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Author Topic: Gentlemanne of Natural Philosophie!  (Read 47253 times)

ed boy

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Re: Gentlemanne of Natural Philosophie!
« Reply #150 on: May 06, 2010, 04:05:34 pm »

>examine the process of the pain gun. Look at different methods of delivering the pain, other than by projectile.
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Armok

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Re: Gentlemanne of Natural Philosophie!
« Reply #151 on: May 06, 2010, 04:47:16 pm »

OMG magic shelds! Read up on those, and figure out how to make them any shape and postion you want! Those things are basicaly forcefelds. most importnantly, if they can act like normal physical objects, using them instead of mettal in mechanical contraptions would let thos RECONFIGURE AND ADAPT THEMSELVES ON THE FLY!
This, is a Jackpot.

Read up on triger conditions! We have the gun, so we know the movment of a physical object can triger magic, and do it repeatedly! Try to find magic that can triger oter magic, and magic that act like logic gates, or even magic that can directly tap or emulate into souls and intelegence!


Quote from: dragnar link=topic=56372.msg1229388#msg1229388   date=1273179487
Agreed. Also try to determine the effect of the   magic words. They call forth power, but how, and where does it come   from?

Armok: Really, there's no need to be worried about time   right now. We are self-sufficient, and there is absolutely nothing   time-dependent going on right now.
How abaut dieing of old age? hm? There's always a time limit. Unlessss....
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Samthere

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Re: Gentlemanne of Natural Philosophie!
« Reply #152 on: May 06, 2010, 04:58:40 pm »

How abaut dieing of old age? hm? There's always a time limit. Unlessss....

Start research into extending one's lifetime; i.e. magical healing.

dragnar

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Re: Gentlemanne of Natural Philosophie!
« Reply #153 on: May 06, 2010, 05:01:51 pm »

Armok: There's no reason to just copy your reasons for developing magic shields, we heard your argument already, and as for the trigger conditions ed boy just said pretty much the same thing.
That said, I agree. Determine how flexible the magic shields are and how to isolate the "pain" and "trigger" parts of our pain gun.

As for old age... once we get old we shall ascend to lichdom. And then create the monster in the darkness.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Ochita

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Re: Gentlemanne of Natural Philosophie!
« Reply #154 on: May 06, 2010, 05:10:20 pm »

flip though theMagic Ethinic sciences book and look for any minor charms in there (no preference, just spells that can be used quickly
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #155 on: May 06, 2010, 09:11:54 pm »

Finish the Steam engine!
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

GlyphGryph

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Re: Gentlemanne of Natural Philosophie!
« Reply #156 on: May 06, 2010, 09:15:53 pm »

Do one of the many good suggestions that dont involve magic shields!
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maxicaxi

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Re: Gentlemanne of Natural Philosophie!
« Reply #157 on: May 06, 2010, 11:37:22 pm »

OMG magic shelds! Read up on those, and figure out how to make them any shape and postion you want! Those things are basicaly forcefelds. most importnantly, if they can act like normal physical objects, using them instead of mettal in mechanical contraptions would let thos RECONFIGURE AND ADAPT THEMSELVES ON THE FLY!
This, is a Jackpot.



i agree
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #158 on: May 06, 2010, 11:39:25 pm »

OMG magic shelds! Read up on those, and figure out how to make them any shape and postion you want! Those things are basicaly forcefelds. most importnantly, if they can act like normal physical objects, using them instead of mettal in mechanical contraptions would let thos RECONFIGURE AND ADAPT THEMSELVES ON THE FLY!
This, is a Jackpot.



i agree
I don't. I veto.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

dragnar

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Re: Gentlemanne of Natural Philosophie!
« Reply #159 on: May 06, 2010, 11:44:26 pm »

OMG magic shelds! Read up on those, and figure out how to make them any shape and postion you want! Those things are basicaly forcefelds. most importnantly, if they can act like normal physical objects, using them instead of mettal in mechanical contraptions would let thos RECONFIGURE AND ADAPT THEMSELVES ON THE FLY!
This, is a Jackpot.



i agree
I don't. I veto.
Finish the Steam engine!
Agreed. Magic shields can wait.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

maxicaxi

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Re: Gentlemanne of Natural Philosophie!
« Reply #160 on: May 07, 2010, 12:11:44 am »

