You place your books of Alchemistry and Physics on the shelves in your lab. A small set of beakers and vials and some mathematical tools complete your lab. It pales in comparison to your labs of old in the great city, but you must make do with what you have.
You end the day upon a balcony, resting heavily on the ornate rail as you stare into the distance. Somewhere over yonder hills lies the cursèd Institute, who think to put boundaries on men of genius. As a storm brews overhead you curse their name, their rules, and the society that spawned them. By the very fabric of your existence you swear that you shall make every man who wronged you out of fear of the unknown pay for his ignorance. As you complete the last and most impressive of your complex taunts, lightning strikes in a most impressive fashion.
How exceedingly fitting; you mourn your wronged colleagues who are forced to curse people in bright sunshine, or a light drizzle.The next day you awaken early. There is vengeance to design.
One (1) dusty old family home in the country
Poor Etheric Steamworks Lab
Crappy Forge
Estates surrounding your dusty old family home (forests and hills)
£300 in cashe
£0 in banke account
Unspecified Lab
Book on Alchemistry
Book on Physics
Tome of Spells
Tome of Etheric Guidelines
Licence to Science
A note on things: Unless otherwise noted, you have enough things to do all small-scale experiments and design prototypes.
Assorted Magical Crystals
Magical Reagents
Silver Wire
Samples of Rare Woods
Rusty Plumbing (Includes pipes, valves, boilers, ect)
Rusty Gears (mechanisms)
A further note on things: Many simple things can be found lying about the house. Your family did not throw things away.
Etheric Sciences (Lv3)
Steamworks (Lv2)
A note on general gameplay: Unlike some of your unfortunate colleagues, you still posses a modicum of wealth and power. Your daily needs (food and such) are handled by the inhabitants of a local village which lies upon your family land. Therefore you are free to pursue SCIENCE exclusively. However, unlike your colleagues, you are not a product of the information age, and rapid innovation is not exactly your thing. If you were to, say, design a simple steam engine (to pump water), this might take a week of design, then a further week of construction. As mentioned in 'Stuff', unless otherwise noted, you have enough to do small-scale experiments and make prototypes with it, and simple things (wooden frames, rope, coal, ect), can easily be procured- no rummaging around in junkyards for
this freelance philosopher!
Unless people like that? I thought the mundanity of most of the scientist's tasks in 'Man of SCIENCE' was rather boring, but, hey, if you people want that sort of thing, just say, and I'll change things, no problem.
(Also, I will maintain a list of 'notable career points' on the first post. That is, posts in which stuff happens)