Swan-class light cruiser, produced from 2316 to 2340, first ship CNS-12434 Swan launched from Earth Navy Spaceyard at 2316.7
Registry Name Last Observed Location(Public)
CNS-14948 Kingfisher A 2 monthes ago, Near Alpha Centauri II-A
CNS-15322 Swiftwing Current, Earth Spacedock, Sol
CNS-15796 Haven 2 weeks ago, Deep space near Epsilon Eridani system
CNS-16705 Red Robin Current, Rigel V Spacedock, Rigel
CNS-19021 Eagle B 5 days ago, Near Planet Arcturus
CNS-20119 Kiwi A 3 weeks ago, Deep space near Sol system
CNS-20283 Little Swan(Last Ship of the class) Current, StarStation 23
Launched from Utopia Planitia Staryard, Mars at 2325.11 and entered service at 2326.3
The
Swiftwing is one of the first(and sadly, also one of the last) ship of Swan-class Light cruiser.
Equipped with top-of-the-line technology, facility and equipment at it's prime, Swan-class formed a large part of the effective defence force throughout the last century, and performed well in both the Second and Third War, and as a result, many ship of this class has been lost in battle.
Originally designed with a service lifespan of 80 years, Swan-class performed beyond all expections, and is certfied of an additional lifespan of 20 years(Actually mainly because of the Third War).
Now this class of ship is meeting its end even with its extended lifespan, and began to show all sort of problem with aging.
As retrieved by Nirur Torir:
Main Hull:
Length: 245.9 meter
Height: 39.6 meter
Width: 48.1 meter
Total(incl. Hyperlight Engine):
Length: 297.1 meter
Height: 47.9 meter
Width: 97.5 meter
This ship is relatively small for a light cruiser, only slightly larger most heavy destroyer nowadays, but still well-armored when compared to destroyers even with it's age.
It's called Swan-class for a reason, for its long, wide and downswept HL engine pylon connecting elongated main hull and long HL engine.
It's also capable of minimal atmospheric operation, but not landing except in absolute emergency because of the downswept and fixed HL engine pylon, and lack of landing strut. An emergency landing can be a premature end of the ship's service life.
As retrieved by Batista:
The ship has entered service in 2326.3, it's first Captain is Lt. Commander Frakes, who served aboard the ship for 19 years before his KIA in battle at 2340.11.
It have helped mapping out 277 systems, taking part in 596 combat action, destroyed(by major contribution) the following ship by class:
156 Frigates
42 Destroyers
9 Light Cruisers
1 Heavy Cruiser.
And had completed 14 diplomacy missions, 3 intelligence missions and 1 first contact situation.
Record of Major event:
2325.11 Launched
2326.3 Entered Service
2331.4-2342.9 Second War, Damaged and salvaged 2 times at 2338.5, 2340.11
2350.6-9 Major refit
2372.6 Damaged and salvaged in skirmish along the Border
2400.2-2405.7 Third War, Major refit 2400.4-7, Damaged and salvaged at 2404.12
2421.6 End of the 19th assignment cycle
Equipments(Firing arcs and stats are mostly statistical, and for brand-new equipment(hint hint)):
Weapons:
2 Confederated Technology HEP8-MK3A-3 Triple mount HEPPC Array (1 on fore dorsal(Class 8, 160 power to fire each array in standard mode, arc Fore 270 degree, Dorsal 85 degree), 1 on mid ventral(Class 8, 160 power to fire each array in standard mode, arc Fore 200 degree, Aft 50 degree(blocked by hyper-light engine) below Ventral 30 degree(Omnidirectional above), Ventral 85 degree))
4 Confederated Technology HEP6-MK5C-2 Dual mount HEPPC Array (2 on Starboard Aft(Class 6, 70 power to fire each array in standard mode, arc Starboard 160 degree, Dorsal 75 degree, Ventral 55 degree), 2 on Port Aft(Class 6, 70 power to fire each array in standard mode, arc Port 160 degree, Dorsal 75 degree, Ventral 55 degree))
12 General Weaponery GWHEP5-MK2P HEPPC Cannon(6 on each broadside, incapable of wide-beam, standard beam, 20 power to fire each array in standard mode, arc(Port: Port 170 degree, Dorsal 95 degree, Ventral 90 degree. Starboard: Starboard 170 degree, Dorsal 95 degree, Ventral 90 degree))
2 Confederated Heavy Weaponery ATT-2C Antimatter torpedo tube (both on fore, 80 power to fire each, 80/80 Ammo: 60 Standard CHW-Mk2 Antimatter torpedo, 20 CHW-Mk2E EMP torpedo(Heavy damage to shield and have a good chance to fry some delicate systems, low structral damage), self-guided, arc Fore 30 degree, Dorsal/Ventral 15 degree)
As retrieved by Para(Paranatural):
The newest weaponery aboard the ship are the twelve General Weaponery GWHEP5-MK2P HEPPC Cannon mounted on port and starboard of the ship, replaced its predecessor in the 2400 refit, you checked your Combat Starship Simulator, and seems like the information in the simulator is pretty accurate, you chilled in your spine.
