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Author Topic: (D&D 4E: Maptool) Schedule Killed  (Read 36345 times)

Fortis

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #15 on: May 04, 2010, 03:21:52 pm »

Yeah, being new myself, I think I might want to steer clear of magic as well.

Though in terms of custom content, I rather like making exceptions to races. Normally a good individual to a normally evil race, or something like that. Often, their racial skills are altered to reflect an upbringing by a different race. For example, an elf might have a default language of dwarvish but can't speak elvish. Things along those lines.
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RandomNumberGenerator

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #16 on: May 04, 2010, 03:49:11 pm »

Since the limit of my 4.0 experience is a character builder I downloaded ten minutes ago, I think I'd like to stick with a dwarven fighter.
Could you post the link?

Anyway, I understand Clerical Magic well enough (your deity gives you X amount of A-type spells and Y amount of B-type spells per day, which you chose by prayers) but arcane magic with the spellbooks and the reagents and all those assorted penalties and bonuses are just confusing. The two games I played before were Druid and Cleric, and I liked having heavy armor as Cleric which is why I'm willing to be Paladin or Fighter this time. Or I might just stick with Cleric. I like Cleric. Which is odd, because I'm nonreligious in real life. Maybe it's the premise of gods that actually do something which intrigues me...

Hmm... would the campaign be running in a standard D&D world, or would it be a new world using D&D rules(different gods and races and such, ala OotS or FFH).
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Nirur Torir

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #17 on: May 04, 2010, 03:56:19 pm »

Since the limit of my 4.0 experience is a character builder I downloaded ten minutes ago, I think I'd like to stick with a dwarven fighter.
Could you post the link?
Sure, here it is: http://www.wizards.com/dnd/Tool.aspx?x=dnd/4new/tool/characterbuilder

There's a demo that apparently works for characters from level 1-3.
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Cerej

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #18 on: May 04, 2010, 05:32:33 pm »

Regarding alignment.
Spoiler (click to show/hide)
TLDR:  There is no such thing as alignment anymore.

I see some comments about avoiding magic classes because they're more complicated.  That was true in 3.X, but it's not true in 4E.  The difference is because 4E uses "Powers" for all the classes.
Brief overview of "Powers" in 4E.  If you don't know what powers are, if you're new to 4E, or if you want a refresher, read what's in the spoiler.
Spoiler (click to show/hide)
TLDR:  Magic classes are a lot less complicated than they used to be, but fighter classes are slightly more complicated than they used to be.

Stuff regarding re-flavoring and what the world will be like is coming.
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RandomNumberGenerator

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #19 on: May 04, 2010, 06:14:00 pm »

http://www.wizards.com/dnd/Tool.aspx?x=dnd/4new/tool/characterbuilder
That's a nifty little toy to play around with. Makes it much easier to make characters.

Regarding alignment.
Spoiler (click to show/hide)
TLDR:  There is no such thing as alignment anymore.

I see some comments about avoiding magic classes because they're more complicated.  That was true in 3.X, but it's not true in 4E.  The difference is because 4E uses "Powers" for all the classes.
Brief overview of "Powers" in 4E.  If you don't know what powers are, if you're new to 4E, or if you want a refresher, read what's in the spoiler.
Spoiler (click to show/hide)
TLDR:  Magic classes are a lot less complicated than they used to be, but fighter classes are slightly more complicated than they used to be.

Stuff regarding re-flavoring and what the world will be like is coming.
Huh. Well that simplifies things. So... do spells like Cure Light Wounds not exist anymore, and instead you have abilities like Healing Strike?

Maybe I will take a magic class... though at this point I'm still pretty much open to just about anything. Any idea when we're going forward with this?
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Cerej

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #20 on: May 04, 2010, 06:38:54 pm »

Some spells (like Cure Light Wounds) have been made into powers.  Most of them were not.  (There were an awful lot of spells.)  For those curious, Cure Light Wounds is a "utility power" which is a catch-all term for powers that aren't attacks.  You'll get your first choice of utility powers at level 2, but some classes get specific utility powers at level 1.

Healing is one of the things that's changed between editions.  Artificers, bards, clerics, rune priests, shaman, and warlords are all healers.  Plus maybe a class I haven't heard about.  Healer classes (or "leaders" as 4E calls them) handle in-combat healing, out-of-combat healing happens every time you take a short rest.

