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Author Topic: The Rising Empire  (Read 17769 times)

ExKirby

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Re: The Rising Empire
« Reply #90 on: May 14, 2010, 12:32:14 pm »

Join in.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Paranatural

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Re: The Rising Empire
« Reply #91 on: May 14, 2010, 12:51:20 pm »

Get in the house for protection and do the exact same thing to the werewolves I did to the Moose, burn their lungs out. I have experience doing this, now.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Nimitz

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Re: The Rising Empire
« Reply #92 on: May 15, 2010, 02:02:44 pm »

Oh boy. Looks like this'll be our first scrap. In that case, I'll wield my bow and shoot them until they've stopped moving.
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Maldevious

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Re: The Rising Empire
« Reply #93 on: May 17, 2010, 07:08:34 am »

Lisaca concentrates on continuing the wall of earth, which she easily does (4+1=5).

Stan'la pulls out the fife again and lays down an "attack Aelreth" kind of groove(4), with ExKirby joining in with overenthusiastic harmonies (6). Miraculously, the fife seems to make creatures do what he wants, and the werewolves turn as one and pounce at Aelreth.

Saragoth attempts to hide in the house (4). He jumps behind Aelreth and casts a fire spell at the werewolves, attempting to burn their lungs out (3+1=4). The lead wolf falls over and begins to retch up smoke, but he is still alive.

Nimitz pulls back his bow, readying a mighty shot, but he fails to properly nock the arrow and it spins off his bow ineffectually (1+1=2). Despite his skill with the bow, he is having almost no luck with it.

Aelreth, standing in the doorway, takes a swing at the first werewolf to reach him with his hammer, and connects on its shoulder (3+1=4), sending the beast stumbling back.

The last werewolf readies a mighty blow at the dwarf, but misjudges the size of the doorjam, and smacks it instead, tearing off a major beam on the house (6). The house creaks mightily, but remains standing (5).

Enemy Status
Werewolf 1 - Smoke-filled lungs
Werewolf 2 - Injured shoulder
Werewolf 3 - Normal
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Jetsquirrel

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Re: The Rising Empire
« Reply #94 on: May 17, 2010, 08:06:53 am »

Manipulate the earth to shoot out directly underneath the last werewolf as a spike

Paranatural

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Re: The Rising Empire
« Reply #95 on: May 17, 2010, 10:53:16 am »

Ah, crap.

Be prepared to run out of the house, try to set the werewolf who is attacking Aelreth on fire
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

redacted123

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« Reply #96 on: May 17, 2010, 01:07:43 pm »

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« Last Edit: June 25, 2017, 11:01:39 am by Stany »
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Maldevious

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Re: The Rising Empire
« Reply #97 on: May 17, 2010, 01:42:28 pm »

Stany - In light of all your fife-related accomplishments, I'll allow it.

Also, I'm working on a rudimentary HP system that I'll explain in the next post.
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ExKirby

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Re: The Rising Empire
« Reply #98 on: May 17, 2010, 02:12:05 pm »

I must be the best hummer ever by now. SING TO IMPLY DOMINANCE!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Nimitz

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Re: The Rising Empire
« Reply #99 on: May 17, 2010, 11:55:20 pm »

I'm a skilled archer, and yet, I've failed at using my bow every time I've tried to use it. The gods must have a cruel sense of humor. Still, best thing for me to do right now is keep at it. I aim at werewolf 2 and try to fire an arrow into his kneecap.
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Maldevious

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Re: The Rising Empire
« Reply #100 on: May 18, 2010, 09:24:48 am »

Lisaca prepares to fire a giant spike up from the ground at the last werewolf, which she easily does (6+1=7). The werewolf is impaled and instantly dies (5), but the spike is too large and also brushes up against the house, further destabilizing it (3). One more hit and this house is going over.

The werewolf attacking Aelreth is impaled on a spike of earth, which also subsequently blocks the door of the house. Saragoth, deciding that now would be a good time to get out of the creaky house, opens a window and shimmies out (5).

Stan'la plays his fife and attempts to control the werwolves further, but the death of their companion snaps them out of their trance, and one of them turns on him (1+1=2). ExKirby's humming fares no better (2), and simply draws the attention of the other werewolf.

Nimitz attempts another shot with his bow, which he successfully fires. However, his aim is off and the shot wizzes by the werewolf's kneecap (2+1=3).

The werewolf attacking Stan'la strikes a glancing blow on him, but doesn't really get his claws to sink in and causes no real damage (3). The other leaps at ExKirby (6), knocking him over and causing him to tweak his ankle when he lands (2). However, the force of his charge throws him off ExKirby, and he is unable to follow up with any particularly evil mauling.

Enemy Status
Werewolf 1 - Smoke-filled lungs, attacking Stan'la
Werewolf 2 - Injured shoulder, attacking ExKirby
Werewolf 3 - DEAD, Impaled on giant earthen spike
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Paranatural

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Re: The Rising Empire
« Reply #101 on: May 18, 2010, 09:35:58 am »

Not our fife player!

I burn the head of the werewolf attacking Stan'la
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

ExKirby

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Re: The Rising Empire
« Reply #102 on: May 18, 2010, 10:27:50 am »

Did you add my dodging bonus?
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Maldevious

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Re: The Rising Empire
« Reply #103 on: May 18, 2010, 11:17:49 am »

I hadn't considered how to include dodging before. Kind of stupid of me, considering that this is a roll to dodge. I will take that into account going forward and have a dodge roll for all characters that are hit.
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redacted123

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« Reply #104 on: May 18, 2010, 11:33:15 am »

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« Last Edit: June 25, 2017, 10:54:18 am by Stany »
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