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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36794 times)

maxicaxi

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #225 on: July 07, 2010, 02:43:38 pm »

howl the song of time, going back four years before this started. then train furiously until current time.
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Terrahex

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #226 on: July 07, 2010, 02:48:01 pm »

you don't know the song of time!!!!!!!
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dragnar

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #227 on: July 07, 2010, 02:54:32 pm »

Not to mention it only works on the equally magical ocarina of time...

I try to break free. If that doesn't work, I try to just slip out of the chains instead.

There had better not be 7 imps waiting for us...(the rest is fine, but that would simply be far too annoying)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

maxicaxi

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #228 on: July 07, 2010, 02:55:25 pm »

you don't know the song of time!!!!!!!

then i learn it !!!!!!!!!!!!!!!!!!!!!
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

dwarfguy2

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #229 on: July 07, 2010, 04:11:08 pm »

ride windfury away and catch that wascawwy monkey!
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Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

wolfchild

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #230 on: July 07, 2010, 06:47:52 pm »

I summon Midna and Make her want to help ME
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Toaster

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #231 on: July 07, 2010, 07:10:43 pm »

I rip out the chain using pure force of rage.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

dragnar

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #232 on: July 07, 2010, 07:41:17 pm »

I rip out the chain using pure force of rage.
This is ironically what Link basically ends up doing... but in his case it's rage at Minda's harassment.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #233 on: July 07, 2010, 09:16:11 pm »

I rip out the chain using pure force of rage.
This is ironically what Link basically ends up doing... but in his case it's rage at Minda's harassment.
This is not what he ends up doing, Midna cuts it using the power of the fused shadow she wears.
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Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #234 on: July 07, 2010, 09:17:25 pm »

(Sorry I missed a turn there... but great choice of action for me. So... correct me if I'm wrong, but am I in the dungeon too? Or still in the town that was outside the influence of the twillight?)

(If I'm outside it's influence I'll make for the lake and use my flippers to explore it more thoroughly and get the chest I saw earlier.)

(If I'm in the dungeon but not transformed then I'll pull my bow out and hunt shadow creatures.)
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Terrahex

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #235 on: July 08, 2010, 10:14:30 am »

(Sorry I missed a turn there... but great choice of action for me. So... correct me if I'm wrong, but am I in the dungeon too? Or still in the town that was outside the influence of the twillight?)

the reason that I put that last part on the turn...

That took awhile. in short. Wolfchild, nirur, Dragnar, Toaster, and Maxicaxi are animals and are in a dungeon in the Twilight realm.

was so that nobody would ask me this question. thanks to you and dwarfguy2 I have to do some creative engineering to get things back on track.

by the way everone, if you're not happy about your animal, too bad. I tried to make the animals reflect your skills and/or items that you chose, except Nirur Torir becuase he's the hero that wears the green tunic and wolfchild... becuase he's wolfchild. I couldn't think of any other animal anyway.

If you'll notice by the way, I've added Animal Form Skills to everyone's stats. this is becuase of the fact that in animal form, your version of combat and such changes. instead of punching, you bite, scratch, etc. it wouldn't make sense to carry that over into regular combat.
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dragnar

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #236 on: July 08, 2010, 10:54:01 am »

if you're not happy about your animal, too bad.
I'm happy. Stealthy and fast, perfect. Though I demand Nirur do something epic soon to earn his position.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 18: Twilight Unleashed
« Reply #237 on: July 09, 2010, 04:25:59 pm »

Turn 19: Six out of Seven

Hey, you hit modify instead of quote.

I howl the Song of Healing.

1) You are a little disoriented with your new body, but decide that you need to play the song of healing. you realize however, that as a wolf you cannot use your items, not that you even know where they are. you decide to howl the notes instead and hope that it works. You are still adjusting to your body and find it hard to adapt to your new vocals. the good news is that you can probably make your opponents' ears blead.

+1 howling

you don't know the song of time!!!!!!!

then i learn it !!!!!!!!!!!!!!!!!!!!!


0) a complete and utter ZERO. let me explain the reasons why this will not work. first, you are a snake, not a wolf. second, the song of time can only be played on the ocarina of time. third, even if you did by some miracle get the ocarina of time, YOU STILL DON'T KNOW THE SONG OF TIME!!! you can't just learn a sacred song just like that.

