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Author Topic: Adamantine(s) Mod  (Read 6577 times)

Arkenstone

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Adamantine(s) Mod
« on: May 01, 2010, 12:46:28 pm »

All right, since everyone has their own ideas of what adamantine is/should be, I've set up this modding thread for anyone who has a cleaver way for them to implement theirs.  The idea here is that each in-game lode will be of a different kind, and that people's forts will start to become slightly "themed" around which type(s) they find.

Anyone who wants to make their own version of the metal (or an alloy of it) can post here, but please keep these things in mind:
   -Each metal MUST be unique; this can be as small as a color change, but be aware that if a "cooler" and more "unique" version of your metal comes about, it can replace yours.  However, since the whole point of this thread is variety, this will only be done with your permission.
   -Each metal needs a unique name, this can be as simple as "______ Adamantine".  "Cooler" names may replace the original name, but again this will be only with permission.

ONE IMPORTANT CAVEAT: "Mithril" and any "misspellings" thereof (like "mythril") will NOT be allowed.  Mithril has been used in so many mods already, and it is also something that has as wide an interpretation as adamantine.  Therefore, if mithril is to be included in this mod (very unlikely), then it will be as another "boring" and "generic" archetype.  "______ Mithril" is still an okay name, though.

   -Metals that are adamantine alloys are more than welcome here.  If you want to declare a specific type of adamantine to use, do so.  You can make up a reaction class to say that any one of a few different kinds of adamantine can be used, or just use
Code: [Select]
[REAGENT:A:150:BAR:NO_SUBTYPE:NONE:NONE][REACTION_CLASS:ADAMANTINE]to allow any adamantine to be used to make it.
   -Please be as creative as possible!  The more creative you are, the more Fun we can have!  Here's some good inspiration if you're stumped.

Or a reaction for your alloy. (Sorry, I have no example.)

List of Adamantines:

Help and guides:
« Last Edit: May 06, 2010, 04:00:24 pm by Arkenstone »
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Grimlocke

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Re: Adamantine(s) Mod
« Reply #1 on: May 01, 2010, 06:24:07 pm »

Having trouble getting my custom clownite to show up as stone, 5 our of 5 times it just showed up as regular adamantine.

Anyone got better luck with this?
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Warlord255

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Re: Adamantine(s) Mod
« Reply #2 on: May 01, 2010, 07:38:24 pm »

Is your custom adamantine's stone a total copy? If so, there may be a problem with the DEEP tag, or whatever governs its placement.
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Max White

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Re: Adamantine(s) Mod
« Reply #3 on: May 01, 2010, 08:15:48 pm »

Cool, count me in. I'll see what I can pull together.

Esti

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Re: Adamantine(s) Mod
« Reply #4 on: May 01, 2010, 08:38:03 pm »

- delete -
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TKTom

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Re: Adamantine(s) Mod
« Reply #5 on: May 01, 2010, 08:41:22 pm »

Code: [Select]
[INORGANIC:ADAMANT_IRON]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamant-iron]
[STATE_NAME_ADJ:LIQUID:molten adamant-iron]
[STATE_NAME_ADJ:GAS:boiling adamant-iron]
[DISPLAY_COLOR:0:7:1]
[MATERIAL_VALUE:930]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]

Code: [Select]
[INORGANIC:ADAMANT_GOLD]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamant-gold]
[STATE_NAME_ADJ:LIQUID:molten adamant-gold]
[STATE_NAME_ADJ:GAS:boiling adamant-gold]
[DISPLAY_COLOR:6:6:1]
[MATERIAL_VALUE:1000]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]

Code: [Select]
[INORGANIC:ADAMANT_SILVER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamant-silver]
[STATE_NAME_ADJ:LIQUID:molten adamant-silver]
[STATE_NAME_ADJ:GAS:boiling adamant-silver]
[DISPLAY_COLOR:7:7:1]
[MATERIAL_VALUE:930]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:10490]
[LIQUID_DENSITY:9320]
[MOLAR_MASS:107868]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]

