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Author Topic: Hive Mind  (Read 22911 times)

NUKE9.13

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Re: Hive Mind
« Reply #195 on: May 04, 2010, 07:34:57 am »

1.Repair things
2.Replace Losses
3.If possible, start investing biomass into the root network I upgrade

These 3 have been pretty much agreed upon by everyone.
Alright, design Us a ProtoGeneral:

Take the BugLizard bodyplan.
Replace the 8 eyes with Scarab eyes.
Replace the scales with chitin-scale alloy
Brain organism stuff
and poisonous acid spray
You cannot argue for stationary Generals anymore; the GM just said rebellion is impossible (unless We do something stupid like make them smarter than Us)
Stationary things should include: places where units are grown, places where biomass is processed, and centres of Our control (that is, communication creatures).

Once We have Our ProtoGeneral design, We should grow one and an entourage of 20 ProtoSoldiers, then have him scout the area for 1)Some sort of fast-growing fungus 2)Insects of all kinds (for the body plans)
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Ukrainian Ranger

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Re: Hive Mind
« Reply #196 on: May 04, 2010, 07:51:01 am »

We can design both kinds of generals. Stationary for defense, mobile for offense.

Triffid generals have many advantages:

1) they will help us to keep hunting snorks, we can't do it ourself, now.
2) Their vines may be more effective weapon than hundreds of bugs
3) They look more natural than protogenerals. Disguise is still important
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Shades

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Re: Hive Mind
« Reply #197 on: May 04, 2010, 09:40:44 am »

Repair leaves (7.5)
Repair defence vines (10 -> 17.5)

Brain Growth II (50 -> 67.5)

ProtoSoldier x 25 (0.1 * 25 = 2.5 -> 70)

That is what I think we should do, we need to do the repairs, the brain will hopefully remove the problem with control for now (which I think is more important than a root network) and the extra soldiers are just to use up the remaining biomass and provide a little protection. I know we had more soldiers before but I'm assuming the pack was injured enough they won't attack again in a hurry.

Hopefully this will give us a decent income of biomass and we can start doing things like getting our brain underground and building bigger minions.

Edit: If people think the soldiers are useless I'm happy to spend it on either workers or just to store it for later.
« Last Edit: May 04, 2010, 09:42:43 am by Shades »
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[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
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RogueArchivist

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Re: Hive Mind
« Reply #198 on: May 04, 2010, 09:58:52 am »

Quote
Quote from: NUKE9.13 on May 03, 2010, 02:57:50 pm

    1)Do the repairs. (17.5kg)
    2)Furthermore, yes, looks like We could do with at least a little defence: Chitinous Protection Carapace I (10kg)
    3)Rebuild your Scarabs! (buy 48 ProtoWorkers and 30 ProtoWariors) (5.4kg)
    4)Develop some new bodyplans:
    Combine BugLizard poison and storage roots: Poison sacks.
    Create ProtoHarvester: workers with BugLizard [can feast on corpses]. They will take 'wasted' biomass and turn it into poison, which can be used to defend Us.
    5)If We can pay for upgrades in 'installments', start work on the root network (because it is a prerequisite for so many useful upgrades)


this plus
Quote from: Kashyyk on May 03, 2010, 03:20:52 pm

    I have another suggestion:

    Create ProtoDefender
    -Use Snork Body size, plus BugLizard bodyshape to create structure.
    -Add BugLizard Scales and Toxin ability. Convert the toxin to be sprayed alá ProtoSoldier style.
    -If possible, bulk up all the muscles of the ProtoDefender

    This should create a creature 1m long and 50cm high, has six legs, eight eyes, and has scales and a toxin spitting capability.

    This is bigger than the BugLizards, and has an added ranged attack. It can also potentially be stronger. Perfect Army material.

I sort of like this idea.
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evilcherry

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Re: Hive Mind
« Reply #199 on: May 04, 2010, 10:05:54 am »

I'm for stationary generals. More specifically, Hive Mind clones.

(That should count as a second to Ukrainian Ranger)

a distributed intelligence would make this collective consciousness practically impossible to wipe out, unless Darth Vader points death star at us.

GlyphGryph

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Re: Hive Mind
« Reply #200 on: May 04, 2010, 10:08:53 am »

I agree with the cloned triffid piece, but later.

(Also, if me make a minion smarter than us, he wouldn't rebel - our center of consciousness would merely shift to a different loci, namely him.)

