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Author Topic: The Rising Empire  (Read 17757 times)

redacted123

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« Reply #330 on: June 23, 2010, 04:48:11 pm »

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« Last Edit: June 25, 2017, 10:30:42 am by Stany »
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wolfchild

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Re: The Rising Empire
« Reply #331 on: June 23, 2010, 06:30:40 pm »

I try to communicate with the ekves, after retracting the claws so i dont look hostile, if they are hostile, gut them
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

inteuniso

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Re: The Rising Empire
« Reply #332 on: June 23, 2010, 08:01:31 pm »

Apologize for my brashness and communicate with the elves and ask if they need any help.
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Lol scratch that I'm building a marijuana factory.

Jetsquirrel

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Re: The Rising Empire
« Reply #333 on: June 23, 2010, 11:44:32 pm »

continue sucking out the power of the void giving me  +1 to void skills IF i succeed

Ochita

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Re: The Rising Empire
« Reply #334 on: June 24, 2010, 01:21:22 am »

Rapier the remaining two cultists to death
« Last Edit: June 24, 2010, 04:38:22 pm by Ochita »
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

wolfchild

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Re: The Rising Empire
« Reply #335 on: June 25, 2010, 03:26:10 am »

I'm going to be without internet for am unknown period of time, ai me please
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: The Rising Empire
« Reply #336 on: June 25, 2010, 05:34:43 am »

problem is not as bad as i thought, but its still iffy, assume that if i dont post within 24 hours of a turn im having problems
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Maldevious

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Re: The Rising Empire
« Reply #337 on: June 27, 2010, 10:17:45 am »

I'm out of town for a few weeks, and don't have time to run the game right now. Consider it on hold until the second week in July. Hope you'll all come back when it resumes.
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Paranatural

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Re: The Rising Empire
« Reply #338 on: July 26, 2010, 10:56:01 pm »

Aroo?
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

inteuniso

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Re: The Rising Empire
« Reply #339 on: July 27, 2010, 11:13:44 am »

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Lol scratch that I'm building a marijuana factory.

Maldevious

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Re: The Rising Empire
« Reply #340 on: July 27, 2010, 01:30:44 pm »

The two week trip got extended until the beginning of August. I will hopefully start this game up sometime next week, for those still interested.
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redacted123

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« Reply #341 on: August 13, 2010, 03:23:04 pm »

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« Last Edit: June 25, 2017, 10:29:28 am by Stany »
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Paranatural

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Re: The Rising Empire
« Reply #342 on: August 13, 2010, 03:32:29 pm »

Same
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Maldevious

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Re: The Rising Empire
« Reply #343 on: August 13, 2010, 04:57:46 pm »

Sinus infection laying me low. Haven't forgotten. Don't lose hope.
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Maldevious

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Re: The Rising Empire
« Reply #344 on: August 16, 2010, 11:41:55 am »

With a bolt of dark energy, the game lurches back to life...

~ In the canyon ~

Stan'la puts his dark fife to his lips and plays a powerful tune, striking all three dragons (2+3=5). The adult dragon dodges easily (5), while the other two are struck by the blow (2) (4). One is mildly injured (3), while the other escapes unscathed (5).

The adult dragon breaths another bout of acid at Stan'la, but misses badly, surprised by his assault (2). The two younglings scramble at him, the injured one tripping and exacerbating its wound (1), while the other strikes clumsily at him (3). He dodges easily (6).

~ At the village ~

Lyndis talks with the elves after retracting her claws, but they speak with an odd accent that makes communication difficult (3). She somewhat understands them, but not enough to make any sense of it.

Roth has an even worse time of it (1), and seems to manage to make them upset. They glare at the two adventurers, and a few bows are strung by some of the elves.

~ In the void ~

Xyloth sucks at the void mightily (4+1=5), and is the void cannot resist (2). He draws so much power that he can feel himself on the path of gaining further knowledge of the void (5). However, more success will be needed for him to truly become a master.

~ At the tower ~

Ochita strikes forth with his rapier, landing a clean blow (5) that is not dodged (4). The sword cuts deep into a cultist's leg, causing him much pain (3). His second strike is unable to be launched due to the strength of his first, however (1+1=2).

Saragoth continues his assault with fire (4+1=5), burning the cultist he singed earlier despite his efforts to avoid the blast (2). The man collapses in fire, dead.

The cultist that Ochita struck attempts to hit back, swinging a solid blow (5-1=4) that Ochita parries (3+2=5).

Player Status
Stan'la - Normal; +3 to fife; fife
Ochita - Normal; +2 to fencing, +1 to dispel magic; sword
Saragoth - Normal; +1 to fire magic; staff
Roth - Normal; +1 to intelligence; spear
Xyloth - Normal; +1 to void magic
Lyndis - Normal; +1 to transmogrification; retractable claws and wings

Enemy Status
Mature Green Dragon - Normal
Green Dragon Hatchling 1 - Severe wound (-2)
Green Dragon Hatchling 2 - Normal
Cultist 1 - Dead
Cultist 2 - Dead
Cultist 3 - Dead
Cultist 4 - Wounded (-1)
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