[23:07] ->> You joined channel #botg
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[23:07] ->> Channel created on 30-Apr-10 5:45:20 AM
[23:07] <Virex> Hello
[23:08] <Strife> Hello.
[23:08] <Strife> What I was imagining was going back to the RP focused game.
[23:09] <Armok> yea
[23:09] <Virex> That has always been the selling point of BotG
[23:09] <Strife> Maybe with a few guidlines pertaining to city growth, research, and armies.
[23:09] <Strife> They wouldn't be strict though.
[23:09] <Armok> thing is, the boards are simply not the same culturealy any more, you cand do it so easily
[23:09] <Strife> I'd most go for the Common Sense rule and Player/GM arbitration.
[23:09] <Virex> Well, we are gods. With a bit of indication you could probably get people to police eachother
[23:09] <Strife> I was considering throwing it on the Agora.
[23:10] <Virex> or blow eachother to bits, but that'd be a short game
[23:10] <Virex> would be an option
[23:10] <Armok> he only way to get an oldshool BotG is fidning some OTHWER forum than bay12 to post it on
[23:10] <Armok> *OTHER
[23:10] <Virex> one thing I'd try to avoid is player overload
[23:10] <Strife> Get a bit of traffic for the site, and hopefully keeping more serious players around.
[23:10] <Virex> Too many players means you can't keep trac of it all
[23:10] <Armok> You'ere on the agora?
[23:10] <Strife> 6-8 maybe, plus me GMing?
[23:11] <Virex> I think 8 would be pushing it, but possible
[23:11] <Virex> 6 would probably be an ideal number
[23:11] <Strife> How many Strifes with a tendency to start threads titled "Dragon Inn" do you know, Armok?
[23:11] <Armok> 13,14
[23:12] <Virex> ... you know a fractional amount of strifes?
[23:12] <Virex> Anyway, idealy the game would have some incentive to promote player interaction
[23:12] <Virex> Perhaps have people start close to eachother?
[23:13] <Virex> and have them expand outward
[23:13] <Strife> Trying to put more focus on the Gods would probably help too.
[23:13] <Armok> I'm thinking, maybe we shuldnt ave that "expanding colonies" thing at all
[23:13] <Virex> You mean just citty states?
[23:14] <Armok> for example
[23:14] <Armok> or nomadic tribes
[23:14] <Virex> would be possible. It'd free up more time to focus on the cittiews
[23:14] <Armok> or any other of a myriad ways of life
[23:14] <Virex> I'd refrain from going 'out there' forcibly
[23:15] <Virex> if people want to play a deviating race that should be their choice, idealy
[23:15] <Armok> Also, I think we shuld losen the "one player, one race, one civ" thing
[23:15] <Armok> Also, I think we shuld losen the "one player, one god, one race, one civ" thing
[23:15] <Virex> You mean multiple gods for one race?
[23:16] <Virex> You'd want to keep things as simple as possible though, to avoid convulting the RP
[23:16] <Armok> yes, or multiple races under one god
[23:16] <Armok> or multicacial civs
[23:16] <Virex> Multiracial Civs have happend in at least 2 BotG's I can name
[23:16] <Armok> or different civs with one god each, but the same species of creture in them
[23:16] <Armok> or any other combination
[23:16] <Strife> Multiraces seem pretty good.
[23:17] <Strife> I'd be okay with a single race having multiple gods too.
[23:17] <Virex> They work, but they're slightly harder to RP convincingly
[23:17] <Virex> on both accounts
[23:17] <Strife> I just worry about players wanting to have a bunch of separate civilizations at once.
[23:17] <Armok> yea...
[23:17] <Virex> That would require realy god RP to not make it look like a multirace civ
[23:18] <Virex> god-like I mean
[23:18] <Armok> really, the way to fix it is to decorple civ goals, god goals, and player goals almost completly
[23:18] <Virex> Player goals and god goals should, idealy, be identical
[23:18] <Virex> to keep peoples heads from exploding
[23:19] <Armok> I'm not so sure abaut that, esopecialy if each player have many gods
[23:19] <Virex> ... I hadn't considered the possibility of a pantheon
[23:19] <Virex> Good point there
[23:20] <Strife> Many might start stretching it, but a pantheon with general same feel should be okay.
