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Author Topic: Question about 40d# merge and Mac/Linux port  (Read 2205 times)

Hummingbird

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Question about 40d# merge and Mac/Linux port
« on: May 02, 2010, 01:34:56 pm »

Are they the same thing, or related in some way? I thought I read a couple of posts by somebody that implied that they are the same, or that one would enable the other, or something.
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huhu

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Re: Question about 40d# merge and Mac/Linux port
« Reply #1 on: May 03, 2010, 12:49:11 am »

It's a prerequisite for the Linux and Mac versions. Also the FPS will shoot through the roof.
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Hummingbird

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Re: Question about 40d# merge and Mac/Linux port
« Reply #2 on: May 03, 2010, 01:23:56 am »

It's a prerequisite for the Linux and Mac versions.

How so?
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Footkerchief

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Re: Question about 40d# merge and Mac/Linux port
« Reply #3 on: May 03, 2010, 03:05:01 am »

"40d# merge" refers to the process of combining (merging) the 40d# code, which provided (among many other cool things) native Mac/Linux support, with the current DF release.  When Toady finishes this process, he'll release a new version of DF that will include Mac/Linux support.  The "merge" is not a version or port per se, but they go hand in hand.
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snooptodd

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Re: Question about 40d# merge and Mac/Linux port
« Reply #4 on: May 03, 2010, 10:03:47 am »

My favorite cool things coming in the merge

- Translucent tilesets are supported, using PNG.
- The DF window can be resized on the fly.
- The grid size is autogenerated on startup; such init.txt settings are ignored.
- Window resolution is measured in tiles instead of pixels, if you use a size below 200x200.
- The DF window can be zoomed on the fly using the mouse wheel, though only in opengl mode.
* You can create keyboard macros

I hope all the stuff Baughn did makes it into the merge.
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Dabi

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Re: Question about 40d# merge and Mac/Linux port
« Reply #5 on: May 03, 2010, 10:56:27 am »

My favorite cool things coming in the merge

- Translucent tilesets are supported, using PNG.
- The DF window can be resized on the fly.
- The grid size is autogenerated on startup; such init.txt settings are ignored.
- Window resolution is measured in tiles instead of pixels, if you use a size below 200x200.
- The DF window can be zoomed on the fly using the mouse wheel, though only in opengl mode.
* You can create keyboard macros

I hope all the stuff Baughn did makes it into the merge.
Oh? You don't care for the speed increase?
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Umi

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Re: Question about 40d# merge and Mac/Linux port
« Reply #6 on: May 03, 2010, 12:33:29 pm »

Is there a list somewhere with all the changes?
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huhu

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Re: Question about 40d# merge and Mac/Linux port
« Reply #7 on: May 03, 2010, 12:34:24 pm »

How so?

Simple. They won't be released without it.
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Corona688

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Re: Question about 40d# merge and Mac/Linux port
« Reply #8 on: May 03, 2010, 01:23:03 pm »

It's a prerequisite for the Linux and Mac versions.

How so?
The 40D# versions used SDL, a graphics and I/O library that works identically on linux, windows, and mac amongst many many others.  Once it's merged, very little will need to be changed to rebuild the software for mac.  Whereas the basic version is chock full of windows-dependent code.
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Quatch

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Re: Question about 40d# merge and Mac/Linux port
« Reply #9 on: May 03, 2010, 01:35:39 pm »

Is there a list somewhere with all the changes?

The 40d19 thread has all the changes that were made, I think it safe to assume they will all be in the merge. Check the news section at the top of the page for the link.
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huhu

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Re: Question about 40d# merge and Mac/Linux port
« Reply #10 on: May 03, 2010, 02:36:38 pm »

And the DFHack library can start to evolve with the custom SDL library once the OpenGL version is released, giving much needed support for developing 3D visualizers and other helper programs.
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bombcar

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Re: Question about 40d# merge and Mac/Linux port
« Reply #11 on: May 03, 2010, 10:35:10 pm »

"40d# merge" refers to the process of combining (merging) the 40d# code, which provided (among many other cool things) native Mac/Linux support, with the current DF release.  When Toady finishes this process, he'll release a new version of DF that will include Mac/Linux support.  The "merge" is not a version or port per se, but they go hand in hand.

It may have provided Linux support, but Mac support existed before the 40d# versions. Witness:

DF 0.27.176.38b (February 23, 2008) : Mac

on the download pages.
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Footkerchief

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Re: Question about 40d# merge and Mac/Linux port
« Reply #12 on: May 03, 2010, 11:08:47 pm »

Yeah, I'm aware.  I didn't mean to imply that this was the first Mac port attempt ever.  Wasn't that the one that turned out to have copyrighted code in it or something?
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snooptodd

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Re: Question about 40d# merge and Mac/Linux port
« Reply #13 on: May 04, 2010, 06:30:19 am »

My favorite cool things coming in the merge

- Translucent tilesets are supported, using PNG.
- The DF window can be resized on the fly.
- The grid size is autogenerated on startup; such init.txt settings are ignored.
- Window resolution is measured in tiles instead of pixels, if you use a size below 200x200.
- The DF window can be zoomed on the fly using the mouse wheel, though only in opengl mode.
* You can create keyboard macros

I hope all the stuff Baughn did makes it into the merge.
Oh? You don't care for the speed increase?
Not really for me it only helps when the fortress is young. Once i get to 100 dwarfs the speed is the same as 40d
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Dabi

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Re: Question about 40d# merge and Mac/Linux port
« Reply #14 on: May 04, 2010, 08:51:32 am »

My favorite cool things coming in the merge

- Translucent tilesets are supported, using PNG.
- The DF window can be resized on the fly.
- The grid size is autogenerated on startup; such init.txt settings are ignored.
- Window resolution is measured in tiles instead of pixels, if you use a size below 200x200.
- The DF window can be zoomed on the fly using the mouse wheel, though only in opengl mode.
* You can create keyboard macros

I hope all the stuff Baughn did makes it into the merge.
Oh? You don't care for the speed increase?
Not really for me it only helps when the fortress is young. Once i get to 100 dwarfs the speed is the same as 40d
That's weird..because I thought it had nothing to do with how many dwarfs etc the merge. It's not path finding it does right? It basically renders the game better or similar?(I'm not sure though...)
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