The oldest is the two Confederated Technology HEP8-MK3A-3 Triple mount HEPPC Array, which is already mounted since the ship's entrance into the service in 2326.
You also notes that the power requirement that listed on the operation manual is the power requirement to fire one of the multiple cannon mounted on the same point.
Also noted is that the 2 main cannon mount's power conduit is directly connected to the reactor core itself, possibly field-modified some years before, that allows more power on the main cannon mount as long as reactor's up, but will cause complications if the core is down, this also incresed the risk of damage in case of an overload feedback from the cannon.
The intergrity of the Weaponery Powergrid is pretty good despite its age, at least when compared to other systems of the ship.
Propulsions:
2 Dynamic Technology DI-FIMk4A Fusion Impulse Ion Drive (Sublight movement, aft, cruise .2c, max .5c, 50 power each engine each second each .1c, Generates 100 power per second normally, 150 maximum)
2 Confederated Hyper-light Type 6/A Mk3 Hyper-light Engine (Hyperlight Movement,starboard and port overboard connected with pylon swept below the main hull, cruise 6.0, max.cruise 7 max 8.5 for 12 hrs, 100 power each engine each second each factor, actual speed X^4 c(X is the factor).)
Dynamic Technology DI-RCS5A-Mk2 Reaction control system(Sublight manueverability, statistical)
Power Generation:
Confederated Hi-Energy Type 7 Mk2 M/AM Reactor(
fuel for 3 years normal operation:94%, Normal output 1400 unit, Can be boosted to 2000 unit for 12 hours)
Defences:
Earth Industry Association Class 7 Mk6A Shield generator(1200 power to initialize, 300 power per second to stay up, each 80 additional power spent recharge shield for 1% on a side, defences are statistical)
Earth Industry Association Mk4C ECM/ECCM Suite (Statistical influence and enables ECM/ECCM related roll)
Earth Industry Association Mk3E Sensor Array (Stat. influence and enables sensor realted roll)
By bypassing some safeguards and strengthening the sensor power grid, the ship's sensor array can be made to send a high-powered hyperspace ping. Estimations:
Power taken: 450 power unit
Normal Cooldown: 1 minute
Possible Adventages:
Much longer detection range and much higher sensitivity for a frame.(+(1d2+3) to Sensor Use roll, +3 to following Scanner Analyzing roll, for once.)
Possible Disadventages:
Very small chance to damage or burnout the sensor array.(Another 2d10 is rolled, Damage on 3-5, Burnout on 2)
Lights up the ship, and other things nearby, like a Christmas tree on every ship's sensor readout across several tens of lightyears.(Alerts others of the ship's, as well as others illuminated by the ping's, presence.)
Other Systems:
Confederated Metallurgy Class II Titanium Alloy Hull (12 decks)
Confederated Metallurgy Class III Titanium Alloy Powered Ablative Armor(15cm thick, 40cm in crit. locations, up to 400 pwr/sec on Tactical and Engineering's discretion)
Confederated Technology Mk3C-CL Life Support Suite(for a light cruiser, includes atmos , lighting and heating(30pwr/sec), artificial gravity(50pwr/sec) and inertial dampening(100pwr/sec)
Battery Array (maximum output 500pwr/sec, Capacity 60000/60000 pwr)
Facility:
Old(Poor) Science Facility(stat.disadv. to -1 to science roll),Well Maintainanced(Stat.Adv to science roll), Wide-ranged
Equipment status of Science department:
They are old. Logically one would assume that they won't be good for research as researching is a mainly cutting-edge job, and logic triumphs yet again.
