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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36718 times)

maxicaxi

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #285 on: July 27, 2010, 01:28:22 am »

run across
Spoiler (click to show/hide)
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

wolfchild

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #286 on: July 27, 2010, 04:34:04 am »

Go (i believe it is left) and pull the chain that releases the water, I am not quite ready to try to meditate and ignore pain
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

dwarfguy2

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #287 on: July 27, 2010, 07:05:42 am »

i cannot see that picture. however, i assume there are spikes, so i look for a weak spot in the floor and dig under.
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Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

dragnar

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #288 on: July 27, 2010, 09:25:40 am »

yeah I know, and when Midna uses dark power, she doesn't really do anything. It's Link that kills the shadow beings. anyway, the spikes extend a long way, longer than you can jump... :(
Fine... I run down the left path.
And yeah, I'd forgotten about that... Minda does nothing but mark the enemies.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #289 on: July 27, 2010, 11:32:25 am »

(Since birds don't swim...)

*Flies across to the sphere and tries to interact with the soldier, before flying on past the spikes to explore.*

(I'll keep an eye out for enemies or chests or ways out. Oh, and the picture link isn't working, at least for me.)
« Last Edit: July 27, 2010, 11:35:34 am by Paulus Fahlstrom »
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dragnar

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #290 on: July 27, 2010, 11:37:20 am »

(Since birds don't swim...)

*Flies across to the sphere and tries to interact with the soldier, before flying on past the spikes to explore.*

(I'll keep an eye out for enemies or chests or ways out. Oh, and the picture link isn't working, at least for me.)
Yeah, I'm not seeing the pic either. Also, you can't really interact with the spirit, they can't perceive us. They usually say something useful to the empty air around them right when you approach though...
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Toaster

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #291 on: July 27, 2010, 12:36:31 pm »

Pull the other chain, then.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #292 on: July 27, 2010, 02:23:22 pm »

(Psst, I use the GC version.)

I go down the right path instead of the left path. I try again to howl the Song of Healing as I go.

I don't remember the dungeon maps, and don't want to look them up. I assume that things will be different from the game anyway.
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dragnar

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #293 on: July 27, 2010, 02:34:55 pm »

(Psst, I use the GC version.)
It's the same apart from the controls.

I don't remember the dungeon maps, and don't want to look them up. I assume that things will be different from the game anyway.
Well, it's all the same so far... which is the one problem I have with these last few turns, this section of the game was a strictly linear tutorial, so it doesn't translate very well to an RTD. Still, it's a short section, and we should be out soon.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #294 on: July 27, 2010, 02:44:47 pm »

(Psst, I use the GC version.)
It's the same apart from the controls.
It's also flipped. I don't really know what impact this has on my turn.
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dragnar

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #295 on: July 27, 2010, 02:46:35 pm »

What? They reversed EVERYTHING in the GC version? I know they made link right handed in the Wii version(I still don't see why they did that...) but I thought that was the only difference.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Terrahex

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #296 on: July 27, 2010, 02:52:19 pm »

yeah I know, and when Midna uses dark power, she doesn't really do anything. It's Link that kills the shadow beings. anyway, the spikes extend a long way, longer than you can jump... :(
Fine... I run down the left path.
And yeah, I'd forgotten about that... Minda does nothing but mark the enemies.

I'm going to have her take on a bigger role though

Well, it's all the same so far... which is the one problem I have with these last few turns, this section of the game was a strictly linear tutorial, so it doesn't translate very well to an RTD. Still, it's a short section, and we should be out soon.
I'm going to make some key things the same. most of it will be game inspired, some not. I'm going to make you guys use some creative thinking skills.

