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Author Topic: (D&D 4E: Maptool) Schedule Killed  (Read 36371 times)

Neruz

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #75 on: May 12, 2010, 12:10:16 am »

WARNING: The following contains gameplay mechanic optimisation information. For the roleplayers out there; 4e unfortunately does require at least some character optimisation (as did every prior DnD edition). If you find such offensive, skip this post.



Cerej is correct; some races get Military weapon proficiencies for free, but you never get superior weapon proficiencies for free. What you can do, however, is add a "Race Weapon Training" feat, which grants proficiency in one or two classes of weapons and a +2 feat damage bonus when using those weapons. Dwarven Weapon Training for example grants proficiency in all Axes and Hammers and a +2 feat damage bonus when using Axes and Hammers.

"Drider Weapon Training" providing Prof with Light Blades and Crossbows, and a +2 Feat Damage Bonus to the same, would probably work out just fine.


Just as a note; by using a Rapier you are actually going to be slightly less effective in combat than a Dagger rogue, at least at first (additional feat choices and paragon paths can bring the Rapier up to almost on par with the Dagger, although the Dagger continues to reign supreme), so i would strongly advise against having anything less than an 18 in Dexterity, post-racial adjustment. Fortunately Driders have +2 to dex, so putting a 16 in Dex and then letting the racial boost it to 18 will work out fine.

Also; i'd reccoment swapping Rogue Weapon Talent for the Crossbow Talent, since you won't be using a Dagger there's no reason to have Rogue Weapon Talent, but you might want some ranged ability every now and then. (Also you qualify for Drow feats, which means you can pick up Ruthless Hunter, XBow Talent + Ruthless Hunter + Drow Fighting Style while using Hand Crossbows is a really, really lethal combination.)

Cerej

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #76 on: May 12, 2010, 12:22:45 am »

Finally remembered one of my responses that was eaten by the back button a week ago.
Quote from: Nirur Torir
I think I want a dwarf fighter with a great-axe. I don't play enough melee classes who just kill stuff.

Will this background work with the setting? <Clan> is falling on hard times financially. Several dwarves have gone off adventuring or to work in Malebranche, hoping to earn enough gold to send back home. <Character> is one such adventurer, and has spent most of the previous year as a tailor after his brother and adventuring companion was killed by lizardmen. Unable to earn much, it didn't take long for him to be persuaded into taking up his axe once more and joining <some other player's character>.
That background should fit in nicely.  It shouldn't be too hard to get one of the other players to have hired your character.



Quote from: Pillow_Killer
Cerej - if You need an assistant, I can help with pretty much anything. Just dont ask me to draw nice stuff. I could probably come up with some maps, but ...

-edit-
Huh, the game is actually at sensible times for me - evening-late evening. I'd be more intrested in playing, but seeing that there are so much players already, yeah.
Thank you for your offer.  My first pick for an assistant is a friend who I told, quite bluntly, "You can't play in this game because I need someone to bounce ideas off of." (Sorry Shingo.)  He then offered to assist, which is where I got the idea.  So assuming the time slot works for him, I've already got an assistant.
You're certainly welcome to submit a character though.  I don't think I've actually got too many players yet.  By my count and subjective estimates, there is one person who's submitted a character.  Two people have said a character is on the way.  Two people who I'm reasonably certain are still interested, and one who might have had something come up.



EDIT:  Oh yeah.  I wanted to remind both interested players and any readers just dropping by that I'll be hosting a server for a game of Wushu this Thursday at 1:00 Central time.
« Last Edit: May 12, 2010, 12:26:25 am by Cerej »
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Fortis

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #77 on: May 12, 2010, 12:28:54 am »

Thanks for the advice on the weapon choices and feats.

Also, what is Wushu?

EDIT: This is the background I had written up that I adopted to this campaign.

Background:
Driders are among the most feared of the underground inhabitants. A blend of the dark, elfish drow and the form of the spider goddess Lloth herself, the Driders are her personal servants and priests. She herself chooses the most skilled and cunning of the Drow to imbue with a bit of her own essence to change and corrupt them into monstrous half spider forms.

However, a few Driders are not chosen by Lloth. Though they are her servants, the Driders still have minds, wills, and passions of their own. It has arisen before that Driders have been born by natural means, by the union of two Driders, or more commonly, a Drider and a drow. These natural born Driders often lead short, bloody lives. They are often killed to hide the evidence of such a union, or are destroyed by Lloth herself, in her anger of Driders that have not been chosen by her existing. Still, some few natural Driders do manage to survive, often by being carried out of or fleeing the underground realms altogether.

Safia was one such of these natural born Driders. She came through the secret affair of a Drider woman and a drow man. Unfortunately, shortly after Safia was born, Lloth discovered what had happened. As with all such matters, Lloth was angry at the two, once she found out about the affair. The Drider and the drow were condemned to death, along with their newly born child. The Drider was soon found and executed, however, the father, fearful of Lloth, had taken the baby and fled.

The father and baby were pursued constantly throughout the underground caverns and tunnels. Fleeing blindly, the tunnels he chose, through chance or fate, led to the surface, and he found himself within the mountains, on the border of dwarven territory. He decided to take his chances on the surface, better to deal with a bitter enemy, the surface dwellers, rather than the bitter enemy who was actively hunting for your head. In the bright sunlight, though it stung his eyes and irritated his skin, he managed to lose the pursuit Lloth sent after him.

Even though he had survived Lloth’s anger, his own inexperience with the surface folk would prove to be his undoing. After some time of wandering, he happened upon the farmland of an isolated monastery dedicated to the dwarf god Marthammor Duin. There he saw a dwarf working the fields. He assumed him to be a slave working to grow food for his master, and the father decided to attack him, to steal his food and goods. But this was not a slave, but a strong and learned monk by the name of Dain Gemback, who spurned the military and chose the peaceful life of a simple farmer. The monk defended himself with a skill and lethality the father did not expect. The drow who survived the spider goddess’s wrath died at the hands of a dwarf farmer.

