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Author Topic: Gentlemanne of Natural Philosophie!  (Read 47270 times)

Lidhuin

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Re: Gentlemanne of Natural Philosophie!
« Reply #315 on: May 12, 2010, 09:40:19 pm »

I notice our collective conscience is torn between bringing about the ultimate armageddon (in the most fashionable method possible, naturally) and merely finding suitable vengeance for the crimes wrought against us (i.e. the total annihilation of the institute that kicked us out).

I am firmly of the belief that if we are to practice science, we must experiment and to experiment, we must be alive. So let's go experiment!

(Also, a future experiment could perhaps involve animated workers performing routine experiments for us, while we do groundbreaking work. It would be most helpful to cut down on mundane tasks, so that we might increase our time spent researching).
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Grek

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Re: Gentlemanne of Natural Philosophie!
« Reply #316 on: May 13, 2010, 03:39:04 am »

Pain guns are uncivilized, impractial and potentially dangerous to our person. Spending a week on the subject is a waste of time and effort that could be put towards more productive pursuits.

Instead, we should complete and install the water pump before making a study of any etheric phenomena (I refuse to use the term spell) which are known to produce heat or flames. Then, attempt to create a steam engine which runs off of these etheric effects, either fully or in part.
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Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #317 on: May 13, 2010, 03:42:30 am »

Pain guns are uncivilized, impractial and potentially dangerous to our person. Spending a week on the subject is a waste of time and effort that could be put towards more productive pursuits.

Instead, we should complete and install the water pump before making a study of any etheric phenomena (I refuse to use the term spell) which are known to produce heat or flames. Then, attempt to create a steam engine which runs off of these etheric effects, either fully or in part.
So this, but I disagree on the pain gun part.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Demonic Spoon

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Re: Gentlemanne of Natural Philosophie!
« Reply #318 on: May 13, 2010, 07:47:14 am »

Do some research on warding spells, if this is too much like magic shields and invoke our RAGE then disregard and do some research on automating pain pistol instead.
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NUKE9.13

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Re: Gentlemanne of Natural Philosophie!
« Reply #319 on: May 13, 2010, 07:50:32 am »

Let's do the experiments.
All right!
Pain guns are uncivilized, impractial and potentially dangerous to our person. Spending a week on the subject is a waste of time and effort that could be put towards more productive pursuits.
These experiments will have far reaching implications, beyond the scope of the pain gun alone.

You spend the rest of the day designing your experiments. The next day you build the required apparatus from bits and bobs and gather the materials to be used. You have chicken for dinner. You then spend several days setting up various 'spell'-casting-machines of varying complexities. The simplest can be operated by a chicken with a bit of string tied to their foot; the most complex refuse to work even when operated by your good self. You mix and match Etherical Guidelines, trying to find the part of the Spell that defines who can use it. By the seventh day, you think you have it. On the eight day, you successfully modify a setup that could previously only be used by yourself to be useable by a chicken. There is some magical fall-out, causing several side-effects, including a ceiling that shoots beams of fire at anything blue, but you consider your experiments a success. On the ninth day you write up your results and add a several new Guidelines into your Tome, which basically come down to:
-You can split a spell in two, by causing the first spell to cast the second.
-The mental momentum required for a spell to work is generated in the beginning; a two phase-spell generates this momentum twice, allowing those of a lesser mental focus to operate them.
-Linked spells require more Etherical Force to operate
-Linked spells cause magical fallout due to interference

After some internal deliberation you decide against creating an infinite feedback device, although the premise sounds fascinating, if dangerous.

Instead, we should complete and install the water pump before making a study of any etheric phenomena (I refuse to use the term spell) which are known to produce heat or flames. Then, attempt to create a steam engine which runs off of these etheric effects, either fully or in part.
Your pump! How could you forget it. You retrieve it from its hiding place in the woods and finish it up, then take it down to the village. The pump is set up over the village well, connected to the steam engine, and turned on. The steam engine coughs into life, the bits of metal do their bobbing and spinning, and after a few minutes the pump spits out its first dribble of water, which soon increases into a torrent. The villagers, who had previously been bowing and scraping and hoping to themselves that this would not blow up, seem genuinely impressed, and a taste check reveals that it tastes 'no worse than it used too'. Of course, there is no way the villagers will ever need this much water, but it looks cool and makes impressive black smoke.
Chalk one up for science!