[23:20] <Virex> Would be interesting to roleplay. I still remember playing a race of people with split personalities in BotG 6
[23:20] <Virex> Would be sorta like that, but with the gods instead
[23:21] <Virex> To get back on the focus on gods, perhaps miracles and the sort should be stretched more intensively in the introduction
[23:21] <Virex> You'd want as few rules as possible, but the opening post can define the general direction people will think
[23:23] <Armok> I'm thinking something like; mortals goal; live and be happy, same as reall pepale. God goal; have it's sphere dominate the world. Player goal: maxemize some variable (population, divesity tech level, BNP, something else)
[23:23] <Virex> Would probably be too gamey
[23:23] <Virex> if introduced that way
[23:24] <Armok> the god and player goals are GENERAL; it dosnt matter wich civ archives the vaius things
[23:24] <Virex> Achieve as in an end-game like fashion?
[23:25] <Armok> no. As in; a player carwes abaut the sum of all civs [variable], not just the one they controle
[23:25] <Virex> Wouldn't that occure naturaly?
[23:26] <Armok> basicaly; players shuld COOPERATE, gods shuld COMPETE, and mortals shuld LIVE.
[23:26] <Virex> Would be an option, but what if players don't want to cooperate?
[23:27] <Armok> they dont have to, but with non-contradictory goals positivs sum strategies are generaly the best
[23:27] <Virex> The way the other BotG's were introduced people generaly ended up ascociating with their gods or civilisation as their character, instead of playing as players
[23:27] <Armok> I'm just brainstorming, my ideas are probably bad
[23:28] <Virex> They would require a lot of GM intevention
[23:28] <Virex> Though that wouldn't be a bad idea in the first place, having the GM force some things as a lattice for others to work from
[23:28] <Strife> Well, my internets aren't free, so I've got to run to work. Do keep chatting and maybe summarize your conclusions in one of thethreads for me, okay?
[23:28] <Virex> sure
[23:29] <Strife> At least I get off earlish tonight. Bye.
[23:29] <Virex> g'night
[23:30] <Armok> I shuld actualy go to bed as well prety soon
[23:30] <Virex> As do I
[23:30] <Virex> But I still got a quarter to spare or so
[23:30] <Virex> anyway, would more GM guidance in the world itself be an idea?
[23:31] <Virex> Less freeform, sure, but also more structure and some incentive to do stuff besides build the citty up
[23:31] <Armok> I think that someehting other than GM and PLAYER is needed
[23:32] <Armok> some kind of manager
[23:32] <Virex> Outside forces?
[23:32] <Virex> We've had the adventurers?
[23:32] <Armok> nonono
[23:32] <Virex> A manager as in?
[23:33] <Armok> sorry, I'm not really able to focus, I forgot what I weere going to say
[23:33] <Virex> Anyway, I think any managing could be done by the GM, if he doesn't play a real race.
[23:34] <Virex> 'Forces of darkness' or keeping track of an important artifact or something could be his task instead
[23:34] * Strife (
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[23:34] <Virex> Another thing I was thinking about is having more setup time. Coordinating the history between multiple gods and races, as to give it all background
[23:35] <Virex> This could of course get mindnumbingly boring
[23:35] <Virex> but I feel it's a decent way to get more grasp on the races/gods and thus improve roleplay
[23:40] <Armok> we tried that with one I think
[23:40] <Virex> hmm?
[23:41] <Virex> what happened?
[23:41] <Armok> I dont really remember, ask akroma
[23:41] <Virex> You remember which one it was?
[23:47] <Armok> not realluy
[23:47] <Virex> oh well, Time to dig that one up then.
[23:48] * EJ (~chatzilla@NewNet-6F2FA562.lns11.cht.bigpond.net.au) has joined #botg
[23:50] <Virex> Hi
[23:52] <Virex> It seems BotG 3 had some GM interference
[23:52] <Virex> Not quite sure how it plays out yet
[23:52] <Virex> Though I was more thinking of having the GM trying to forge a kind of story when the game itself falls dead
[23:55] <Virex> Also, premade history seems to be one of the tripping points of BotG 6, so it's something that has to be considered carfully
[23:59] <Virex> > Hello
[23:59] <Virex> [23:08] <Strife> H
[23:59] <Virex> > Hello
[23:59] <Virex> [23:08] <Strife> H
[23:59] <Virex> > Hello
[23:59] <Virex> [23:08] <Strife> H
[23:59] <Virex> whoa sorry
[00:00] <Virex> just trying to figure out how to coppy stuff here
[00:00] <Armok> ANything else you have to dicus todaya with me? I shuld really got o sleep
[00:00] <Virex> Nope, I'm coppying the logs to a post now
[00:00] <Virex> See you around
[00:01] <Armok> Seya! Bye! ^_^
[00:01] * Armok hugs
[00:01] <Virex> bye