Somebody's enthusiastic...
Still, no science in the presence of the object. In fact, get the object well out of the house and into the woods before you even make the electric current indicator. Then test it while in the woods, don't forget to bring a hammer and (most important!) a mask to protect your lungs from any hazardous chemicals that may be inside. If we can't break it, bury it inside the layered container mentioned previously.
First, you take the object into the woods.
Then you remember you do not know how to make an current detector because that shit is cutting edge science of which you have no knowledge!
Study it, if you dont find anything out break it with a hammer, if your attempts to break it with a hammer do not succeed then go and bury it somewhere.
Then you take your tools of Science out into the woods to Study the device. You pry the top off of the cylinder by force, revealing the inner workings. It is confusing. Copper wiring, glass tubing, gears, springs, small gemstones, what looks like some jelly- this thing is a beacon of cutting-edge technology. You investigate the device for hours, but you cannot determine what it does. You can guess, though; spy on innocent Gentlemenne, and record their actions. One piece of the device you can unravel appears to be a device for measuring Etheric Disturbances.
That blasted Institute! Always out to make things difficult for you.
You put the device back in its casing, then place it in a wooden box. You then place the wooden box in a metal box (you see no reason to use lead), which you bury in the earth. Spy on me now!
You head back home, confident of a job well done.
It is 30 days since you returned home. It is morning.
One (1) fairly dusty old family home in the country
Crappy Forge
Vegetable Patch (growing vegetables)
Chicken Run (contains 6 hens)
Hidden Shack (contains medium Steam Engine, small Pump)
Estates surrounding your dusty old family home (forests and hills)
£175 in cashe
£0 in banke account
Etheric Steamworks Lab:
-Decent Etherical Equipment
-Poor Steamwork Equipment
-Shitty Alchemical Equipment
-Shitty Physical Equipment
Book on Alchemistry
Book on Physics
Tome of Spells
Tome of Etheric Guidelines
Licence to Science
A note on things: Unless otherwise noted, you have enough things to do all small-scale experiments and design prototypes.
Assorted Magical Crystals
Magical Reagents
Silver Wire
Samples of Rare Woods
Rusty Plumbing (Includes pipes, valves, boilers, ect)
Rusty Gears (mechanisms)
A further note on things: Many simple things can be found lying about the house. Your family did not throw things away.
Spells:
Local Fertility Boost: common herbs, uncommon herbs, animal sacrifice (>=chicken), 3 hours subtle preparation, 3 hours casting
Potions:
Spontaneously Combusting Goop: common herbs, uncommon herbs, 2 hours subtle preparation.
Beetle Killing Poison: common herbs, uncommon herbs, 3 hours subtle preparation.
Etherical Contraptions:
Unnamed magical 'gun': 1 uncommon gemstone, 1 piece of animal bone, 1 piece of plumbing, 1 gun stock/bits and pieces + 2 hours crafting, 3 hours crafting, 2 hours casting. Fires pain.
Steam Machines:
Medium Steam Engine: 10 pieces of plumbing, 1 boiler, some gears and pistons, 2 square meters of sheet metal, 1 big wheel, 4 days of crafting&forging. Consumes large amounts of coal, provides moderate power.
Small water pump: 25 pieces of plumbing, some gears and pistons, 1 water container, 2 days of crafting&forging. Consumes moderate power, provides moderate water.
Etheric Sciences (Lv3)
Steamworks (Lv2)
Spells cast:
Local Fertility Spell
Contraptions created:
The 'pain gun': Looks like a shoddily-constructed pistol. Fires magical bolts of pain on pulling the trigger.
Machines built:
Medium Steam Engine
Small Water Pump (almost complete)
Mundane Accomplishments:
£100 of Potato Farm
Fireplace Ironwork