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Author Topic: 31.03 Raw Skins Stockpile?  (Read 5912 times)

slink

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31.03 Raw Skins Stockpile?
« on: May 01, 2010, 09:34:11 pm »

Where are these supposed to go now?  I tried Refuse/Item Types/Fresh Raw Hide but the skins are not going to that stockpile.  They also do not go to a Refuse/Body Parts stockpile.  My butchers are working more quickly than my tanners, so skins are just rotting in the butcher workshop because I can't get them stored anyplace else.
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Bishop36

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Re: 31.03 Raw Skins Stockpile?
« Reply #1 on: May 01, 2010, 10:45:46 pm »

I think you have to turn off the option to save skins under the (r)efuse menu of the (o)ptions menu.
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Re: 31.03 Raw Skins Stockpile?
« Reply #2 on: May 02, 2010, 09:14:29 am »

It is set to save skulls, bones, and shells, and those go to a stockpile rather than sit in the butcher workshop.  Saving skins should work the same way, and did so in 40d.

I found one problem, which was that the tanner workshop had completely stopped tanning skins even though it is configured to be automatic.  I had to revive it from the job manager screen.  Things like this are why some people say that 31.xx is a step back from 40d.  I am not saying that it is a step back, but it could be considered a step back for the auto-tanning to have become unreliable and for raw skins not to be stored anyplace.
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Re: 31.03 Raw Skins Stockpile?
« Reply #3 on: May 03, 2010, 11:07:50 am »

They'll be parts of corpses until butchered, I think. It seems to work out, and they still use the refuse stockpile as an intermediate.
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Psieye

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Re: 31.03 Raw Skins Stockpile?
« Reply #4 on: May 03, 2010, 11:28:42 am »

No that's the thing - OP is saying that butchered corpses leave skins that aren't being hauled off to a stockpile even though they're open and available. Auto-tanning should work though (I'm sure I had it work), but I did read that there's a bug where like 3 workshops' auto functions are tied together. Can't remember what those 3 were but I'd bet tanning is one of them. No answer about the stockpile question - I'm assuming you have enough idle dwarves with refuse hauling enabled to conclude that it's not a lack of dwarfpower that's causing this.
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Re: 31.03 Raw Skins Stockpile?
« Reply #5 on: May 21, 2010, 09:47:41 am »

are the skins getting tasked in the butchers workshop but not removed? Maybe the haulers are so far away the skins rot before they get there (break/nap/drink/eat would do it), although I can't see that being a common problem.

Try deconstructing the butcher's shop after a few kills, maybe having the skins hit the floor will spur people to action?
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HatfieldCW

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Re: 31.03 Raw Skins Stockpile?
« Reply #6 on: May 21, 2010, 04:45:22 pm »

One time in 40d I had skulls piling up in my butcher's shop, so badly that I had to actually deconstruct and rebuild the shop several times.  It turned out that my guys were set to not collect refuse from outside, and after a couple facepalms I was back in action.  If your guys are stockpiling bones and skulls from the shop, maybe you've got a different situation, but that's all I can think of.
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