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Author Topic: Dramatic Space Adventure RTD! (Turn 20, Moved to The Agora)  (Read 41177 times)

Nimitz

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Re: Dramatic Space Adventure RTD! (Turn 14, Waiting for Nimitz)
« Reply #300 on: June 02, 2010, 11:04:24 pm »

I will offer to travel with Flintus to see what's moving out there. Hopefully, it's nothing hostile.

I do have a weapon, right?
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NoctisVampire

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Re: Dramatic Space Adventure RTD! (Turn 14, Treachery confirmed)
« Reply #301 on: June 03, 2010, 12:00:36 am »

I will offer to travel with Flintus to see what's moving out there. Hopefully, it's nothing hostile.

I do have a weapon, right?
You can always check your character sheet for that :)
Turn expected in 4 hours!
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NoctisVampire

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Re: Dramatic Space Adventure RTD! (Turn 14, Treachery confirmed)
« Reply #302 on: June 03, 2010, 02:57:03 am »

Turn 15
-----------


On the frigid surface of Sigma 756...
  2421.11.25 1330 hours



In the orbit, and across the wide plain of Ellon III...
  2421.11.25 1304 hours




-----------


Spoiler: Informations (click to show/hide)

Spoiler: Sector Map (click to show/hide)

EDIT1: Fixed a bit of typos
« Last Edit: June 03, 2010, 10:53:55 pm by NoctisVampire »
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NoctisVampire

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Re: Dramatic Space Adventure RTD! (Turn 14, Treachery confirmed)
« Reply #303 on: June 03, 2010, 02:57:34 am »

Character sheet:

Command:Batista
Spoiler: Batista (click to show/hide)

Medical:Faden
Spoiler: Faden (click to show/hide)

Operations/Engineering:Nirur Torir
Spoiler: Nirur Torir (click to show/hide)

Science:Sxtan(smjjames)
Spoiler: Sxtan (click to show/hide)

Operations/Security, First Officer:Flintus(Flintus10)
Spoiler: Flintus (click to show/hide)

Operations/Navigation:Nimitz
Spoiler: Nimitz (click to show/hide)

Operations/Tactical:Para(Paranatural)
Spoiler: Para (click to show/hide)
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NoctisVampire

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Re: Dramatic Space Adventure RTD! (Turn 14, Treachery confirmed)
« Reply #304 on: June 03, 2010, 02:58:11 am »

Spoiler: CNS-15322 Swiftwing (click to show/hide)

Spoiler: CNS-15322/1 Wispy (click to show/hide)

Spoiler: Misc Facts (click to show/hide)
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NoctisVampire

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Re: Dramatic Space Adventure RTD! (Turn 14, Treachery confirmed)
« Reply #305 on: June 03, 2010, 02:58:55 am »

NPC Sheet:



Spoiler: Crown Princess, Cila (click to show/hide)


Spoiler: Royal Cook, Mossay (click to show/hide)



Spoiler: Sxtan's Security Crew (click to show/hide)

Spoiler: Deer-like Creature (click to show/hide)

Look out for errors and omissions(More likely this turn)!
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Nirur Torir

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Re: Dramatic Space Adventure RTD! (Turn 15, There we go.)
« Reply #306 on: June 03, 2010, 06:16:58 am »

Nirur presses a few buttons on the console, finding two dots near the security storage bay. He switches his communicator to private communications. "Shelly, Chris: Each of you grab 1 kilogram each of plastic explosives and proximity mines, followed by a DMK5 mini-pistol. Then meet me in the teleporter room ASAP." He fiddles with the command console for a few more seconds, setting the teleport destination as close to Sxtan as possible before standing and walking swiftly to the door. "Para, I suggest using the modified sensor pulse. Captain, I'll beam down with them." He checks for his gun as he is leaving the bridge, nodding in satisfaction.

After beaming down, we'll work as a team to get the metal door out of its frame with our welding torches. If, for whatever reason, they do not have their torches, we'll just blow it off its hinges with small amounts of explosives.