Paulus is going to be tough to stump with his flying skills.
« Last Edit: July 27, 2010, 02:56:28 pm by Terrahex »
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #297 on: July 27, 2010, 02:56:19 pm »

What? They reversed EVERYTHING in the GC version? I know they made link right handed in the Wii version(I still don't see why they did that...) but I thought that was the only difference.
After double-checking it: Yes. The flipped Gamefaqs maps look very strange.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #298 on: July 27, 2010, 02:58:01 pm »

What? They reversed EVERYTHING in the GC version? I know they made link right handed in the Wii version(I still don't see why they did that...) but I thought that was the only difference.
After double-checking it: Yes. The flipped Gamefaqs maps look very strange.
It wan't matter in this game. I'll make it depending on roles. it's going to be you guys that influence the world more than anything else.
« Last Edit: August 02, 2010, 02:27:50 pm by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 23: Senses
« Reply #299 on: August 03, 2010, 12:13:28 am »

Come my friends, let us see what the Dice of Life have in store for you. Will you succeed in your endeavors? will Maxicaxi fall to his doom while trying to run on the wall? will you meet princess Zelda? Why am I introing this turn? Most of these questions will probably not be answer in this exciting turn of:

LEGEND OF ZELDA: THE RTD!!!



Turn 24: Spikes

yeah I know, and when Midna uses dark power, she doesn't really do anything. It's Link that kills the shadow beings. anyway, the spikes extend a long way, longer than you can jump... :(
Fine... I run down the left path.
And yeah, I'd forgotten about that... Minda does nothing but mark the enemies.

4) you run down the left path, not bothering to wait for any of your companions you come to a dead end. You look around and see a chain hanging from the ceiling with a hexagon shaped handle on the end. You discover that Wolfchild had the same thought about the left tunnel becuase he arrives shortly after you do. He jumps up at the chain and pulls it.

run across
Spoiler (click to show/hide)

4-3=1) you have absolutely no experience in this field of transportation but you decide to run across
Spoiler (click to show/hide)
anyway. What could happen. You jump down into the lower part of the sewers where there is an almost-dry river of... ewe... you try not to pay attention to that. You turn your attention back to what’s important: copy the Prince of Persia as closely as possible. You run at the spikes as fast as you can, jump and begin running on the wall!! ... for a second or two, you actually do it before falling... 2) you land hard on the spikes, recieving a lot of damage, you quickly jump up, fighting the pain, and make it back out of the spikes without getting very further damaged. You jump up onto the higher walkway of the sewers and rest.

+4 wall running
1.5/5 hearts


Go (i believe it is left) and pull the chain that releases the water, I am not quite ready to try to meditate and ignore pain

6) seeing Dragnar going left, you decide to join him, leaving Midna to make sure that Maxicaxi doesn’t kill himself. When he comes to a dead end, he points out the chain hanging from the ceiling and asks you to pull it. you decide to humor him, jumping up and catching the steal in your muzzle. You pull it down and a vent that was close by opens up, making a passageway. looks like you pulled the wrong chain.

+2 agility

i cannot see that picture. however, i assume there are spikes, so i look for a weak spot in the floor and dig under.

3) useing your senses, you “see” a whole bunch of spots where things are buried underground, but no place where the ground is weak enough to dig under the long expance of spikes and up to the raised platform beyond them.

(Since birds don't swim...)

*Flies across to the sphere and tries to interact with the soldier, before flying on past the spikes to explore.*

(I'll keep an eye out for enemies or chests or ways out. Oh, and the picture link isn't working, at least for me.)

4) you fly to the spirit and try to talk to it, but Midna, who apparently decided to stay with the self-pain-inflicting Maxicaxi speaks up.

“you can see the spirit, but the spirit can’t see you.”

Bummed, you fly across the spikes and decide to scout ahead. You see a chest just beyond the spikes and fly to it, getting there just in time for this turn to end.

Pull the other chain, then.

4) Seeing that Dragnar and Wolfchild went down the left tunnel, you take the right one. You come to a dead end as well, but here there is a surge barriar that is in the lower position. A chain is hanging from the ceiling and you pull it down with your weight. The surge barrier is raised and water suddenly floods the whole area, burying the spikes under the liquid and making it safe to cross.

+2 agility

(Psst, I use the GC version.)

I go down the right path instead of the left path. I try again to howl the Song of Healing as I go.

I don't remember the dungeon maps, and don't want to look them up. I assume that things will be different from the game anyway.

4) you start down the right path when the tunnel suddenly floods with water. Deciding that going further is pointless, you turn around and head back to the cross section. you howl as you go, finally howling the song right and healing yourself. (P.S. you still have that +1 to any one roll of choosing)

New spell: Song of Healing (Howling)
+3 howling Amateur Moon Singer Gained!!


Environment: the sewers are now flooded, making the spikes passable.
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