Most of them dates back to 2350s, maintainance is very good, but their capability and precision has been degraded too much to be entirely acceptable.
Replacement at first chance is logical, but might not be practical, as we are this ship's last crew, serving in her last assignment cycle.
Catalogued 794 planets
Analyzed 2792 plant species
Analyzed 4347 animal species
Analyzed 1 new alien race
Completed modification to the Class 8 mount of the ship.
No major science breakthrough
The Botanical Garden is now a exceptionally beautiful place, filled with flowers and herbs.(Stat.adv. to morale)
Old(Poor) Medical Facility(stat.disadv. to -1 to medical roll), Maintainced(Stat.adv to medical roll), Some new equipment(Reduction on penalty)
Old(Poor) Crew Facility(Some mess halls with half-functional synthesizers, Holodeck exists, but only one, and pretty old too(hint hint))(stat.disadv to crew morale)
3000 cubic meter, 3000 ton cargo space
Inventory of security:
25/30 Confederated Technology RC5 HEPPC[Technobabble: Stands for High-Energy Particle Projector Cannon]Carbines (Class 3, incapable of wide-beam sweep)
75/90 Energy Cells for RC5 Carbines (60 charges each, 12 power unit)
3/3 Confederated Technology RMK5-LM Light Machine Gun (Class 3, incapable of standard beam and wide-beam sweep)
15/15 Energy Cells for RMK5-LM LMG (100 charges each, 20 power unit)
8/12 Confederated Explosive PEC3 Plastic Explosive (0.5kg each)
71/80 Composite Engineering Mk5 HEPPC Pistol (Class 2, incapable of wide beam and full auto)
284/320 Energy Cells for Mk5 Pistol (50 charge each, 10 power unit)
135/150 Confederated Explosive G4A Chemical Explosive Concussion Grenade (0.1kg each)
25/30 Confederated Explosive G4E EMP Grenade (0.1kg each)
142/150 Confederated Technology DMK5 HEPPC Mini-Pistol (Class 1, incapable of full auto and wide-beam)
426/450 Energy Cells for DMK5 Mini-Pistol (30 charge each, 6 power unit)
28/40 Confederated Explosive M5-Mk2 Chemical Explosive Proximity Mines (0.2kg each)
2/2 Confederated Technology HW3-A Heavy HEPPC Cannon (Class 4, incapable of full auto, wide beam and pulse burst, No stun mode, 1 charge per shot)[Think about Tesla Cannon in Fallout 3]
8/8 Energy Cells for HW3-A Heavy HEPPC Cannon (5 charges each, 40 power unit)
31/30 Standard Issue Light Security Armor (Covers upper body, both arm, both leg, stat.disadv to -1 on damage rolls depending on what they are up against)
25/30 Standard Issue Medium Security Armor (Covers All body sections, stat.disadv to -2 on damage rolls depending on what they are up against)
128/120 Communicators (100 use before recharge, 10 power unit, +2 to communication attempt roll(if needed))
36/40 Action Belts
51/60 Standard Issue Combat/Survival Knives
Default loadout:
Confederated Technology RC5 HEPPC Carbines
--3 Energy Cells
Composite Engineering Mk5 HEPPC Pistol
--4 Energy Cells
4 Confederated Explosive G4A Chemical Explosive Concussion Grenade
1 Confederated Explosive G4E EMP Grenade
Action Belt
Standard Issue Medium Security Armor
Communicators
Standard Issue Combat/Survival Knives
Other loadouts are based on this. Change Carbines for LMG or Cannon for Light/Heavy fire support, Change Carbines for Explosives for Demolition.
Mini-pistols are intended to be distributed to untrained individual for self-defence as needed.
Cargo:
Ship supply: 977/1000 ton, 977/1000 cubic meter(3 year's worth)
Crew:
Generally trained, and of average capability and still a bit green. Morales are average, a bit stressed about the sudden change in mission.
