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Author Topic: (D&D 4E: Maptool) Schedule Killed  (Read 36376 times)

Samthere

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Re: (D&D 4E: Maptool) First Session This Thursday
« Reply #210 on: May 21, 2010, 08:31:39 am »

Would be helpful, and I shouldn't need more than a few. I only used two ranged attacks that encounter, and those were when the things were fleeing. I didn't even need to attack them, since they were, well, running. We could have let them get away.
Well, one of them was 'running', but the DM said it was just gonna rush in and get you from a better angle :D

RandomNumberGenerator

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Re: (D&D 4E: Maptool) First Session This Thursday
« Reply #211 on: May 21, 2010, 02:11:42 pm »

Would be helpful, and I shouldn't need more than a few. I only used two ranged attacks that encounter, and those were when the things were fleeing. I didn't even need to attack them, since they were, well, running. We could have let them get away.
Well, one of them was 'running', but the DM said it was just gonna rush in and get you from a better angle :D

Oh. I missed that part.
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Virex

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Re: (D&D 4E: Maptool) First Session This Thursday
« Reply #212 on: May 21, 2010, 02:30:49 pm »

He told us after we slew it, so you're excused.
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Cerej

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Re: (D&D 4E: Maptool) First Session This Thursday
« Reply #213 on: May 23, 2010, 10:20:20 pm »

Heh.  I'm glad I asked you what you guys were planning on doing.  Autopsy reports usually aren't the sort of thing a DM has to prepare.  Next session should probably have a little more structure to the exploration (which I'll completely steal from Gabe's D&D notes on Penny Arcade).  And if you guys can remind me once everyone shows up I'll take the time to explain the drama cards and how I'll be using them.
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) First Session This Thursday
« Reply #214 on: May 24, 2010, 09:52:41 am »

Heh.  I'm glad I asked you what you guys were planning on doing.  Autopsy reports usually aren't the sort of thing a DM has to prepare.  Next session should probably have a little more structure to the exploration (which I'll completely steal from Gabe's D&D notes on Penny Arcade).  And if you guys can remind me once everyone shows up I'll take the time to explain the drama cards and how I'll be using them.
Yeah, those drama cards were... well I wouldn't say confusing, since we never used them, but they certainly were a mystery that I kept thinking about

What do you think about improvised javelins though? Could they use my STR modifier, or would they still be DEX?
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Cerej

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Re: (D&D 4E: Maptool) First Session This Thursday
« Reply #215 on: May 24, 2010, 04:18:07 pm »

I think I'm going to say no to that, largely because you've got party members who are willing to loan you some gold for real javelins.

And for the record, thrown weapons don't break, and if they've got a magic enhancement they automatically return.
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Samthere

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Re: (D&D 4E: Maptool) First Session This Thursday
« Reply #216 on: May 24, 2010, 04:33:17 pm »

Maybe I was just remembering the dagger's from the bracers of infinite blades, or ammo.
And yeah, you can do awesome stunts with a close or area weapon attack with a magical ranged weapon :D

IronyOwl

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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #217 on: May 24, 2010, 07:50:23 pm »

And yeah, you can do awesome stunts with a close or area weapon attack with a magical ranged weapon :D

What do you get when you cross a dagger with a bouncy ball? FUN!
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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #218 on: May 24, 2010, 10:24:30 pm »

And yeah, you can do awesome stunts with a close or area weapon attack with a magical ranged weapon :D

What do you get when you cross a dagger with a bouncy ball? FUN!
*Reminisces about OotS*

Anything like a Symbol of Insanity or a Symbol of Death in 4e? If so, you could inscribe one of those on a bouncy ball...
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Fortis

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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #219 on: May 28, 2010, 02:14:10 pm »

Hey, I missed how much experience we got for killing all the feeder vines. Could someone fill me in?
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #220 on: May 28, 2010, 04:31:31 pm »

Hey, I missed how much experience we got for killing all the feeder vines. Could someone fill me in?
I don't think Cerej told us how much we got.
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Cerej

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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #221 on: May 29, 2010, 11:33:09 am »

I've got good news, bad news, good news again, and then ugly news.

Good news first.  You earned another 100 experience each from the fight with the vines, 25 each for finding and clearing the abandoned house, and 25 each for finding and exploring the tower.  So with the 150 experience from this session and the 100 from last, you're 25% of the way to level 2.

Bad news, you're only 25% of the way to level 2, and I don't expect things to speed up until then.  I predict you'll hit level 2 in another four or six sessions, depending on if there are any sessions where we manage two combat encounters.  It'll give you plenty of time to get used to the basics of your class in combat, though.  And I will be sticking to the official rules regarding levels until...

Good news, once you hit level 2 I'll be accelerating the process.  I can't give you an exact estimate of how much as I won't be directly tracking experience.  But in practice you'll advance somewhere between double and quadruple rate.  That may seem fast, but I have my reasons.  Namely, the ugly math behind leveling. 
Spoiler (click to show/hide)

But now the ugly news, we've got (for this week, anyway) a scheduling crisis.  I've been scheduled for work this coming Thursday (3rd of June), right at the time we're scheduled to be done.  Which is actually more like the middle of our session.  (Should I apologize we keep running over?)

So the way I see it we have a few options.
  • We play at our normal time, but on Tuesday or Wednesday.  I prefer this option because it works with my schedule the best, but I'm aware that you may be busy.
  • We play on Thursday, but we start an hour or two earlier.  It doesn't work as well for me, but I could make this if it's easier for you.
  • We play as normal on Thursday, I make certain my assistant doesn't sleep through the session, and when I have to go he picks things up.  This inconveniences the players the least.  For me it means organizing my notes for someone who doesn't mostly remember what they say, and then getting detailed notes of my assistant's improvisations while he's running the session.
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Fortis

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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #222 on: May 29, 2010, 11:51:23 am »

I cannot be present on Tuesday. I have a summer class that occupies that day. Other than that, I'm fine with any of the other options.
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Samthere

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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #223 on: May 29, 2010, 12:05:12 pm »

I have exams every day, finishing on Thursday, so Thursday is the best day, but I my exams go until around 5pm GMT so I can't start earlier than 6 (which is only an hour before our scheduled time). If it's the only option, I'll be able to do Wednesday, I suppose.

Pillow_Killer

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Re: (D&D 4E: Maptool) Sessions Every Thursday
« Reply #224 on: May 29, 2010, 12:13:35 pm »

Wensday sounds fine, sure.
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