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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36732 times)

wolfchild

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #270 on: July 17, 2010, 08:57:37 pm »

Keep the group together and be ready to protect them
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #271 on: July 17, 2010, 09:00:05 pm »

fine then. proceed down the hall, if the imp tries anything, scratch her face off.
She is wearing a powerful artifact helmet. Good luck.

I try practicing some swift combat moves.
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dragnar

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #272 on: July 17, 2010, 09:01:20 pm »

if the imp tries anything, scratch her face off.
That might be a bit tough, what with the mask of solid magic covering half her head.
Sorta ninja'd on that one...

I keep ahead of the group, looking out for anything that might be useful.

Random: If Minda can take things apart and teleport them elsewhere why does Link have to fight so many monsters? Even if she can't effect living things that don't want to be teleported she could just warp walls out of Links way and them walk straight up to the boss. /random
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Terrahex

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #273 on: July 18, 2010, 09:12:07 am »

fine then. proceed down the hall, if the imp tries anything, scratch her face off.
She is wearing a powerful artifact helmet. Good luck.

I try practicing some swift combat moves.

not to mention she's been practicing magic all her life and she's desperate to save her kingdom. she isn't going to let something as insignificant as you get in her way.

if the imp tries anything, scratch her face off.
That might be a bit tough, what with the mask of solid magic covering half her head.
Sorta ninja'd on that one...

I keep ahead of the group, looking out for anything that might be useful.

Random: If Minda can take things apart and teleport them elsewhere why does Link have to fight so many monsters? Even if she can't effect living things that don't want to be teleported she could just warp walls out of Links way and them walk straight up to the boss. /random

magic doesn't come cheap in video games. that's why.
« Last Edit: July 18, 2010, 09:14:04 am by Terrahex »
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Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #274 on: July 18, 2010, 12:50:56 pm »

(Since flying through this place must be faster then slogging through sewers...)

*Dive attacks the rats (filthy spies that they are) and bring them as dead presents for the wolves consumption.*
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maxicaxi

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #275 on: July 19, 2010, 03:26:47 am »

find hearts in pots!
« Last Edit: July 20, 2010, 01:23:55 pm by maxicaxi »
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #276 on: July 19, 2010, 05:32:58 am »

(Since flying through this place must be faster then slogging through sewers...)

*Dive attacks the rats (filthy spies that they are) and bring them as dead presents for the wolves consumption.*
I appreciate the gesture, but I'm not eating sewer rats.
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dwarfguy2

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #277 on: July 19, 2010, 05:34:09 am »

(Since flying through this place must be faster then slogging through sewers...)

*Dive attacks the rats (filthy spies that they are) and bring them as dead presents for the wolves consumption.*
I appreciate the gesture, but I'm not eating sewer rats.
i am! they taste great roasted over a nice warm open fire on a spi-

wait. wolf form. *facepalm*
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Terrahex

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #278 on: July 20, 2010, 12:30:49 pm »

they're twilight rats, so they don't look right. tey look like moving blobs of darkness, slowly creeping in to devour triforce-bearing animals.
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Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #279 on: July 20, 2010, 07:08:37 pm »

(Doesn't change my action... kill 'em anyways. Though it does make me wonder what would happen if I did consume them, like they're hoping to do to me...)
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Terrahex

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #280 on: July 21, 2010, 11:53:38 pm »

(Doesn't change my action... kill 'em anyways. Though it does make me wonder what would happen if I did consume them, like they're hoping to do to me...)
I don't think it would be too eventful, but just to be safe, DON'T DO IT!!!
« Last Edit: July 23, 2010, 05:52:30 pm by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #281 on: July 26, 2010, 11:22:33 pm »

Turn 23: Senses

Hey guys, sorry for the long wait. I’ve taken up a few new projects including a Twilight Princess abridged Series on YouTube. If you guys want to see the horribly shoddy preview, I’ll give you the link. http://www.youtube.com/watch?v=xvwUD56ieKY

Keep the group together and be ready to protect them

3) The group doesn’t need protection. They do just fine.

(Since flying through this place must be faster then slogging through sewers...)

*Dive attacks the rats (filthy spies that they are) and bring them as dead presents for the wolves consumption.*

5) Noticing the Twilight rats, you decide to have some fun and dive bomb them, easily picking them off one by one. It’s as if they want to be killed. You fly acrobatically through the air, now being the absolute ruler of the sewers. For some reason, it isn’t a very regarded title.