Code: [Select]
[INORGANIC:ADAMANT_COPPER]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamant-copper]
[STATE_NAME_ADJ:LIQUID:molten adamant-copper]
[STATE_NAME_ADJ:GAS:boiling adamant-copper]
[DISPLAY_COLOR:4:7:0]
[MATERIAL_VALUE:930]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]

Code: [Select]
[INORGANIC:ADAMANT_PLATINUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamant-platinum]
[STATE_NAME_ADJ:LIQUID:molten adamant-platinum]
[STATE_NAME_ADJ:GAS:boiling adamant-platinum]
[DISPLAY_COLOR:7:7:1]
[MATERIAL_VALUE:1000]
[SPEC_HEAT:130]
[MELTING_POINT:13182]
[BOILING_POINT:16885]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:21400]
[LIQUID_DENSITY:19770]
[MOLAR_MASS:195084]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]

Code: [Select]
[INORGANIC:ADAMANT_ALUMINUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:adamant-aluminum]
[STATE_NAME_ADJ:LIQUID:molten adamant-aluminum]
[STATE_NAME_ADJ:GAS:boiling adamant-aluminum]
[DISPLAY_COLOR:3:3:1]
[MATERIAL_VALUE:1000]
[SPEC_HEAT:900]
[MELTING_POINT:11188]
[BOILING_POINT:14534]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:2700]
[LIQUID_DENSITY:2375]
[MOLAR_MASS:26981]
[IMPACT_YIELD:5000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_ELASTICITY:0]
[COMPRESSIVE_YIELD:5000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_ELASTICITY:0]
[TENSILE_YIELD:5000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_ELASTICITY:0]
[TORSION_YIELD:5000000]
[TORSION_FRACTURE:5000000]
[TORSION_ELASTICITY:0]
[SHEAR_YIELD:5000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_ELASTICITY:0]
[BENDING_YIELD:5000000]
[BENDING_FRACTURE:5000000]
[BENDING_ELASTICITY:0]
[MAX_EDGE:100000]
[DEEP_SPECIAL]

 Simple stuff, metals with a core of the dense metal and a jacket of adamantine, that's how I originally intended them. Then i made them different colours because they look stylish. They are used for the swords in the demon fortresses as well.

 Formed by these reactions:

Code: [Select]
[REACTION:ADAMANT_IRON_MAKING]
[NAME:make adamant iron]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:IRON]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANT_IRON][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:ADAMANT_GOLD_MAKING]
[NAME:make adamant gold]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:GOLD]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANT_GOLD][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:ADAMANT_SILVER_MAKING]
[NAME:make adamant silver]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:SILVER]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANT_SILVER][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:ADAMANT_COPPER_MAKING]
[NAME:make adamant copper]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANT_COPPER][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:ADAMANT_PLATINUM_MAKING]
[NAME:make adamant platinum]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:PLATINUM]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANT_PLATINUM][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:ADAMANT_ALUMINUM_MAKING]
[NAME:make adamant aluminum]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:150:BAR:NO_SUBTYPE:METAL:ALUMINUM]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ADAMANT_ALUMINUM][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

 They may seem a bit OP, but I think they are pretty realistic and if it wasn't for the "every reaction takes one unit" bug then they'd be an appropriate cost and value.

EDIT: I only just noticed that the reagents are on 150 required... not 450. I sorted that out.
« Last Edit: May 01, 2010, 08:44:36 pm by TKTom »
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Arkenstone

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Re: Adamantine(s) Mod
« Reply #6 on: May 01, 2010, 09:47:36 pm »

Nice.  I'll add that to the top, with just a few changes for compatibility.
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Arkenstone

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Re: Adamantine(s) Mod
« Reply #7 on: May 01, 2010, 10:15:53 pm »

I added the project which led in to this one, you guys can look at it and think of ways to make them cooler.
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Grimlocke

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Re: Adamantine(s) Mod
« Reply #8 on: May 01, 2010, 11:30:37 pm »

Addind clusters of different colors to the colored adamantine could be cool.

