Come my friends, let us see what the Dice of Life have in store for you. Will you succeed in your endeavors? will Maxicaxi fall to his doom while trying to run on the wall? will you meet princess Zelda? Why am I introing this turn? Most of these questions will probably not be answer in this exciting turn of:
LEGEND OF ZELDA: THE RTD!!! Turn 24: Spikes
yeah I know, and when Midna uses dark power, she doesn't really do anything. It's Link that kills the shadow beings. anyway, the spikes extend a long way, longer than you can jump...
Fine... I run down the left path.
And yeah, I'd forgotten about that... Minda does nothing but mark the enemies.
4) you run down the left path, not bothering to wait for any of your companions you come to a dead end. You look around and see a chain hanging from the ceiling with a hexagon shaped handle on the end. You discover that Wolfchild had the same thought about the left tunnel becuase he arrives shortly after you do. He jumps up at the chain and pulls it.
run across
4-3=1) you have absolutely no experience in this field of transportation but you decide to run across
anyway. What could happen. You jump down into the lower part of the sewers where there is an almost-dry river of... ewe... you try not to pay attention to that. You turn your attention back to what’s important: copy the Prince of Persia as closely as possible. You run at the spikes as fast as you can, jump and begin running on the wall!! ... for a second or two, you actually do it before falling... 2) you land hard on the spikes, recieving a lot of damage, you quickly jump up, fighting the pain, and make it back out of the spikes without getting very further damaged. You jump up onto the higher walkway of the sewers and rest.
+4 wall running
1.5/5 heartsGo (i believe it is left) and pull the chain that releases the water, I am not quite ready to try to meditate and ignore pain
6) seeing Dragnar going left, you decide to join him, leaving Midna to make sure that Maxicaxi doesn’t kill himself. When he comes to a dead end, he points out the chain hanging from the ceiling and asks you to pull it. you decide to humor him, jumping up and catching the steal in your muzzle. You pull it down and a vent that was close by opens up, making a passageway. looks like you pulled the wrong chain.
+2 agilityi cannot see that picture. however, i assume there are spikes, so i look for a weak spot in the floor and dig under.
3) useing your senses, you “see” a whole bunch of spots where things are buried underground, but no place where the ground is weak enough to dig under the long expance of spikes and up to the raised platform beyond them.
(Since birds don't swim...)
*Flies across to the sphere and tries to interact with the soldier, before flying on past the spikes to explore.*
(I'll keep an eye out for enemies or chests or ways out. Oh, and the picture link isn't working, at least for me.)
4) you fly to the spirit and try to talk to it, but Midna, who apparently decided to stay with the self-pain-inflicting Maxicaxi speaks up.
“you can see the spirit, but the spirit can’t see you.”
Bummed, you fly across the spikes and decide to scout ahead. You see a chest just beyond the spikes and fly to it, getting there just in time for this turn to end.
Pull the other chain, then.
4) Seeing that Dragnar and Wolfchild went down the left tunnel, you take the right one. You come to a dead end as well, but here there is a surge barriar that is in the lower position. A chain is hanging from the ceiling and you pull it down with your weight. The surge barrier is raised and water suddenly floods the whole area, burying the spikes under the liquid and making it safe to cross.
+2 agility (Psst, I use the GC version.)
I go down the right path instead of the left path. I try again to howl the Song of Healing as I go.
I don't remember the dungeon maps, and don't want to look them up. I assume that things will be different from the game anyway.
4) you start down the right path when the tunnel suddenly floods with water. Deciding that going further is pointless, you turn around and head back to the cross section. you howl as you go, finally howling the song right and healing yourself. (P.S. you still have that +1 to any one roll of choosing)
New spell: Song of Healing (Howling)
+3 howling Amateur Moon Singer Gained!!Environment: the sewers are now flooded, making the spikes passable.