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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36675 times)

dragnar

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Re: Legend of Zelda, the RTD Turn 25: Drowning in the Sewers
« Reply #315 on: August 04, 2010, 02:53:10 pm »

I follow the group, keeping on the lookout for more rupees.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

wolfchild

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Re: Legend of Zelda, the RTD Turn 25: Drowning in the Sewers
« Reply #316 on: August 04, 2010, 04:16:44 pm »

Quickly follow the others

I was sure i'd posted a turn, nevermind
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 25: Drowning in the Sewers
« Reply #317 on: August 05, 2010, 11:55:53 am »

*Continue scouting ahead and attack any visible enemies* (Unless they look freakishly strong and then go back and warn the group)

(As far as how you're doing... I think you're doing an awesome job! Way to keep things centered in the world you've adopted. (Ie. not allowing universe bending actions))
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I like dogs... with a little bit of garlic and salt...

maxicaxi

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Re: Legend of Zelda, the RTD Turn 25: Drowning in the Sewers
« Reply #318 on: August 05, 2010, 11:59:28 am »

Get out of the water and follow the group at same time as i Wallrun
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Nirur Torir

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Re: Legend of Zelda, the RTD Turn 25: Drowning in the Sewers
« Reply #319 on: August 05, 2010, 12:41:56 pm »

I continue with the group, practicing throat-ripping jump attacks as I go.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 25: Drowning in the Sewers
« Reply #320 on: August 07, 2010, 11:06:16 pm »

Turn 26: Group Antics

Get out of the water and follow the group.

Good so far.

2) You fight to get to the surface but your strength fails you. 6) Midna quickly grabs you and pulls you out of the water before you drown. “Do I have to do everything down here. How did you even survive this long?” You cough then continue with the rest of the group.

+1 swimming

pretty good.
growl angrily at midna before continuing behind the meatshields everyone else

5) you growl at Midna and continue moving.

I follow the group, keeping on the lookout for more rupees.

1) you jump into the water and start swimming for them when you suddenly start drowning as well. “Oh no you don’t.” Midna says angrily. She quickly saves you and throws you against a wall. “Oops.” She says. 3) You aren’t hurt much and follow everyone else.

4/5 hearts
+1 swimming


Quickly follow the others

I was sure i'd posted a turn, nevermind

1) You are about to follow everyone else when you spot an odd looking rock. You gaze at it for a couple moments until you realize that you’ve been left behind. 2) you see them far far far down the sewers.

*Continue scouting ahead and attack any visible enemies* (Unless they look freakishly strong and then go back and warn the group)

(As far as how you're doing... I think you're doing an awesome job! Way to keep things centered in the world you've adopted. (Ie. not allowing universe bending actions))

2) tired from all the flying, you decide to stop your “useless” scouting and land on one of the fox’s backs.

Get out of the water and follow the group at same time as i Wallrun


6) already out of the water, you decide to practice running on the walls again. You try it over and over but always fall off after a moment or two. Frustrated, you try one more time, this time jumping off of the wall when you fell yourself slipping. Surprisingly, you jump all the way across the passageway and continue running on that wall. Tired, you give up on wall running for the moment, feeling like you just won the Nobel peace prize.

+6 wall running Amateur wall runner gained!!!

I continue with the group, practicing throat-ripping jump attacks as I go.

4) feeling like your regular melee combat isn’t enough, you begin practicing a jump attack. Unlike your jump attack as a swordsman, this involves jumping at a foe to bite them. If you happen to miss while doing this however, the recoil could be disastrous. This is the reason for your practicings. You feel like you could get much better with your attack though once you are finished practicing however.

+4 Melee combat

Group progress: 4) everyone (except Wolfchild) comes to a giant circular room with a high ceiling and a crumbling stairway that winds all the way around to the top. Pieces are missing here and there. It seems like testing fate, but there’s no way up than other that.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #321 on: August 07, 2010, 11:06:49 pm »

Nirur Torir, Hero in Green, Sacred Wolf of Legend
Status=5/5 hearts, +1 to any one roll of choosing, Animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red, Sacred Falcon of Legend
Status=4.5/5 hearts, Sight of Light, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue, Sacred Fox of Legend
Status=4/5 hearts, animal form, +1 to doing Fox stuff, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black, Sacred Fox of Legend
Status= 5/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Windfury the Horse (click to show/hide)

Maxicaxi, Hero in Purple, Sacred Wolf of Legend
Status=5/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dragnar, Hero in Yellow, Sacred Jaguar of Legend
Status=4/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Wolfchild, Hero in Lime, Sacred Wolf of Legend
Status=5/5 hearts, 15/15 magic, Wolf form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Midna, Cursed Imp of Twilight
Spoiler: skills (click to show/hide)
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Toaster

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #322 on: August 07, 2010, 11:34:25 pm »

Run up the stairs first, before anyone else damages it more.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

dragnar

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #323 on: August 07, 2010, 11:38:29 pm »

Get a running start and jump up the staircase.

Run up the stairs first, before anyone else damages it more.
Damaging it won't be a problem, the "puzzle" part of this is that you can't actually jump until Minda tells you to in the game... apparently Link has an IQ of 2 or something.(though once you are told to jump he can leap several stories straight up from a running start)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

dwarfguy2

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #324 on: August 08, 2010, 07:28:51 am »

growl the equivalent of "right then." and hitch a ride on the falcon.
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #325 on: August 08, 2010, 05:22:22 pm »

I run up there stairs, jumping across gaps as needed.
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Evergod41

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #326 on: August 08, 2010, 06:17:47 pm »

I would like to be put on the waiting list.

Macho brace
Hawkeye
Mirrorshield (if that +1 point every 20 turns is real...)
(if not, then more rupees)

Preferred Colour, Orange
Preferred Spirit Beast, Bear

maxicaxi

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #327 on: August 09, 2010, 12:37:20 am »

I run up there stairs, wallrunning across gaps as needed.
« Last Edit: August 09, 2010, 12:44:20 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

wolfchild

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #328 on: August 09, 2010, 12:38:38 am »

Catch up to the others
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 26: Group Antics
« Reply #329 on: August 09, 2010, 11:18:36 am »

*I'll cooperate with Dwarfguy since I'm riding on his back at the moment anyways and see if I can lift him up to the top now that I've rested a bit.*
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I like dogs... with a little bit of garlic and salt...
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