Edit: !!Science!! has revealed that stone cluster in hfs stone dont work. Bummer.
« Last Edit: May 02, 2010, 12:01:24 am by Grimlocke »
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Arkenstone

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Re: Adamantine(s) Mod
« Reply #9 on: May 02, 2010, 05:24:55 pm »

Well, It would work if it was just in a regular stone...  Hmm.....

All right, I modded it so that adamantine can appear as veins in regular stone layers, and hopefully then some colored adamantine can appear in that.

P.S.  I'd like it if someone could go around and collect the HFS metals from all the major mods.  We can try to fit them in with a name based off of that of the mod it came from and/or of who made it.
« Last Edit: May 02, 2010, 05:42:11 pm by Arkenstone »
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Duane

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Re: Adamantine(s) Mod
« Reply #10 on: May 05, 2010, 01:30:50 pm »

Why not a metal that can be added onto or substituted into a water wheel to increase output? Or to make a substation, maybe?
« Last Edit: May 05, 2010, 01:41:57 pm by Duane »
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LordSlowpoke

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Re: Adamantine(s) Mod
« Reply #11 on: May 05, 2010, 02:06:07 pm »

I fiddled around with this idea a bit, and here's the output:
Code: [Select]
[MATERIAL_TEMPLATE:ROYALSLADE_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:GREY]
   [STATE_NAME:ALL_SOLID:royal slade]
   [STATE_ADJ:ALL_SOLID:royal slade]
   [STATE_COLOR:LIQUID:BLACK]
   [STATE_NAME:LIQUID:molten royal slade]
   [STATE_ADJ:LIQUID:molten royal slade]
   [STATE_COLOR:GAS:BLACK]
   [STATE_NAME:GAS:boiling royal slade]
   [STATE_ADJ:GAS:boiling royal slade]
   [DISPLAY_COLOR:0:0:0]
   [MATERIAL_VALUE:1200]
   [SPEC_HEAT:7500]
   [IGNITE_POINT:94435]
   [MELTING_POINT:25000]
   [BOILING_POINT:50000]
   [HEATDAM_POINT:NONE]
   [COLDDAM_POINT:NONE]
   [MAT_FIXED_TEMP:10175]
   [SOLID_DENSITY:5000]
   [LIQUID_DENSITY:7440]
   [MOLAR_MASS:61245]
   [IMPACT_YIELD:7500000]
   [IMPACT_FRACTURE:7500000]
   [IMPACT_ELASTICITY:0]
   [COMPRESSIVE_YIELD:7500000]
   [COMPRESSIVE_FRACTURE:7500000]
   [COMPRESSIVE_ELASTICITY:0]
   [TENSILE_YIELD:7500000]
   [TENSILE_FRACTURE:5000000]
   [TENSILE_ELASTICITY:0]
   [TORSION_YIELD:7500000]
   [TORSION_FRACTURE:7500000]
   [TORSION_ELASTICITY:0]
   [SHEAR_YIELD:7500000]
   [SHEAR_FRACTURE:7500000]
   [SHEAR_ELASTICITY:0]
   [BENDING_YIELD:7500000]
   [BENDING_FRACTURE:7500000]
   [BENDING_ELASTICITY:0]
   [MAX_EDGE:2500000]
   [ABSORPTION:15]
   [IS_METAL]
   [DEEP_SPECIAL]
   [REACTION_CLASS:ROYALSLADE]


[REACTION:ROYAL_SLADE_MAKING]
[NAME:make royal slade]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:3:BOULDER:NONE:STONE:SLADE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:ROYAL_SLADE_ST1][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]


[INORGANIC:ROYAL_SLADE_ST1]
   [USE_MATERIAL_TEMPLATE:ROYALSLADE_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:impure royal slade]
   [STATE_NAME_ADJ:LIQUID:molten impure royal slade]
   [STATE_NAME_ADJ:GAS:boiling impure royal slade]
   [DISPLAY_COLOR:2:2:1][MATERIAL_VALUE:930]
   [SPEC_HEAT:330][MELTING_POINT:14334][BOILING_POINT:17692]
   [ITEMS_DIGGER][ITEMS_ARMOR]
   [ITEMS_HARD][ITEMS_METAL][ITEMS_BARRED]     
   [SOLID_DENSITY:8490][LIQUID_DENSITY:9770][MOLAR_MASS:94552]


