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Author Topic: whats the point of spike traps?  (Read 1560 times)

slothen

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whats the point of spike traps?
« on: May 01, 2010, 12:23:01 pm »

Whats the difference between weapon traps with menacing spikes and spike traps?  I know spikes can friendly fire, and they also only do damage if activated by pressure plate or lever while an enemy is on top of them.  Given that, do they have any real advantages?  I believe I've heard of people making great fields of them connected to a lever on repeat, but even then, how is this better than regular weapon traps?
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Foxbyte

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Re: whats the point of spike traps?
« Reply #1 on: May 01, 2010, 12:36:20 pm »

Create a long hallway full of spikes with a lever at the end. Get people with pets you don't like to pull the lever.
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slothen

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Re: whats the point of spike traps?
« Reply #2 on: May 01, 2010, 12:42:12 pm »

so basically friendly fire.  fair enough, i was kind of hoping the spike trap gets some advantage against huge sieges or megabeasts or something.  Do they jam like regular traps?  also i've read a spike trap will hit any and everything thats on top of it when it goes, ie can spear like 20 goblins at once.  to weapon traps also do this or do they have a limit of number of attacks per 'step?'
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Boingboingsplat

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Re: whats the point of spike traps?
« Reply #3 on: May 01, 2010, 12:46:07 pm »

I was under the impression that upright spikes ignore [TRAPAVOID] but I'm really not sure at all.
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Dave Mongoose

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Re: whats the point of spike traps?
« Reply #4 on: May 01, 2010, 12:57:21 pm »

Yea, spike traps never jam like weapon traps can, and
upright spikes ignore [TRAPAVOID]
so you can hit anything with them (although that's no guarantee that you'll do any damage).

They are piercing weapons and so they can do nasty damage to enemies with organs, but aren't much good against some of the megabeasts.
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Marconius

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Re: whats the point of spike traps?
« Reply #5 on: May 01, 2010, 02:08:41 pm »

Spike traps can also be constantly active, so you can make pits with spiked bottoms using them!
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moki

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Re: whats the point of spike traps?
« Reply #6 on: May 01, 2010, 02:39:52 pm »

No, you can't. They only do damage when the lever is pulled. You'd need to have a repeater constantly activating and deactivating them for that to work.

The most common use is indeed a trap corridor, that works on [trapavoid] creatures. And of course, creative engineering of cruel "accidents".
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darkflagrance

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Re: whats the point of spike traps?
« Reply #7 on: May 01, 2010, 03:09:18 pm »

No, you can't. They only do damage when the lever is pulled. You'd need to have a repeater constantly activating and deactivating them for that to work.

The most common use is indeed a trap corridor, that works on [trapavoid] creatures. And of course, creative engineering of cruel "accidents".

For example, 40d orcs were normally [trapavoid] and very destructive to fortresses, so a common fix was the upright-spike lined corridor.
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Re: whats the point of spike traps?
« Reply #8 on: May 01, 2010, 03:48:43 pm »

Trapavoid creatures mostly.  Nothing gets by the spikes, unless you put the lever someplace other then the dining room.  Also handy if you don't feel like dealing with that elf caravan or immigrant wave.
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Marconius

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Re: whats the point of spike traps?
« Reply #9 on: May 01, 2010, 04:30:58 pm »

No, you can't. They only do damage when the lever is pulled. You'd need to have a repeater constantly activating and deactivating them for that to work.

The most common use is indeed a trap corridor, that works on [trapavoid] creatures. And of course, creative engineering of cruel "accidents".
I recall reading that if creatures fall on active spikes from above (ie., into a pit full of spikes), they'll take damage... haven't tried though, to be honest.
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Untelligent

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Re: whats the point of spike traps?
« Reply #10 on: May 01, 2010, 04:32:50 pm »

I recall reading that if creatures fall on active spikes from above (ie., into a pit full of spikes), they'll take damage... haven't tried though, to be honest.

And I recall reading that they don't. Other than the normal falling damage, of course.
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Hyndis

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Re: whats the point of spike traps?
« Reply #11 on: May 01, 2010, 04:56:34 pm »

They don't.

But they can take falling damage and then get stabbed with the spike traps.

Its two separate things, but generally a good 20 level drop is enough to finish off anything, so spikes really aren't needed.
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Corona688

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Re: whats the point of spike traps?
« Reply #12 on: May 01, 2010, 08:28:57 pm »

For example, 40d orcs were normally [trapavoid] and very destructive to fortresses, so a common fix was the upright-spike lined corridor.
What orcs?
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Skorpion

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Re: whats the point of spike traps?
« Reply #13 on: May 01, 2010, 08:46:08 pm »

For example, 40d orcs were normally [trapavoid] and very destructive to fortresses, so a common fix was the upright-spike lined corridor.
What orcs?

The orcs from the orc mod, of course! Stronger, tougher goblins that siege earlier and carry steel equipment and come with more dudes. And trapavoid.

As for the spiked-pit thing, spikes do no damage until specifically extended. If you set up a repeater for them, you essentially get a spiked pit.

EDIT:
Also, they don't jam, they don't need to be reloaded, and they harm anything.
Good for nobles and pets.
« Last Edit: May 01, 2010, 08:48:03 pm by Skorpion »
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slothen

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Re: whats the point of spike traps?
« Reply #14 on: May 02, 2010, 02:20:22 pm »

i just realized the topic title is a pun
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While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku
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