But Safia was still alive though, and the dwarf soon heard her hungry crying. He found the drider babe where she had been hidden by the father when he went to attack him. Dain, though, was a good dwarf at heart. And though he would be willing to kill in self defense, leaving a helpless baby, even a drider baby, to die in the open was unthinkable. He decided there was nothing he could do except to carry the baby home with him.

Naturally, the little Safia caused quite a stir when Dain returned carrying her. There was much debating on what should be done with her. Dain, however, decided that since he orphaned this child, he would be responsible for it’s well being, and provide her with a good father. Besides, he argued, if the evil gods such as Lloth could corrupt, could not Marthammor purify and heal? In the end, he and his wife Filia adopted Safia as their own daughter. It was from them the drider got her dwarfish name Safia Gemback.

At first, many were doubtful, but before long, time seemed to vindicate Dain and Filia, if for the most part. The two of them cared for Safia as best they could, teaching her their arts and knowledge, and educating her on Marthammor Duin’s ways and teachings, and providing for all her needs, food, shelter, clothing, and above all else love. The influence and essence of Lloth, though it was present at her birth, was gradually diminished, isolated, and ultimately removed and replaced by the wholesome values taught to her by her adoptive parents. The other inhabitants and monks of the monastery were eventually won over, and accepted Safia as one of their own. She wasn't the ideal child though, as her drow heritage still did show from time to time. She possessed an arrogant attitude at times, and she had a liking for petty thefts.

Time passed, and Safia grew. She bore the form of the dridder, but her mind was more pure and wholesome than any servant of Lloth. She adopted the dwarf gods as her own, and followed their teachings. Still, as she came closer to adulthood, she became curious. She began asking questions, that Dain and Filia did now know the answers to. Questions such as where she had come from, why she alone had the half spider form among the dwarves, and most puzzling to her, why visitors to the monastery where she lived feared or despised her. Her parents always tried to answer, but they simply did not know of Lloth and the drow, save for vague ideas and rumors that only raised more questions than they answered.

When Safia came of age, she decided to leave the monastery for a time, and travel abroad to find the answers she sought. Preparing for her journey, she armed herself and bid her parents a fond farewell. She struck out for the world, to find the truth that had long eluded her.
« Last Edit: May 12, 2010, 12:33:50 am by Fortis »
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #78 on: May 12, 2010, 12:39:17 am »

You're certainly welcome to submit a character though.  I don't think I've actually got too many players yet.  By my count and subjective estimates, there is one person who's submitted a character.



Thanks for the advice on the weapon choices and feats.

Also, what is Wushu?

According to Wikipedia, Wushu is a very simple martial-arts based role playing game. I'm guessing we're playing it to make sure everything works okay.

Nice background, though. Too bad both parents are dead.
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Fortis

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #79 on: May 12, 2010, 12:44:38 am »

Actually, the character regards the dwarf adoptive parents as her true parents. She is more dwarf in mindset than drow.

But it could be interesting if one was left alive. Could have some good quest hooks in there. Maybe I'll edit it.
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #80 on: May 12, 2010, 12:49:35 am »

But it could be interesting if one was left alive. Could have some good quest hooks in there. Maybe I'll edit it.

That's what I meant. A long lost parent that shows up, possibly inviting her to rejoin the drow? It just screams "PLOT!".
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Fortis

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #81 on: May 12, 2010, 12:51:10 am »

Well, the father is definitely dead. Maybe the mother could be spared.
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Cerej

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #82 on: May 12, 2010, 01:00:41 am »

Wushu is a rules light game that works well for action movie type games.  Character creation takes maybe 5 minutes.  It's a simple little game that's good for spending an hour or two telling a story, and I'm running it this week because it doesn't require any GM prep time.
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Fortis

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #83 on: May 12, 2010, 01:06:01 am »

Hmm. I'm afraid I'd have to pass. The time you picked is right before an exam for me.
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Grakelin

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #84 on: May 12, 2010, 01:11:33 am »

What is central time in relation to Eastern and/or whatever else? I'd be up for Wushu.
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Cerej

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #85 on: May 12, 2010, 01:18:50 am »

The time at pretty much anywhere in the world.

Quote from: Fortis
Hmm. I'm afraid I'd have to pass. The time you picked is right before an exam for me.
Is that time going to work for the D&D session next week?  Since it's an exam I'd think it would (since I'm assuming it's a college final).  But I'd like to be sure.
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Fortis

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #86 on: May 12, 2010, 01:24:40 am »

It's a final. I don't know what my schedule will look like during the summer though. I'm going to be job hunting.
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Level_8_Mudcrab

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #87 on: May 12, 2010, 03:47:05 am »

This looks like it could be fun. I've played a fair amount on D&D 4e in real life, and own a bunch of rulebooks (PH 1/2 MM 1/2 DMs and a few others), so I know a fair bit about the edition. I usually DM but i've played a fair bit too. If you still have space I wouldn't mind joining. I wouldn't be able to make the may 13th session but I could make it for next week and most weeks after that. Luckily for me that time you suggested works quite nicely for me, it'd be 4:00 friday here. Due to school I wouldn't get on until 4:30 but the time still fits well.
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Virex

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #88 on: May 12, 2010, 07:43:18 am »

Filled in the technical data. I'm still working on the story side of the character, so everything should be up by tomorrow night. I'll post it as soon as I figure out how to convert it into a picture...
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Acanthus117

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #89 on: May 12, 2010, 08:41:18 am »

Alright, gonna put a Mythweavers sheet up soon. :D
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