Important GM Note: No editing of actions! I use the order you post as a form of initiative... you post first, your action is processed first, but a later posting player can see what you do and react to it. It is a matter of balance. By editing actions to take into account what later posting players have done, the system is messed up. If you need to change your action, you need to post again! In the future, any editing of actions after posting will result in the character's untimely demise.
Lisaca attempts to use healing magic on her ears, and channels too much energy (6). The result is that her original ears are still injured, but a new working pair grows out of her skull above the other pair.
Ochita applies the jade stone's energy to fencing, and now feels much more competent with a sword. He picks up some mud to plug his ears with (5), creating a perfect seal that leaves him unable to hear anything. Jumping at Stan'la, he attempts to bash the fife into pieces (4), but his blow is avoided by the fifer (5).
Roth looks around for useable items, but it seems that most of the interesting stuff has already been picked through (3).
Stan'la adds the stone's energy to his fifing skills, and he feels that nearly no one can match his fifing now. He plays an expert fife song (5) towards Ochita, which blasts the mud out of his ears but fails to put him to sleep. He then turns and runs off to the east (4), leaving the party well behind him.
Saragoth walks up the iridescent staircase he found earlier, reaching the door of the floating tower (4). He sees a massive glass door in front of him, which seems to be stuck closed (3). He looks for another entrance and sees a window that is open, just a few feet away from the staircase (6)... but he'll have to jump to reach it.
Player Status
Stan'la - Normal; +2 to fife
Ochita - Singed tunic; +2 to fencing
Saragoth - Burnt hands; +1 to fire magic
Lisaca - Two sets of ears; +1 to earth magic
Roth - Normal; +1 to intelligence