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Author Topic: (D&D 4E: Maptool) Schedule Killed  (Read 36340 times)

RandomNumberGenerator

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #45 on: May 05, 2010, 05:28:42 pm »

Hmm... that kinda screws up the background I was planning for my cleric. Well, not a lot, but it still throws a wrench I will have to work around.

I never got my answer to if the gods were the same or different...

And what exactly are the civilization(s?) that hold Cagazan and Malebranche like?

EDIT: And do we know of any other cities/civilizations?
« Last Edit: May 05, 2010, 05:34:03 pm by RandomNumberGenerator »
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Fortis

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #46 on: May 05, 2010, 07:25:32 pm »

Oh, can you post a link to Maptool  and that Hamachi thing you mentioned?
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Cerej

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #47 on: May 06, 2010, 03:06:30 pm »

Arg.  Yesterday, just minutes before the D&D game I'm playing in started, I had answers typed up and ready to post.  My finger slipped and hit the "back" button on my mouse.  So I hope you can forgive me for the late start on answering your questions.  And, to keep my morale up, I'll be starting with the easiest questions to answer.

Quote from: Fortis
Oh, can you post a link to Maptool  and that Hamachi thing you mentioned?
The Maptool download page is here.   You want to get maptool-1.3.b66.zip.
The Hamachi download page is here.  You want to get the unmanaged version.

Gods:  You can pick from any of the published gods or create your own.  I'll be using both published gods and some creations of my own.  It might become important that 4E doesn't allow spell casters a direct line with their god, so churches can't exactly ask if their doctrine is correct.

Races: There really isn't a universal culture for each race.  Just as humans in real life have a wide range of cultures, each race in my setting has a wide range of cultures.  Additionally, kingdoms of a single race don't exist.  If an area is prosperous enough for a kingdom to form, it's also prosperous enough to attract immigrants from other races.  Single race communities do exist, but they tend to be found in harsh, isolated areas.  If the area was nicer, they would get immigrants, and if the area was easier to get to they would've left for greener pastures.

Malebranche:  The rulers and administrators of Malebranche are almost completely concerned with internal politics.  Malebranche has huge numbers of portals located close to each other, and as a result Malebranche is part of many trade routes.  Malebranche has no resources of its own, and so it must feed its citizens and pay for its army with taxes on all trade passing through the city.  To encourage this trade, the soldiers of Malebranche investigate new portals and set up guarded outposts in most of the planes the city is connected to.  As a result, trade routes that pass through Malebranche are some of the safest.  Traders and travelers are safe in Malebranche, but the rulers are engaged in cloak and dagger conflicts with each other.
« Last Edit: May 06, 2010, 04:31:25 pm by Cerej »
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RandomNumberGenerator

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #48 on: May 07, 2010, 02:50:19 pm »

Soo... any idea when this is going forward?
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Cerej

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Re: UPDATED: Just checking interest for now. Still awesome.
« Reply #49 on: May 07, 2010, 03:16:51 pm »

Yeah.  This is the time line I'd like to see happen.

This coming Thursday (May 13th) I'd like to host a Wushu game.  It's rules light, and it'll give us a chance to work out any software problems involved with connecting to the game.  It'll also give us a chance to have fun for a couple hours telling a ridiculous story.

I'd like everyone to finish their character sheets and have them submitted to me by Monday, May 17th.  I'll pick characters by Tuesday, and then the first D&D session will happen on Thursday, May 20th.
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #50 on: May 07, 2010, 03:48:59 pm »

By pick characters, do you mean we should make multiples, or do you mean you'll pick from the different applicants as to who will play?
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Cerej

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #51 on: May 07, 2010, 03:58:04 pm »

I'll pick from the different applicants.  I counted seven people who expressed interest, and if everyone submits a character I'll (probably) have to trim the number down to five or six.  I'm also looking into the possibility of getting an assistant, in which case I might pick one character from everyone.

Of course, if you want to submit multiple characters you certainly can.
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Acanthus117

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #52 on: May 07, 2010, 10:02:02 pm »

Alright, will have it up! ;D
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #53 on: May 08, 2010, 06:57:17 pm »

Quick Question:
As a Cleric, can I gain proficiency with my deity's favored weapon(War Pick) without expending a feat? I know in 3.5 there was something like that, but the 4e rules don't mention anything like it.
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #54 on: May 08, 2010, 08:27:27 pm »

Okay, I'm just going to assume that's a yes. If not, I'll have to change it later I guess, but I would rather get this up now.
Spoiler: Character Sheet (click to show/hide)
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IronyOwl

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #55 on: May 09, 2010, 08:06:23 am »

I don't even think deities have favored weapons anymore. I think you'll have to spend a feat on it.
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RandomNumberGenerator

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #56 on: May 09, 2010, 08:37:54 am »

I don't even think deities have favored weapons anymore. I think you'll have to spend a feat on it.

Really? Huh. The wiki said that the 4e version of Bahamut liked the War Pick.

Well, I guess I would drop Shield Proficiency then and lose 1 AC... not a huge loss.
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Cerej

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #57 on: May 11, 2010, 02:09:04 pm »

I'm back from the (slightly) unexpected communications blackout that visiting family caused.  Anyway, for the next few weeks I'll be contactable on Mondays, Tuesdays, and Thursdays.  And I shouldn't completely drop off the radar on Wednesdays, Fridays, Saturdays, and Sundays either.  To reduce future communications blackouts, I figure it's time to start up the Hamachi network.  So...
Network ID:  Bay12 Malebranche
Password:  D&D4E

Quote from: RandomNumberGenerator
Really? Huh. The wiki said that the 4e version of Bahamut liked the War Pick.

Well, I guess I would drop Shield Proficiency then and lose 1 AC... not a huge loss.

Yeah.  Clerics can no longer get weapon proficiencies based on their domain choice.  Your character background looks good though.  It fits into the setting, and it has some nice hooks available for future adventure ideas.
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Pillow_Killer

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #58 on: May 11, 2010, 02:11:27 pm »

Cerej - if You need an assistant, I can help with pretty much anything. Just dont ask me to draw nice stuff. I could probably come up with some maps, but ...
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Fortis

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Re: (D&D 4E: Maptool) UPDATED: Character sheets due May 17th.
« Reply #59 on: May 11, 2010, 02:13:20 pm »

I've got a question. Basically, I don't have much access to 4e D and D materials, though I've tried 3.5 a couple times. I'm iffy on what the rogue's powers do. Could you give me a quick rundown of what they are and what they do exactly?
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