OMG magic shelds! Read up on those, and figure out how to make them any shape and postion you want! Those things are basicaly forcefelds. most importnantly, if they can act like normal physical objects, using them instead of mettal in mechanical contraptions would let thos RECONFIGURE AND ADAPT THEMSELVES ON THE FLY!
This, is a Jackpot.



i agree
I don't. I veto.
Finish the Steam engine!
Agreed. Magic shields can wait.

i agree 2 its just that it will be useful later
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Demonic Spoon

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Re: Gentlemanne of Natural Philosophie!
« Reply #161 on: May 07, 2010, 12:28:09 am »

After finishing the steam engine consider how you would go about designing some sort of early warning system using your MAGIC SCIENCE to warn you of any Institute spies or other hostiles that might intrude upon your estates at a later time.
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Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #162 on: May 07, 2010, 01:04:46 am »

After finishing the steam engine consider how you would go about designing some sort of early warning system using your MAGIC SCIENCE to warn you of any Institute spies or other hostiles that might intrude upon your estates at a later time.

Good idea. Cantrips are (In DnD at least) real damn simple.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

NUKE9.13

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Re: Gentlemanne of Natural Philosophie!
« Reply #163 on: May 07, 2010, 05:27:17 am »

Finish the Steam engine!
You don your leather apron and take to your forge. Four days later you emerge, your steam engine complete. A quick test run reveals that it operates as planned; coal goes in, pipes hiss, metal thingies go up and down, and the big cart wheel spins. Huzzah!

Spend significant time dissecting that fertility spell. Catch a couple bugs. See if it can be cast over a much smaller area. Cast several fertility spells with slightly different components and actions in various spots of your garden.
Basically, this may be magic, but we are SCIENTISTS, and as such, we WILL discover the science that makes this spell work, and rip away all that superficial claptrap!
The proper science of Steamworks has taken your mind off the questionable rigour of your previous endeavours. Nevertheless, you feel compelled to investigate it more properly. You spend the rest of the day collecting the required weeds and several beetles. The next day you prepare several batches of the herbal mix, all but one missing one of the required ingredients. One spontaneously combusts, causing minor facial hair loss. You make a note of the mixtures composition for future reference.
Attempts to cast the spell in your garden using insects go badly. None of the attempts result in blinding light, and several of the mixtures cause the beetle to die before completion of the spell. After two days of casting you plant some seeds at the location of each experiment and retire to your lab, clothes filthy and eyebrows missing.

Quote from: Various people
How does triggering magic work, how does shields work
You spend some time reading through your Tome of Guidelines, thinking about the operation of Etherical Phenomenon.
Your pain gun operates roughly as follows: Life force is extracted from the animal bone when it is pressed against the recipient gemstone. Runes carved into the gemstone then use this power to extract more power from the Ether, which is then run through several other runes, transforming it into a 'blast of pain', then pulled by runes carved into the barrel, propelling it out at speed. Some of the power is fed back into the bone, keeping the power therein from waning.
(The power feedback is one of your favourite 'Hacks', or Magical Rule Breakers. No spell you have ever found uses it. One spellbook did mention that you should never even consider doing it because of the terrible damage that will befall, but it has always worked fine for you. Apart from that one time... but there were... 'factors' at hand that, well, nullified the validity of any conclusions one might draw.)
One factor which you have yet to understand is the necessity for human operation. The weapon utilizes simple Runic Enchantments, which do not require a human user, but a machine or animal could pull the trigger of this thing all day long and it would merely wear out the mechanisms.

Magical shields are terrible things. You have multiple spells that create them. They 'protect against harm'. What is harm? Who knows! They will stop a flying arrow from entering the body, but not a fork of food. How does the shield know the difference? Magic! Magic magic magic! Your attempts to understand them have never succeeded, mainly because you have given up in frustration in the past.



It is 19 days since you returned home. It is evening.

Spoiler: Your Various Things (click to show/hide)
Spoiler: Your Many Learnings (click to show/hide)
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Long Live United Forenia!

Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #164 on: May 07, 2010, 05:30:39 am »

Install the pump, return home. When home, create simple cantrips and alarms to detect intruders, a system that can be modified by us to allow certain people access to our abode.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."
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