Repair, make a protogeneral and two protodefeners. Mobility and combat ability, to protect us and our workers as we expand.
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Ukrainian Ranger

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Re: Hive Mind
« Reply #201 on: May 04, 2010, 10:16:12 am »

We can't upgrade our brain ( and will not for long time)... and without generals we can't control strong force.

My alternative proposal

1. Repair everything
2. Replace Losses
3. Create root network
4. Design Brain triffids
5. Grow 2 brain triffids from our roots
6. Design protogeneral using NUKE9.13's plan
7. Create 2 protogenerals and 100 protosoldiers
8. Order generals and soldiers to attack triffids in the area ( to save snorks for us)

We have a lot of biomass and should be able to do it all in one turn
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Shades

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Re: Hive Mind
« Reply #202 on: May 04, 2010, 10:32:40 am »

We can't upgrade our brain ( and will not for long time).

Where was this said? I clearly missed that post.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Ukrainian Ranger

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Re: Hive Mind
« Reply #203 on: May 04, 2010, 10:36:30 am »

We don't meet prerequisites ( they listed in red)
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

omagaalpha

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Re: Hive Mind
« Reply #204 on: May 04, 2010, 10:37:24 am »


 new Body parts plans
Spoiler (click to show/hide)

Dna Blueprint created
Spoiler (click to show/hide)

Actions and Upgrades
  • Do the repairs. (17.5kg)(leaves and defence vine
  • Rebuild your Scarabs! (buy 48 ProtoWorkers and 30 ProtoWariors) (5.4kg)
  • Take Upgrade Chitinous Protection Carapace I (10kg)
  • Produce 1 protogeneral and 2 protodefeners
  • Upgrade root network(if can take upgrades in installement then)
All this what think we should do.
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maxicaxi

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Re: Hive Mind
« Reply #205 on: May 04, 2010, 10:39:20 am »


 new Body parts plans
Spoiler (click to show/hide)

Dna Blueprint created
Spoiler (click to show/hide)

Actions and Upgrades
  • Do the repairs. (17.5kg)(leaves and defence vine
  • Rebuild your Scarabs! (buy 48 ProtoWorkers and 30 ProtoWariors) (5.4kg)
  • Take Upgrade Chitinous Protection Carapace I (10kg)
  • Produce 1 protogeneral and 2 protodefeners
  • Upgrade root network(if can take upgrades in installement then)
All this what think we should do.

this
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evilcherry

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Re: Hive Mind
« Reply #206 on: May 04, 2010, 11:01:13 am »


 new Body parts plans
Spoiler (click to show/hide)

Dna Blueprint created
Spoiler (click to show/hide)

Actions and Upgrades
  • Do the repairs. (17.5kg)(leaves and defence vine
  • Rebuild your Scarabs! (buy 48 ProtoWorkers and 30 ProtoWariors) (5.4kg)
  • Take Upgrade Chitinous Protection Carapace I (10kg)
  • Produce 1 protogeneral and 2 protodefeners
  • Upgrade root network(if can take upgrades in installement then)
All this what think we should do.

this
Seconded for now.

Ukrainian Ranger

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Re: Hive Mind
« Reply #207 on: May 04, 2010, 11:12:45 am »

IMO protodefenders is a bad idea.... Very bad idea. They are too big and will require tons of resources for support. 

And I seriously doubt that one small general is enough to command all our bugs and two big creatures


Edit

+ I dislike CPA. Either we build an army or passive defense, not both
« Last Edit: May 04, 2010, 11:24:13 am by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Kashyyk

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Re: Hive Mind
« Reply #208 on: May 04, 2010, 11:37:59 am »


 new Body parts plans
Spoiler (click to show/hide)

Dna Blueprint created
Spoiler (click to show/hide)

Actions and Upgrades
  • Do the repairs. (17.5kg)(leaves and defence vine
  • Rebuild your Scarabs! (buy 48 ProtoWorkers and 30 ProtoWariors) (5.4kg)
  • Take Upgrade Chitinous Protection Carapace I (10kg)
  • Produce 1 protogeneral and 2 protodefeners
  • Upgrade root network(if can take upgrades in installement then)
All this what think we should do.

this
Seconded for now.
thirded.


Also, I don't understand the problem about having 'big' creatures. We're big. 3m high to be exact. That's larger than regular triffids and we are insanely modified. We are a sore thumb as it is, we might as well have some big things to protect us.

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Ottofar

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Re: Hive Mind
« Reply #209 on: May 04, 2010, 12:00:28 pm »

And if we add photosynthesis to the camo leaves, the protogeneral could support itself?
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