So if the reorganization above accepted we get such units
1) Gathering unit. : Our main source of income. Slightly protected by generals but still takes command limit. Can only procces giant trees ATM.
2) Swarm unit : Our cannon fodder. Effective in many roles against opponents of all sizes from termites to trolls. Minus - most likely eats a lot of command limit
3) Scout unit Another pretty universal unit with good combat and limited command possibilites.
4) Mobile command unit Good, can defend itself. Can command big forces. good command limit\cost ratio
5) Stationary command unit Last line of defence. Can hunt. Improves command limit. Unfortunately nothing left to hunt but they can be used in future as outposts in new territories
6) Warriors Look like they'll be our zerlings for long time ( even after we scale up)
7) Warrior generals Mobile command unit gives much more to our command limit for less biomass but has less direct combat power
Guardians Our battleships... costly, powerfull but vulnerable without support
What we need:
9) Bunkers
10) Powerfull transmitters
11) Burrowers (NO DNA currently)
12) Airforce (NO DNA currently)
13) Artillery ( NO DNA currently)
Please, offer wariants. We realy need transmiter, but i have no good ideas for it
Bunkers are needed too
PS. 15 units should be good limit. I can't put everything in 10 )