am »

What if we can make it so the charm is destroyed on impact and after the pain is given?
Logged
Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Gentlemanne of Natural Philosophie!
« Reply #344 on: May 14, 2010, 05:34:38 am »

So we've got the PAINGUN but it also uses up pellets for no particular reason? :P
If we gained some effect by it, sure, but if it was just for the hell of it I'd say no.

Perhaps we could consider ways to lock on to a target, and help us aim. After all, we are a gentlemanne, not a gunslinger.
Pages: 1 ... 21 22 [23] 24 25 ... 31