Ochita casts a dispel on the door, (3+1=4), barely overcoming the enchantment that was protecting it.
Saragoth fails to act before Ochita (1), and his rushing distracts from his healing attempt. However, it is such a good spell (5-1=4) that he still manages to heal the wounds.
~ At the void ~
Xyloth asks again for help, but hears only the whispers of the void (2+1=3).
~ In the forest ~
Lyndis lands, folding her feathered wings, and then tells Roth about the village. Drawing on her magic, she attempts to improve her sense of smell, which she succeeds at (4+1=5). She can now smell as a hound, but her nose remains humanoid.
Roth is looking for a long strip of wood when an elven trap is sprung on him (1)! A wooden spear flings out of the underbrush at him, triggered by a small tripwire (3). He barely dodges away (3), and then goes and picks up the spear. It is sturdy.
~ At the valley ~
Stan'la summons his fifing energies, blasting away the mist (6-1=5). He sees clearly down to the end of the valley, where a green dragon and two hatchlings sit atop a small pile of treasure.
Player Status
Stan'la - Normal; +3 to fife
Ochita - Normal; +2 to fencing, +1 to dispel magic
Saragoth - Normal; +1 to fire magic
Roth - Normal; +1 to intelligence
Xyloth - Normal; +1 to void magic
Lyndis - Normal; +1 to transmogrification