Command: 7/8 +1(Batista: Well known aboard the ship) (Average, Green, Respects and slightly skeptical about Para, Respects Batista, A bit stressed)
Science: 15/16 +1(Sxtan: A bit known aboard the ship, on away mission) (Average, Green, Respects and slightly skeptical about Para, Respects Batista, Respects Sxtan, A bit stressed)
Operations: Engineering: 46+3(Away Mission)/50 +1(Nirur Torir: Known aboard the ship, on away mission) (Above average, Slightly green, Respects Nirur, Respects and slightly skeptical about Para, Good morale, Respects Batista, A bit stressed)(2 crews available as Regular, Above average skill, Respects Nirur very much(in addition))
Security: 14+10(Away Mission)/25 +1(Flintus:
First Officer, Known aboard the ship, on away mission) (Above Average, Green, Respects Flintus well, Slightly respects Faden, Respects and slightly skeptical about Para, Good morale, A bit stressed)(4 crews available as Regular, Above average skill, Respects Flintus very much(in addition))
Navigation: 4/5 +1(Nimitz: Known aboard the ship, on away mission) (Average, Green, Respects and slightly skeptical about Para, Respects Nimitz, Respects Batista, A bit stressed)
Tactical: 39/40 +1(Para: Well known aboard the ship) (Average, Green, Fiercely Respects and slightly skeptical about Para, Respects Batista, A bit stressed)
Medical: 19/20 +1(Faden: Known aboard the ship, on away mission) (Average, Green, Respects and slightly skeptical about Para, Respects Faden, Respects Batista, A bit stressed)
Passenger: 3/80 (Three of King's four servant)
Total: 144+13(Away Mission)/164 +2(Players) +3(Passengers)
Crew Specials:
First-reaction plan: Ambush/surprise attack penalty reduced to statistical, slight addition to stress of the crew.
Maintainance Plan: Statistical reduction of aging-related malfunction.
M/AM Reactor: 1400pwr/sec Normal 2000pwr/sec 12hours
| |
| |----Forward Primary Class 8 Mount(160 each, 480 salvo, can be boosted to up to 150%)
| |
| |-Ventral Primary Class 8 Mount(160 each, 480 salvo, can be boosted to up to 150%)
|
|--Main Capacitor Energizer(Storage:3000/3000pwr Output: 3000pwr/sec)
|
|--Battery Array(Storage:60000/60000pwr Output: 500pwr/sec)
|
|--Weapons Power Grid
| |
| |--2 Port Secondary Class 6 Mount(70 each, 280 salvo, can be boosted to up to 150%)
| |
| |--2 Starboard Secondary Class 6 Mount(70 each, 280 salvo, can be boosted to up to 150%)
| |
| |--5 Port Tertilary Class 5 Mount(20 each, 100 salvo, can be boosted to up to 150%)
| |
| |--5 Starboard Tertilary Class 5 Mount(20 each, 100 salvo, can be boosted to up to 150%)
| |
| |--2 Forward Torpedo Tube Mount(80 each, 160 salvo)
|
|--Defence Power Grid
| |
| |--Shield System(1200 init, 300/sec to stay up, 80 additional recharge on 1 side, max 1500/sec)
| |
| |--ECM/ECCM System(200/sec full power)
| |
| |--Sensor Array(50/sec nominal 200/sec full power)
| |
| |--Powered Armor(up to 400/sec)
|
|
| --Systems Power Grid
| |
| |--Atmosphere, Lighting, Heating(30/sec)
| |
| |--Artificial Gravity(50/sec)
| |
| |--Inertial Dampening(100/sec, can be boosted up to 200%)
|
|--Port Sublight Drive(Generate 100pwr/sec Normal 150pwr/sec Max, cruise .2c, max .5c, 50/sec each .1c)
|
|--Starboard Sublight Drive(Generate 100pwr/sec Normal 150pwr/sec Max, cruise .2c, max .5c, 50/sec each .1c)
|
|--Port Hyperlight Drive(1200 to engage, Cruise 6.0, Max.cruise 7, Max 8.5 for 12 hrs, 100pwr/sec per 1)
|
|--Starboard Hyperlight Drive(1200 to engage,Cruise 6.0, Max.cruise 7, Max 8.5 for 12 hrs, 100pwr/sec per 1)
|
|--RCS System(50/sec on maneuver)
Standard Usable Power:1600/sec
Max Power Generation Rate:2300/sec
Max Power Output Rate(excl. Main Capacitor Energizer):2800/sec
Alpha Strike, Fore, Standard pwr: 1120 pwr
Alpha Strike, Broadside, Standard pwr: 1340 pwr
Alpha Strike, Aft, Standard pwr: 480 pwr
Alpha Strike, All weapon, Standard pwr:1880 pwr
Alpha Strike, All weapon, Full pwr:2740 pwr
Normal Power Consumption, Status Green, Static:230/sec
Normal Power Consumption, Status Green, SL Cruise: 430/sec
Normal Power Consumption, Status Green, HL Cruise: 1430/sec
Normal Power Consumption, Status Red, SL Cruise: 1480/sec
Normal Power Consumption, Status Red, HL Cruise: 2480/sec
Normal Power Consumption, Status Green, SL Max: 730/sec
Normal Power Consumption, Status Green, HL Max Cruise: 1630/sec
Normal Power Consumption, Status Green, HL Max 12hrs: 1930/sec
Descriptive Map:
All decks are connected with turbolift on aft and fore section, with access tunnels and gangways dotting around, described from aft to fore,(otb) for Open to below.