I do, however think that being a snake is a bit unfair. I give you the chance now to become a wolf or stay a snake.

Not to mention it only works on the equally magical ocarina of time...

I try to break free. If that doesn't work, I try to just slip out of the chains instead.

There had better not be 7 imps waiting for us...(the rest is fine, but that would simply be far too annoying)

3-6=1) the chains seem to have been made to last and decide to stay firmly in place. sure, now things do what they're supposed to. you think angrily. you have the same result at trying to slip out. you give up, frustrated. you huff as your fuse starts getting a little small at Nirur's song.

+1 strength

ride windfury away and catch that wascawwy monkey!

5) you get on Windfury and head into the woods surrounding ordon. you are about to cross into the Faron province however, when you come face to face with a giant black wall. you dismount, wondering how long that was there, when you suddenly get pulled in by the giant black hand of a shadow beast... bla bla bla, you turn into a jet black fox with white markings!! next thing you know, you wake up in a dungeon with the rest of your companions.

status: animal form
+5 horse riding Skilled horseman gained!!


I rip out the chain using pure force of rage.

3-6=1) a fox is not the strongest of animals. its strengths are more in the ways of agility and speed, not in the ways of strength. suffice to say that if a jaguar could not break the chains, you cannot either.

+1 strength

(Sorry I missed a turn there... but great choice of action for me. So... correct me if I'm wrong, but am I in the dungeon too? Or still in the town that was outside the influence of the twillight?)

(If I'm outside it's influence I'll make for the lake and use my flippers to explore it more thoroughly and get the chest I saw earlier.)

(If I'm in the dungeon but not transformed then I'll pull my bow out and hunt shadow creatures.)

4) you take out your flippers and put them on, releived that they fit. it would've been disasterous if they hadn't. dive into the lake and swim out to where the chest is. you hold your breath and dive, dive, dive. you reach the chest in no time and open it to find 4) 100 rupees. you are just about to swim up when you see a bottle that someone threw in disrespectfully you pick it up and swim to the surface. when you get there, your fairy has a chat with you about ignoring friends.

Inventory: bottle full of water, 100 rupees
+7 swimming


I summon Midna and Make her want to help ME

1) you suddenly remember how you ended up here. Midna and you were looking for the other six sacred beasts when you were attacked by a very large number of shadow beasts. you're not sure what happened to her after that... suddenly, you here a high pitched laugh echo through the cave originating from your shadow.

environment: Midna suddenly comes out of Wolfchild's shadow and appears in front of him, startling everyone. the demonic imp laughed again. "As usual, mutt, you can't do anything right." she said to Wolfchild. "but you getting captured seems to have worked in favor of us. let's see..." she touched his nose, making him growl. "one... two..." she went down the line, including the newly arrived Dwarfguy. almost everyone snapped at her. "six... where's the last one?" she wondered. Wolfchild growled, making it clear he wanted out. she laughed at him. she put her hands close, and dark power sparked between her palms. she suddenly pulled them apart, breaking the chain binding Wolfchild. "the rest of you however, need to be my servants if you hope to get out of here however.


« Last Edit: July 09, 2010, 04:33:27 pm by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #238 on: July 09, 2010, 04:32:59 pm »

Nirur Torir, Hero in Green, Sacred Wolf of Legend
Status=5/5 hearts, asleep, +1 to any one roll of choosing, Animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red
Status=5/5 hearts, Sight of Light
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue, Sacred Fox of Legend
Status=4/5 hearts, animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black, Sacred Fox of Legend
Status= 5/5 hearts, animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Windfury the Horse (click to show/hide)

Maxicaxi, Hero in Purple, Sacred Cobra of Legend
Status=2/5 hearts, animal form
Spoiler: Skills (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Dragnar, Hero in Yellow, Sacred Jaguar of Legend
Status=4/5 hearts, animal form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)

Wolfchild, Hero in Lime, Sacred Wolf of Legend
Status=5/5 hearts, 15/15 magic, Wolf form
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: spells (click to show/hide)
Spoiler: Animal Form Skills (click to show/hide)
Spoiler: Horse (click to show/hide)
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 19: Six out of Seven
« Reply #239 on: July 09, 2010, 05:46:37 pm »

I howl the Song of Healing as an agreement to be Midna's servant.
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