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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36791 times)

Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #240 on: July 09, 2010, 06:07:59 pm »

(Very well... who says I can't take a hint.)

*Surface and chat with my fairy friend before mounting up and going to look for the others.*

(I'm curious to see what my fairy thinks of all this. (Assuming I find the wall))
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dragnar

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #241 on: July 09, 2010, 06:11:31 pm »

(Very well... who says I can't take a hint.)

*Surface and chat with my fairy friend before mounting up and going to look for the others.*

(I'm curious to see what my fairy thinks of all this. (Assuming I find the wall))
I will sum up the conversation for you: "Hey! Listen! Over here! Look! Hey! Listen!"

I try to slip out of the chains again. -6 or not, I can be even more stubborn than Minda!
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dwarfguy2

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #242 on: July 09, 2010, 06:16:38 pm »

gnaw at the chains.
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wolfchild

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #243 on: July 09, 2010, 06:34:58 pm »

Look for a safe route out, if i see any shadow beasts do not engadge unless they see me
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maxicaxi

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #244 on: July 09, 2010, 11:24:26 pm »

**** that i teleport out of the dungeon and only if that dosent work do i accept .(i become a wolf too)
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Toaster

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #245 on: July 10, 2010, 05:28:41 pm »

Uhh...

Attempt to familiarize myself with my new body.

How'd you get fox out of ball and chain?
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Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #246 on: July 10, 2010, 07:36:51 pm »

(The real question is how do you get a cobra IN a ball and chain?)
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Terrahex

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #247 on: July 11, 2010, 11:03:19 pm »

Turn 20: Cellmates

I howl the Song of Healing as an agreement to be Midna's servant.

1) You're vocals are still mediocre, unlike when you're a human of course. you feel like you're no where near your goal and Midna thinks that you sound worse than a dying cat...

+1 howling

(Very well... who says I can't take a hint.)

*Surface and chat with my fairy friend before mounting up and going to look for the others.*

(I'm curious to see what my fairy thinks of all this. (Assuming I find the wall))

6) after surfacing, your fairy tells you that she has sensed something weird. none of your allies from the caravan are in town anymore. taking this as a bad omen, you swim to shore, call your steed, and head into the forest. you don't go far when you come to a giant black wall. I don't think that was there before. you see Windfury, one of your ally's horses, and you assume that he must've found a way to penetrate the obstacle. you dismount and move to examine the wall. suddenly, a giant hand grabs you and pulls you in. before you lose conciousness, you turn into a red peregrin falcon with a triforce on your wing.

you wake up later in a dungeon with all your missing friends. your fairy pushes you, telling you to get up. her light seems weaker than before. an imp appears suddenly, cackling. "That makes seven." your fairy flies up to her and the two start fighting verbally about shadow and light. you quickly call her back, fearing that the fight might get physical. the imp laughs and explains to you what she did to the others.

+3 swimnming
+5 horse riding
Status: animal form.


(Very well... who says I can't take a hint.)

*Surface and chat with my fairy friend before mounting up and going to look for the others.*

(I'm curious to see what my fairy thinks of all this. (Assuming I find the wall))
I will sum up the conversation for you: "Hey! Listen! Over here! Look! Hey! Listen!"

I try to slip out of the chains again. -6 or not, I can be even more stubborn than Minda!

0) slipping out of the chains seems to be impossible. it looks like the only choice is to accept Midna's offer.

gnaw at the chains.

4) the chains taste very good actually. all they need is a little salt.

+3 melee combat

Look for a safe route out, if i see any shadow beasts do not engadge unless they see me

2) you decide to look for a way out of the cage. you don't spot any way out besides some sort of hole that someone filled in near the bars of the cage. sighing, you start digging so everyone else can get out as well.

+5 digging. amateur digger gained!!

**** that i teleport out of the dungeon and only if that dosent work do i accept .(i become a wolf too)

0) you can't teleport. you mentally slap your forehead, having only paws not hands, and accept midna's offer. you are now unchained. you help wolfchild dig.

+2 digging

Uhh...

Attempt to familiarize myself with my new body.

How'd you get fox out of ball and chain?

actually I got it more out of your clawshots. they're about getting places and foxes strike me as an animal that can get to places quickly

3) you look over your body, moving each part with a little hesitance. finally you get to your tail. this part captivates you. it is the most drastic change to your body and it takes some grunting and frustration for you to actually move it at will.

+1 to doing fox things

environment: the hole is dug into the hallway outside of the jailcell. Wolfchild and Maxicaxi enter the hallway uncertainly, but see no guards. they shouldn't stray far from Midna.
« Last Edit: July 11, 2010, 11:13:36 pm by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #248 on: July 11, 2010, 11:09:08 pm »


Nirur Torir, Hero in Green, Sacred Wolf of Legend
Status=5/5 hearts, +1 to any one roll of choosing, Animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red, Sacred Falcon of Legend
Status=5/5 hearts, Sight of Light, animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue, Sacred Fox of Legend
Status=4/5 hearts, animal form, +1 to doing Fox stuff
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black, Sacred Fox of Legend
Status= 5/5 hearts, animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Windfury the Horse (click to show/hide)

Maxicaxi, Hero in Purple, Sacred Wolf of Legend
Status=2/5 hearts, animal form, Midna's servant
Spoiler: Skills (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dragnar, Hero in Yellow, Sacred Jaguar of Legend
Status=4/5 hearts, animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Wolfchild, Hero in Lime, Sacred Wolf of Legend
Status=5/5 hearts, 15/15 magic, Wolf form, Midna's servant
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)


Paulus, you should give me a name for your fairy. something odd and fitting like Celeste or something.
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maxicaxi

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Re: Legend of Zelda, the RTD Turn 20: Cellmates
« Reply #249 on: July 11, 2010, 11:51:32 pm »

get regeneration! ability
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

dragnar

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Re: Legend of Zelda, the RTD Turn 20: Cellmates
« Reply #250 on: July 11, 2010, 11:59:57 pm »

Hmm... I appear to have a problem... namely:
I can be even more stubborn than Minda!

must...not...accept...

Fine. I accept Minda's offer and then scout ahead of the others in the hallway. Stealthily.

Edit: Nevar! I search the chains for a weak link and try to smash it.
« Last Edit: July 12, 2010, 09:23:30 am by dragnar »
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wolfchild

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Re: Legend of Zelda, the RTD Turn 20: Cellmates
« Reply #251 on: July 12, 2010, 12:25:12 am »

Stay in the second rank of the group as we move out, but preparing to jump infront of someone while activating nayrus love if a big attack is launced
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dwarfguy2

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Re: Legend of Zelda, the RTD Turn 20: Cellmates
« Reply #252 on: July 12, 2010, 09:06:42 am »

try to pick the lock with one of my claws.
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 20: Cellmates
« Reply #253 on: July 12, 2010, 09:17:45 am »

I accept Midna's offer, then join the front rank of the group.
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Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 20: Cellmates
« Reply #254 on: July 12, 2010, 11:06:26 am »

(You're right. I'll ask her what her name is, and if she doesn't have one (or it's too long and complicated) I'll call her Luz.)

*Accepts Midna's offer with a hawklike shriek* (grudgingly mind you.)

(On the bright side, if I'm a hawk I can now be my fairy's mount. ;) Should be about the right size. Oh, and I'll try to ask my fairy what's going on.)
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