My team is to avoid confrontation if possible.
« Last Edit: June 03, 2010, 06:42:13 am by Nirur Torir »
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smjjames

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Re: Dramatic Space Adventure RTD! (Turn 15, There we go.)
« Reply #307 on: June 03, 2010, 09:53:45 am »

Nice pictures there Noctis.

Stay out of the way while Nirur's team blasts open the trapdoor.
After that: Johnson, Eskai head down first, see whats inside, then me, Lonth, and Wayne will follow. If it's a chamber, prepare for a fight or capturing them. If its a tunnel, be careful going down it.

If someone has a better idea tactically, i'm open to ideas.
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Faden

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Re: Dramatic Space Adventure RTD! (Turn 15, There we go.)
« Reply #308 on: June 03, 2010, 04:45:16 pm »

Does that 8/12 mean 8 hours she's been without the Holulin or 8 hours until she needs the Holulin?

In any case, Cila and I tell the guys about the storms and then head back to the Wispy to analyze these plants and make sure they're not poisonous. We should pick up some sticks for firewood on the way. When I get there, I'll make the medical treatment to quickly grow out my wing feathers. I don't have to worry about giving Cila her Holulin, since she learned how to do it herself, but we could really use my ability to scout on this planet.
« Last Edit: June 03, 2010, 09:18:51 pm by Faden »
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Batista

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Re: Dramatic Space Adventure RTD! (Turn 15, There we go.)
« Reply #309 on: June 03, 2010, 05:36:34 pm »

[Thinking] "Crap, capturing them seemed to easy to be true! I want to get down there so badly and teach those bastards a lesson, but I can't jeopardize myself and the mission like that. And I should remain on the ship anyway, they probably haven't found the bug yet."

We shouldn't use the sensor pulse, I don't want to draw any Tyrillian attention to us right now.

"Hey Nirur, am I going to be able to reach you throught the comms if you go underground?"
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NoctisVampire

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Re: Dramatic Space Adventure RTD! (Turn 15, There we go.)
« Reply #310 on: June 03, 2010, 05:48:03 pm »

Does that 8/12 mean 8 hours she's been without the Holulin or 8 hours until she needs the Holulin?

8 hour maximum until she needs the Holulin.

"Hey Nirur, am I going to be able to reach you throught the comms if you go underground?"

That would need to be rolled if the away team went too deep, or something else...;)
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Nirur Torir

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Re: Dramatic Space Adventure RTD! (Turn 15, There we go.)
« Reply #311 on: June 03, 2010, 05:58:18 pm »

"Not the comms, no ... However, I think I can rig something up."

On the way to the teleporter room, I'll send for another engineer to bring a few packs of short-ranged relay comms, and meet us planetside. Said engineer will stay at the house, transferring the signal to the Swiftwing, while I'll plant one every x distance. Unless something strange happens, like somebody going through the tunnel picking them up or a large EMP, they should work.
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NoctisVampire

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Re: Dramatic Space Adventure RTD! (Turn 15, There we go.)
« Reply #312 on: June 03, 2010, 06:42:25 pm »

Still need Paranatural, Flintus10 and Nimitz's action...
Maybe I can work out another turn today :)

EDIT1: On hold till at least one of Flintus and Nimitz post their actions...their decision on this turn will be very important.
« Last Edit: June 03, 2010, 09:28:03 pm by NoctisVampire »
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Paranatural

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I say to Batista, "I respectfully disagree, Sir. We already have their attention. They know we had the King on board, they have been following us for quite some time. There's no way they don't have lots of attention on us right now. However, you are the captain."

I'll keep up with the sensor scans, watching for any signs of teleporting or any other suspicious activity.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Nimitz

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Re: Dramatic Space Adventure RTD! (Turn 15, Need Flintus10, Nimitz.)
« Reply #314 on: June 03, 2010, 11:26:12 pm »

I smirk at Flintus. "You wanna do the honors, or should I?" Regardless of whether I get to shoot or not, I will turn and listen to Faden. I will agree and start heading back looking for firewood along the way as well.
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