[REACTION:ROYAL_SLADE_MAKING2]
[NAME:purify royal slade]
[BUILDING:SMELTER:NONE]
[REAGENT:A:300:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:1:BOULDER:NONE:STONE:ROYAL_SLADE_ST1]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ROYAL_SLADE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]



[INORGANIC:ROYAL_SLADE]
   [USE_MATERIAL_TEMPLATE:ROYALSLADE_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:royal slade]
   [STATE_NAME_ADJ:LIQUID:molten royal slade]
   [STATE_NAME_ADJ:GAS:boiling royal slade]
   [DISPLAY_COLOR:0:0:0][MATERIAL_VALUE:1200]
   [SPEC_HEAT:330][MELTING_POINT:25000][BOILING_POINT:50000]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [ITEMS_HARD][ITEMS_METAL][ITEMS_BARRED][ITEMS_SCALED][ITEMS_SOFT]   
   [SOLID_DENSITY:5000][LIQUID_DENSITY:7440][MOLAR_MASS:61245]
Not sure if it works.
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Alkyon

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Re: Adamantine(s) Mod
« Reply #12 on: May 05, 2010, 02:29:08 pm »

Question:  Would a lesser, plant based adamantium be allowed?  I'm working on an underground plant who's threads can be smelted into a material that is a bit better than steel (in addition to being used as normal plant thread.  I haven't figured out how to get a plant to make metal thread yet, or if it's even possible).  It was an idea I got from the fact that adamantium comes in threads once mined/processed, as if it was growing around the demonic breaches from the underworld.  If it was being grown by the demons to penetrate deeper, or by the gods to seal the demons away, however, is not for us mortals to know.
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TKTom

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Re: Adamantine(s) Mod
« Reply #13 on: May 05, 2010, 02:32:06 pm »

I fiddled around with this idea a bit, and here's the output:
Code: [Select]
[MATERIAL_TEMPLATE:ROYALSLADE_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:GREY]
   [STATE_NAME:ALL_SOLID:royal slade]
   [STATE_ADJ:ALL_SOLID:royal slade]
   [STATE_COLOR:LIQUID:BLACK]
   [STATE_NAME:LIQUID:molten royal slade]
   [STATE_ADJ:LIQUID:molten royal slade]
   [STATE_COLOR:GAS:BLACK]
   [STATE_NAME:GAS:boiling royal slade]
   [STATE_ADJ:GAS:boiling royal slade]
   [DISPLAY_COLOR:0:0:0]
   [MATERIAL_VALUE:1200]
   [SPEC_HEAT:7500]
   [IGNITE_POINT:94435]
   [MELTING_POINT:25000]
   [BOILING_POINT:50000]
   [HEATDAM_POINT:NONE]
   [COLDDAM_POINT:NONE]
   [MAT_FIXED_TEMP:10175]
   [SOLID_DENSITY:5000]
   [LIQUID_DENSITY:7440]
   [MOLAR_MASS:61245]
   [IMPACT_YIELD:7500000]
   [IMPACT_FRACTURE:7500000]
   [IMPACT_ELASTICITY:0]
   [COMPRESSIVE_YIELD:7500000]
   [COMPRESSIVE_FRACTURE:7500000]
   [COMPRESSIVE_ELASTICITY:0]
   [TENSILE_YIELD:7500000]
   [TENSILE_FRACTURE:5000000]
   [TENSILE_ELASTICITY:0]
   [TORSION_YIELD:7500000]
   [TORSION_FRACTURE:7500000]
   [TORSION_ELASTICITY:0]
   [SHEAR_YIELD:7500000]
   [SHEAR_FRACTURE:7500000]
   [SHEAR_ELASTICITY:0]
   [BENDING_YIELD:7500000]
   [BENDING_FRACTURE:7500000]
   [BENDING_ELASTICITY:0]
   [MAX_EDGE:2500000]
   [ABSORPTION:15]
   [IS_METAL]
   [DEEP_SPECIAL]
   [REACTION_CLASS:ROYALSLADE]