Escape pod can be found throughout the ship,
[INT]=Intruder
[LCK]=Lockdown
Deck 1(subdeck 1/5 length on aft): Captain's ready room, Conference room, Bridge
[INT][LCK]Deck 2(subdeck 1/3 length on aft): Officer's quarter(You will live there), Astrometic, Officer's lounge.
Deck 3: Crew quarter, 4 Class 6 Mounts, Science lab, Medibay, Crew quarter, Forward Class 8 mount.
Deck 4: Science lab, Matter storage, Crew quarter, Crew Lounge, Mess Hall, Teleporter room
[INT][LCK], Forward Class 8 support mechanism.
Deck 5: Upper Sub-light Engine room(otb)
[LCK], Crew quarter, Holodeck, Upper Engineering(otb)
[LCK], Security, Crew quarters, Forward torpedo mount support mechanism.
Deck 6: Middle Sub-light Engine room(otb)
[LCK],Upper Engineering(otb)
[LCK],12 Class 5 mount and support, Torpedo Magazine(otb), Torpedo Tube.
Deck 7: Lower Sub-light Engine room
[INT][LCK], Upper Engineering(otb)
[LCK], Engineering misc machinery,Torpedo Magazine,Forward torpedo mount support mechanism.
Deck 8: Sub-light Engine Support machinery, Main Engineering(otb)
[INT][LCK], Engineering misc machinery, Gym and Botanic garden.
Deck 9: Misc machinery and storage,Hyper-light Engine Pylon, Lower Engineering(otb)
[LCK],Misc machinery and storage.
Deck 10: Misc machinery and storage,Lower Engineering(otb)
[LCK],Main Cargo bay(otb).
Deck 11: Misc machinery and storage,Lower Engineering
[LCK], Ventral Class 8 support mechanism,Main Cargo bay.
Deck 12(subdeck 1/2 length on aft): Main Shuttle Bay
[INT][LCK], Antimatter Storage,Ventral Class 8 mount.
Damages and Malfunctions(Known):
Stress Damage/Microfracture, Hull, Deck 5-7 mid
Stress Damage/Microfracture, Hull, Port HL Engine Pylon
Stress Damage/Microfracture, Hull, Starboard HL Engine Pylon
Chief Engineer Nirur Torir reporting at 2421.6.30 1900hrs:
All systems is ready for launch without major malfunction at any time.
Functionality report:
Power system 93%
HL Propulsion 89%
SL Propulsion 94%
Life support and crew facility 87%
Science system 86%
Medical system 84%
Hull intergrity 88%
Defense systems 92%
Weapon systems 89%
Reduction in functionality mainly caused by equipment aging, thus unrepairable.
The ship itself in combat efficiency is comparable to a newer medium destroyer, with strength in Armor, Shield and Point-defense effectiveness, and weakness in Maneuverabilty and Speed when compared to one of such ship. However this ship cannot hope to handle a newer light cruiser on itself, at least not in its current state of maintainance, the last crew should be reassigned to ground duty for their disregard on maintainance and bad attitute toward the next crew.
P.S. The Food Synthesizer in Officer's lounge is now repaired, turned out to be a prank.
The largest crew quarter on deck 3 has been installed with a biobed for His Royalty. His daughter and entourages are also living in adjacent quarters.
Shuttle Bay: 2 Confederated Small Craft S-MK12-C3 "Bumblebee" Medium Range HL Shuttle.(CNS-15322/1 Wispy and CNS-15322/2 Swift)(Cruise Speed: Factor 6, Range: 2 weeks, Capacity: 4 persons and 2 ton, 2 cubic meter cargo.), Wispy is now away on mission.