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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36644 times)

Nirur Torir

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #345 on: September 01, 2010, 08:34:11 pm »

Eat more delicious quiche. Acrobatically.
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Toaster

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #346 on: September 01, 2010, 08:34:33 pm »

Go fox crazy on the nearest keese.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

dragnar

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #347 on: September 02, 2010, 05:00:06 pm »

Use lock-on abilities to dash between any remaining keese, attacking them.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

maxicaxi

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #348 on: September 03, 2010, 07:05:04 am »

GET UP ANY WAY POSSIBLE
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #349 on: September 08, 2010, 01:04:49 pm »

(Sorry... been out of town at a wedding)

*Fly up the stairwell and attack any keese the others can't reach.*
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I like dogs... with a little bit of garlic and salt...

Terrahex

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #350 on: September 11, 2010, 06:34:17 pm »

Okay guys, I am seriously sorry for the extremely long wait, but I'm going to start working on the turn now
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Terrahex

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #351 on: November 12, 2010, 12:46:41 am »

Turn 29: It’s Alive!!! For now
showoff my way down the hall.

1) feeling the need to be awesome, you decide to show off while walking down the hall. It works for an all of two seconds before you fun into a wall. Nice going. Turns out that you’re just in a circular room, not a hallway. You do see an open door though. You head outside and see that you are on top of a large parapit. It’s so tall that when you look over the edge you can’t see the ground. Of course it doesn’t help that everything is bathed in this weird light. Come to think of it, everything inside is just the same too. As you look around, you see floating black squares and rain, lots of rain. The wall leads to a tall tower. Several Twilight kargorocs are resting on the wall. They haven’t noticed you yet.

If there are any more baddies, do something to make em attack me and cast my spell, otherwise try to spot anything out of the ordinary

1) you are surrounded by the keese and you decide to cast you’re spell... oh no!! For some reason you can’t cast spells in animal form. 5) but you dodge every keese’s attack perfectly.

Eat more delicious quiche. Acrobatically.

1) you suddenly get a stomach ache from the keese. It seems as if eating that one with the foam on its mouth was a bad idea... 4) You’re not really injured, but you are incapacitated for this round. As the pain passes you feel as if you could eat a hundred more bats!!!

Go fox crazy on the nearest keese.

4+1=5) Using your awesome fox-ness, you charge at a keese and 6) swipe it out of the air with your claws and slam it onto the ground. It dies. Yay!

+5 melee fighter
+ Awesomeness


Use lock-on abilities to dash between any remaining keese, attacking them.

3) you try to activate your lock-on targeting system, but you seem to have forgotten how to do exactly. Instead, you just use your regular attacks. 6) you hit a couple of keese out of the air.

+5 melee fighting

GET UP ANY WAY POSSIBLE

6) You stare at the stairs menacingly. You must get up so you enact your secret powers: Cheat codes!!! You are suddenly at the top of the stairs.

(Sorry... been out of town at a wedding)

*Fly up the stairwell and attack any keese the others can't reach.*

4) after grabbing your fairy (whose name I have forgotten) you fly up to top again. Seeing the keese all attacking wolfchild. Though your comrades seem to have taken care of most of the bats, there are still three left. 1) all this flying has made you tired though, you have to rest for a bit. (SO CLOSE!!!)

Environment: everyone is up the stairs. There is 3 keese attacking wolfchild, though you guys could probably ignore them. Outside is a wall that you can walk on top that leads to a tower. Two kargorocs are in the way, though spread out. You could probably take each down separately.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 28: Back in the Drink
« Reply #352 on: November 12, 2010, 12:47:28 am »

Nirur Torir, Hero in Green, Sacred Wolf of Legend
Status=5/5 hearts, +1 to any one roll of choosing, Animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red, Sacred Falcon of Legend
Status=4.5/5 hearts, Sight of Light, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue, Sacred Fox of Legend
Status=4/5 hearts, animal form, +1 to doing Fox stuff, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black, Sacred Fox of Legend
Status= 4/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Windfury the Horse (click to show/hide)

Maxicaxi, Hero in Purple, Sacred Wolf of Legend
Status=5/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dragnar, Hero in Yellow, Sacred Jaguar of Legend
Status=4/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Wolfchild, Hero in Lime, Sacred Wolf of Legend
Status=5/5 hearts, 15/15 magic, Wolf form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Midna, Cursed Imp of Twilight
Spoiler: skills (click to show/hide)

Sorry for the wait guys, my life hit a speed bump and this just wasn't in my agenda.
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maxicaxi

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Re: Legend of Zelda, the RTD Turn 28: ALIVE!!!
« Reply #353 on: November 12, 2010, 04:55:48 am »

Charge one of the kargorocs
« Last Edit: November 12, 2010, 12:13:52 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

dragnar

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Re: Legend of Zelda, the RTD Turn 28: ALIVE!!!
« Reply #354 on: November 12, 2010, 09:38:10 am »

Go outside and charge PAST the two kargorocs.
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dwarfguy2

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Re: Legend of Zelda, the RTD Turn 28: ALIVE!!!
« Reply #355 on: November 12, 2010, 11:09:34 am »

Follow the squares.
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 28: ALIVE!!!
« Reply #356 on: November 12, 2010, 11:36:06 am »

I attack the second kargoroc.
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Toaster

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Re: Legend of Zelda, the RTD Turn 28: ALIVE!!!
« Reply #357 on: November 12, 2010, 12:36:11 pm »

Attack the closest kargoroc.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 28: ALIVE!!!
« Reply #358 on: November 16, 2010, 07:00:43 pm »

*Picks off the Keese while the others are busy with the Kargorocs*

(I'm a firm believer in doing this thoroughly and in leaving no enemies behind when possible.)
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I like dogs... with a little bit of garlic and salt...

HighEndNoob

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Re: Legend of Zelda, the RTD Turn 28: ALIVE!!!
« Reply #359 on: November 16, 2010, 10:42:51 pm »

Waiting list please.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
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