Once home again, you look into your Tome of Spells for means of creating fire or heat. You copy out one that looks especially suited to the purpose of steamworks. It requires:
-A Rare Powder (Frogman Ash) (You have some; not enough for extended use though)
-A Fire-proof object (a rock will do)
-3 hours unsubtle preparation
-15 minutes casting
It will cause the object to radiate extreme heat for several hours.


It is 39 days since you returned home. It is afternoon.

Spoiler: Your Various Things (click to show/hide)
Spoiler: Your Many Learnings (click to show/hide)
« Last Edit: May 13, 2010, 08:23:58 am by NUKE9.13 »
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Long Live United Forenia!

Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #320 on: May 13, 2010, 07:52:54 am »

What are Frogmen and how can we get them?

Also, see what it would take to make the stone permanently hot.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

NUKE9.13

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Re: Gentlemanne of Natural Philosophie!
« Reply #321 on: May 13, 2010, 08:09:27 am »

What are Frogmen and how can we get them?
You have no idea. You are not even certain they exist. What you do know is that your sample of Frogman Ash was acquired from a small store near the University which stocked all sorts of rare magical ingredients, and was not very forthcoming in the method of their production. 
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Long Live United Forenia!

Demonic Spoon

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Re: Gentlemanne of Natural Philosophie!
« Reply #322 on: May 13, 2010, 08:11:35 am »

You forgot to update the shack that it no longer contains the pump. What exactly do we get form the farm, some potatoes or a small stream of income? Draw up plans to use the pump to supply the villagers home's with running water? Make a beetle killing poison to give to the villagers to protect their crops form beetles? Try to refine the fire spell a bit so it requires less components perhaps? Especially the frogman ash. So have we learned how to automate a pain pistol or not? Refine your pain pistol with new knowledge?
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RandomNumberGenerator

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Re: Gentlemanne of Natural Philosophie!
« Reply #323 on: May 13, 2010, 08:12:17 am »

Gun is still unnamed?  :-\
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NUKE9.13

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Re: Gentlemanne of Natural Philosophie!
« Reply #324 on: May 13, 2010, 08:21:08 am »

Gun is still unnamed?  :-\
Whoops no that name was awesome, I'll just edit that
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Long Live United Forenia!

Demonic Spoon

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Re: Gentlemanne of Natural Philosophie!
« Reply #325 on: May 13, 2010, 08:24:20 am »

Why is the small water pump 'almost complete'? It's already been installed and everything! See you fixed it.
« Last Edit: May 13, 2010, 08:26:41 am by Demonic Spoon »
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dragnar

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Re: Gentlemanne of Natural Philosophie!
« Reply #326 on: May 13, 2010, 08:51:23 am »

Our next diabolical weapon should be a paintball gun. Loaded with only blue paint.

For now though, modify that fire spell to recast itself when the enchantment runs out. Also see if you can find an acceptable substitute for the frogman ash. Perhaps something else fire related like obsidian?
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Jopax

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Re: Gentlemanne of Natural Philosophie!
« Reply #327 on: May 13, 2010, 12:00:17 pm »

Or we could try and analyze the composition of the Ash and reproduce it using Alchemy
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Lidhuin

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Re: Gentlemanne of Natural Philosophie!
« Reply #328 on: May 13, 2010, 02:18:34 pm »

Pfft, you people don't realize it's not frogman ash.

It's frog and man ash. There's just a word missing there. Therefore, I suggest the following: Let's go out and collect some frogs (Two dozen will do nicely) and a corpse (skeleton, decaying or otherwise). We'll incinerate these, collect the ash and then we'll have Frog&man Ash.

At the very least, it'll give us a component for a future spell. At best, it's the correct component!
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Diablous

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Re: Gentlemanne of Natural Philosophie!
« Reply #329 on: May 13, 2010, 02:53:30 pm »

Shoots beams of fire at anything blue? AWESOME!
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

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