[REACTION:ROYAL_SLADE_MAKING]
[NAME:make royal slade]
[BUILDING:SMELTER:NONE]
[REAGENT:A:450:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:3:BOULDER:NONE:STONE:SLADE]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:ROYAL_SLADE_ST1][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]


[INORGANIC:ROYAL_SLADE_ST1]
   [USE_MATERIAL_TEMPLATE:ROYALSLADE_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:impure royal slade]
   [STATE_NAME_ADJ:LIQUID:molten impure royal slade]
   [STATE_NAME_ADJ:GAS:boiling impure royal slade]
   [DISPLAY_COLOR:2:2:1][MATERIAL_VALUE:930]
   [SPEC_HEAT:330][MELTING_POINT:14334][BOILING_POINT:17692]
   [ITEMS_DIGGER][ITEMS_ARMOR]
   [ITEMS_HARD][ITEMS_METAL][ITEMS_BARRED]     
   [SOLID_DENSITY:8490][LIQUID_DENSITY:9770][MOLAR_MASS:94552]


[REACTION:ROYAL_SLADE_MAKING2]
[NAME:purify royal slade]
[BUILDING:SMELTER:NONE]
[REAGENT:A:300:BAR:NO_SUBTYPE:METAL:ADAMANTINE]
[REAGENT:B:1:BOULDER:NONE:STONE:ROYAL_SLADE_ST1]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:ROYAL_SLADE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]



[INORGANIC:ROYAL_SLADE]
   [USE_MATERIAL_TEMPLATE:ROYALSLADE_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:royal slade]
   [STATE_NAME_ADJ:LIQUID:molten royal slade]
   [STATE_NAME_ADJ:GAS:boiling royal slade]
   [DISPLAY_COLOR:0:0:0][MATERIAL_VALUE:1200]
   [SPEC_HEAT:330][MELTING_POINT:25000][BOILING_POINT:50000]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [ITEMS_HARD][ITEMS_METAL][ITEMS_BARRED][ITEMS_SCALED][ITEMS_SOFT]   
   [SOLID_DENSITY:5000][LIQUID_DENSITY:7440][MOLAR_MASS:61245]
Not sure if it works.

  Yeah, couple of things I see about that. Firstly, I know of no way to get actual usable slade right now (without putting it in as veins, even then I dunno if it would have it's invincible properties,) and you use that in the first reaction. Also, in the second reaction you ask for BOULDER:ROYAL_SLADE_ST1, however your first reaction makes BAR:METAL:ROYAL_SLADE_ST1.

Quote
  I'm working on an underground plant who's threads can be smelted into a material that is a bit better than steel (in addition to being used as normal plant thread.  I haven't figured out how to get a plant to make metal  thread yet, or if it's even possible). 

 What happens if you just use:

Spoiler (click to show/hide)

 I changed the mat on the thread from local plant to MITHRIL .

 Also, try adding the tag [THREAD_METAL] to mithril. That's just a guess though, it might make it weavable under the "weave metal thread" job.
« Last Edit: May 05, 2010, 02:44:57 pm by TKTom »
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Alkyon

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Re: Adamantine(s) Mod
« Reply #14 on: May 05, 2010, 02:48:50 pm »

Ah, I'll try those.  I'm having trouble getting the smelter reaction to work right now.  I take it by the fact you copied my code down, you've seen my other threads.

Edit: Having [THREAD:MITHRIL:THREAD] instead of [THREAD:LOCAL_PLANT_MAT:THREAD] causes a guaranteed crash when generating a new world.
« Last Edit: May 05, 2010, 03:33:58 pm by Alkyon »
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