Really abridged version of healing: Your character has healing surges.  All healing is 25% of your max HP, and every time you're healed it costs you a healing surge.  You recover your healing surges after taking an extended rest.  There are powers that are exceptions to these rules, but those powers contain all the information needed to know how they work.
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RandomNumberGenerator

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #21 on: May 04, 2010, 07:05:30 pm »

Utility power? Healing surge? That seems even more confusing than it was before. ???
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Cerej

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #22 on: May 04, 2010, 07:08:01 pm »

It's new terminology, that's all.  It's actually simpler in play than it was before.

Also, information on re-flavoring.
Spoiler (click to show/hide)
TLDR:  Ask and we'll work on it.
« Last Edit: May 04, 2010, 07:41:43 pm by Cerej »
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Fortis

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #23 on: May 04, 2010, 08:28:22 pm »

Is there a website somewhere with information on the different classes I can choose from?
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RandomNumberGenerator

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #24 on: May 04, 2010, 08:40:46 pm »

It's new terminology, that's all.  It's actually simpler in play than it was before.
I'll take your word for it.

Is there a website somewhere with information on the different classes I can choose from?

Just going off of what I know, there is:

Fighter
- Generic Physical Class. Can be mixing it up on the frontlines with a giant axe, defending his allies with a sword & shield, or hanging back with a bow & arrow.
Paladin - Similar to a fighter, but they lack some martial prowess in exchange for a few divine powers. Sort of like a cleric-fighter hybrid.
Cleric - Servants of the gods(they usually have one patron god, though they may hold others in high esteem) and is where they get their powers. They are casters, but don't need a spellbook; all their abilities are given by prayer, not study. Because of this, they can wear heavy armor and fight on the front lines, though they are perfectly able to stand in the back and heal/enhance their allies.
Rogue - Instead of using raw strength like a fighter, rogues rely on dexterity and stealth. They can be on the front lines or hanging back with ranged weapons, but unlike fighters, paladins and even clerics, they are not the ones you want a monster beating on.
Wizard - Standard spellcaster. They have a spellbook, and cast spells. Used to be much more versatile(and much more complicated) but apparently it['s been simplified by 4E.
Sorcerer - Like a wizard, but instead of learning magic, it comes naturally. Don't know much about them.
Barbarian - Barbarians are to fighters as sorcerers are to wizards. That is, rather than studying martial techniques, battle comes naturally to them.
Ranger - Rogue... ish, but rather than being urban and thief-y, they are more at home in the wilderness.
Druid - Natural version of the Cleric, sort of. All their magic is based off nature, and protecting it. Weaker than clerics in battle, but stronger than wizards and sorcerers.

I think that's it... did I miss anything? I can't say for sure. Anyway, I would suggest checking out that character creator Nirur posted. Lots of information in that. 
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Fortis

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #25 on: May 04, 2010, 09:00:04 pm »

I'm thinking an agile fighter, perhaps a rogue would be good. Someone who relies on dexterity to avoid blows rather than toughing them out.
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RandomNumberGenerator

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #26 on: May 04, 2010, 09:31:01 pm »

Yeah, Rogue fits that best, though Ranger and a certain build of Barbarian could do that as well.
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Fortis

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #27 on: May 04, 2010, 09:35:50 pm »

I'll try a rogue. It fits what I had in mind. An individual from an evil race raised by good parents, who comes to an equilibrium at mischievous.
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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #28 on: May 04, 2010, 10:21:07 pm »

I'll try a rogue. It fits what I had in mind. An individual from an evil race raised by good parents, who comes to an equilibrium at mischievous.

Hmm... probably end up being a Drow or Goblin, then. Not many other evil races that are good rogues, unless you get into the obscure ones. You can get an interesting character with that though, because if Cerej allows the background benefits in the character creator Nirur posted, you can take a skill that your race/class normally wouldn't have access to.

Still leaning towards Human (or possible Dragonborn, but Human is more likely) Cleric of Bahamut here, though I'm contemplating an Elven Fighter or Tiefling Wizard.
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Fortis

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #29 on: May 04, 2010, 10:28:58 pm »

I was thinking one of these: http://www.dandwiki.com/wiki/Driders_%284e_Race%29

And I don't need too many benefits. I mostly want to play an unusual race in unusual circumstances, not because I want a heap of benefits. I'm not a munchkin. The benefits would be tailored to represent her background, even if they aren't the best combination.
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