+2 Melee Combat

fine then. proceed down the hall, if the imp tries anything, scratch her face off.

3) you proceed through the sewers, tripping over every crack and pebble on the way. 3) you survive.

Head down the hall, looking for hearts.

4) Deciding that you need more health, you look for hearts as you move with the group. You pick up a couple of hearts that fall out of Twilight rats that Paulus kills, but don’t find much else.

Status: 5/5 hearts

fine then. proceed down the hall, if the imp tries anything, scratch her face off.
She is wearing a powerful artifact helmet. Good luck.

I try practicing some swift combat moves.

5) with the quiet sewers devoid of any life, you feel it is safe to practice your moves. You find that being a wolf doesn’t matter in your combat. You still have the heart of a warrior and the instincts of a beast. You find you don’t need to practice anymore.

Skilled Melee Fighter Gained!!

if the imp tries anything, scratch her face off.
That might be a bit tough, what with the mask of solid magic covering half her head.
Sorta ninja'd on that one...

I keep ahead of the group, looking out for anything that might be useful.

Random: If Minda can take things apart and teleport them elsewhere why does Link have to fight so many monsters? Even if she can't effect living things that don't want to be teleported she could just warp walls out of Links way and them walk straight up to the boss. /random

2) it seems like there is nothing useful in the sewers. Why? I don’t know. It seems like the person who scatters treasure chests throughout Hyrule missed this place... very sloppy.

find hearts in pots!

5) Despite there being no pots in the sewer, you still find hearts in a different object... Skulls!!! You pick up dead, rotting skulls with your teeth, throw them against a wall, and presto! A heart appears!!!

status: 5/5 hearts

Group Progress: The group of animals come to a crossway. You can go left or right, but in front of you is a nasty bed of spikes. Across the bed of spikes is a ledge that leads to the rest of the sewers. There is a glowing sphere at the corner. Only paulus sees it as what it truly is unaided. Midna flies off Wolfchild’s back and to the sphere. “We are in the Twilight right now, and everyone who isn’t you seven turned into spirits like this. You can see them if you hone your animal senses using left and right on the control pad .” Everyone uses those buttons on the Wii Remote to see that the sphere is a soldier’s spirit (Paulus doesn’t need to hone senses becuase of sight of light). He doesn’t seem to notice any of you.

“What are those things?” He talks to himself, trembling. “If only the water level was higher, then I’d be able to swim right over those spikes and get out of here.”

Everyone: +3 speed
Everyone New Ability: Animal Senses


here is a picture of the sewers: I'm trying to point out that there is a dip inbetween two walkways where water runs. the spikes are lower than the platforms and impassible as is...
« Last Edit: July 27, 2010, 01:22:11 am by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #282 on: July 26, 2010, 11:28:21 pm »


Nirur Torir, Hero in Green, Sacred Wolf of Legend
Status=5/5 hearts, +1 to any one roll of choosing, Animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red, Sacred Falcon of Legend
Status=5/5 hearts, Sight of Light, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue, Sacred Fox of Legend
Status=5/5 hearts, animal form, +1 to doing Fox stuff, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black, Sacred Fox of Legend
Status= 5/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Windfury the Horse (click to show/hide)

Maxicaxi, Hero in Purple, Sacred Wolf of Legend
Status=5/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dragnar, Hero in Yellow, Sacred Jaguar of Legend
Status=5/5 hearts, animal form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Wolfchild, Hero in Lime, Sacred Wolf of Legend
Status=5/5 hearts, 15/15 magic, Wolf form, Midna's servant, Animal Senses
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Midna, Cursed Imp of Twilight
Spoiler: skills (click to show/hide)
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dragnar

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #283 on: July 26, 2010, 11:39:08 pm »

I do the impossible: jump over the spikes.
Seriously, so many puzzles in LoZ would be much easier if Link would just jump without a cliff to jump off of. He jumps really far, but never when if would be helpful. And wolf Link can jump several stories, but only if Minda shows him where to jump to... for some reason.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 22: Don't Test Midna
« Reply #284 on: July 27, 2010, 01:21:19 am »

I do the impossible: jump over the spikes.
Seriously, so many puzzles in LoZ would be much easier if Link would just jump without a cliff to jump off of. He jumps really far, but never when if would be helpful. And wolf Link can jump several stories, but only if Minda shows him where to jump to... for some reason.

yeah I know, and when Midna uses dark power, she doesn't really do anything. It's Link that kills the shadow beings. anyway, the spikes extend a long way, longer than you can jump... :(
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