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Author Topic: Gentlemanne of Natural Philosophie!  (Read 47209 times)

maxicaxi

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Re: Gentlemanne of Natural Philosophie!
« Reply #120 on: May 06, 2010, 10:20:18 am »

well than what we do is put spells of increase on the village flocks of animals and land
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Shades

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Re: Gentlemanne of Natural Philosophie!
« Reply #121 on: May 06, 2010, 10:24:30 am »

Your Tome of Spells does not list any form of

What general things does our tome of spells list? are we starting from base principles on all this or do we have something to build from?
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NUKE9.13

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Re: Gentlemanne of Natural Philosophie!
« Reply #122 on: May 06, 2010, 10:56:17 am »

Your Tome of Spells does not list any form of
What general things does our tome of spells list? are we starting from base principles on all this or do we have something to build from?
Your Tome of Spells contains a few dozen basic and intermediate spells, copied from a variety of 'real' spellbooks confiscated from magic users. You made this book yourself. Every spell comes with a list of ingredients/equipment and a step-by-step guide to casting it. There are also useful notes on unfortunate side effects and musings on which ingredients can be left out. The spells are on a wide variety of subjects; wart-healing, wart-causing, fireballs, magic shields, and suchlike and so forth.
Your Tome of Etheric Guidelines contains notes you have made on the basic underlying principles of magic.

well than what we do is put spells of increase on the village flocks of animals and land
You look through your Tome. You select and copy out a spell that increases the fertility of the land.
It requires:
-Some common weeds (can probably be gathered in the nearby woods)
-Some uncommon weeds (ditto, may take a bit longer)
-An animal sacrifice (anything equal to or greater than a chicken)
-3 hours subtle preparation (subtle in that it is not obviously magic- one might be forgiven for calling it 'cookery')
-3 hours casting

Nah, magic is illegal, remember? We should construct what looks like a gun, but fires bolts of magic.
A fascinating idea!
You spend several hours flicking through your Tome of Guidelines and Tome of Spells, and sketching designs on bits of parchment. You end up with a 'gun' that will take powdered (animal) bone for ammunition and fire bolts of pain upon the squeeze of a trigger. It requires:
-One uncommon gemstone (you have plenty)
-One piece of plumbing (for the barrel; you have plenty)
Either-The stock of a gun
Or- Bits and pieces+2 hours crafting (bits and pieces= scraps of metal and wood; you have plenty)
-3 hours crafting
-1 hour of casting (the necessary enchantments to make the magic happen)

Further fine-tuning of the design can take place (for example, remove the need for ammunition, increase the damage, decrease the construction time, ect)



Spoiler: Your Various Things (click to show/hide)
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« Last Edit: May 06, 2010, 10:59:37 am by NUKE9.13 »
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dragnar

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Re: Gentlemanne of Natural Philosophie!
« Reply #123 on: May 06, 2010, 11:14:31 am »

Complete the fertility spell, then find a way to remove the need for ammunition in the gun. A gun that fires pain... interesting, we can incapacitate but not kill using it.
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Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #124 on: May 06, 2010, 11:17:03 am »

Complete the fertility spell, then find a way to remove the need for ammunition in the gun. A gun that fires pain... interesting, we can incapacitate but not kill using it.
Hey, we can use this to kidnap Sherlock Holmian dogooders!
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Samthere

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Re: Gentlemanne of Natural Philosophie!
« Reply #125 on: May 06, 2010, 12:08:00 pm »

Now we need a mortar that shoots panic in a blast radius.

Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #126 on: May 06, 2010, 12:08:38 pm »

Pain pistol first.
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YOU DOUBLE PENIS
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Samthere

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Re: Gentlemanne of Natural Philosophie!
« Reply #127 on: May 06, 2010, 12:09:59 pm »

I meant once we had pain :D

Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #128 on: May 06, 2010, 12:11:56 pm »

Yeah, that's a good idea. But also, we shouldn't let our steamworks knowledge go to waste! Can we take a look at exactly what we can do as of now?
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Jopax

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Re: Gentlemanne of Natural Philosophie!
« Reply #129 on: May 06, 2010, 12:20:25 pm »

How about a steam powered mill, maybe it's not much but we can help the villagers and gain their trust by offering cheap milling :D
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Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #130 on: May 06, 2010, 12:22:27 pm »

Yeah, that's a good idea. We should also try to develop running water powered by the steamworks, so as to improve living standards and giving the villagers happiness, which in turn equals more monies in our wallet...

Also, let's see if we can't make a simple coal substitute that's even more efficient.
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YOU DOUBLE PENIS
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Ochita

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Re: Gentlemanne of Natural Philosophie!
« Reply #131 on: May 06, 2010, 12:23:34 pm »

I have an idea for the preultimate invention. Magi-tech armor. not stolen from ff6 in any way
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Acanthus117

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Re: Gentlemanne of Natural Philosophie!
« Reply #132 on: May 06, 2010, 12:24:26 pm »

But first, we must establish ourself as a trustworthy and smart gentledude.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

NUKE9.13

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Re: Gentlemanne of Natural Philosophie!
« Reply #133 on: May 06, 2010, 12:25:16 pm »

Complete the fertility spell, then find a way to remove the need for ammunition in the gun. A gun that fires pain... interesting, we can incapacitate but not kill using it.
You take the list of ingredients and head off into the forest. You find all the herbs you need within a few hours, and store them in the cellar. But you still need that animal sacrifice.

The next day you dive back into your Tome of Guidelines and find a way to remove the need for ammunition. The casting time will be increased by an hour, and you will need a piece of bone to the list of ingredients. Are you sure you want to make these changes?

Yeah, that's a good idea. But also, we shouldn't let our steamworks knowledge go to waste! Can we take a look at exactly what we can do as of now?
You can design a basic steam engine (not very efficient or powerful), and make some simple contraptions. Things like this old design you made for a machine to open the gates to your manor from a distance. Note that designing a steam engine is not a 1-2-3 task; every valve and piston must be in line with the others. It takes a while.

How about a steam powered mill, maybe it's not much but we can help the villagers and gain their trust by offering cheap milling :D
You could do this... but it would not be very subtle. People might notice that a tiny village has access to cutting-edge technology. The Institute would not be amused.
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maxicaxi

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Re: Gentlemanne of Natural Philosophie!
« Reply #134 on: May 06, 2010, 12:28:56 pm »

How about a steam powered mill, maybe it's not much but we can help the villagers and gain their trust by offering cheap milling :D
You could do this... but it would not be very subtle. People might notice that a tiny village has access to cutting-edge technology. The Institute would not be amused.

i loled  when i saw this
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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