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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36856 times)

Terrahex

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Re: Legend of Zelda, the RTD Turn 12: The Newest Hero!!!
« Reply #165 on: June 24, 2010, 09:30:12 am »

Turn 13: Assault

I start spinning the ball and chain in the direction of the voice.

There's no way that this can possibly go wrong!

2) Ball and chain go!! you take your ball and chain out, swinging it over your head. you must've been closer than you thought to the wall becuase *BONG!!!!* it bounces off something solid and goes flying, draging you with it. 5) you hear a yelp and guess that you've hit the man in the head just above the temple... a good guess, but actually it was his temple. 3-1=2) he is knocked unconciouse.

+5 ball and chaining
+1 strength


Man: "defend the house" kind of hard to do asleep isn't it?

away to town, faithful steed!

6) Your horse has seemed to gain the speed of lightning!!! in an instant you are their at ordon. your horse stops so fast that you fly over her head and land on your butt 6) and some how you are unneffected by this. you leap up and pet your horse, which wants a name, and it neighs appreciatively. you look around, seeing Nirur torir cutting grass with his sword in the light of the mounted lanturns.

+6 horse riding
Horse ability: super speed


see castle go to castle while pulling trees

environmental disaster go!

im bored does anyone know any good web comics ?

5) You look up and see the castle in the distance. how did you not notice that. you kick you horse into action and start heading for it. deciding that just going to it is boring, you shoot your hookshot at trees and begin pulling them behind you! you aren't even close to the castle yet. monsters are sure to show themselves, but haven't yet.

+4 horse riding
+4 hook shooting! Skilled hookshooter gained!!!


I clawshot my way to the top of the tallest building I can find and look around for anything interesting.

3) you are inside right now and don't feel like moving... wierd huh? Doing nothing go!!!

*Swim down to the treasure chest and open it before making for the island to hunt me some monkey!*


2) you start swimming downward but the chest seems to be much deeper than you thought it was. 4) you seem to be able to hold your breath quite long. you resurface knowing that it's too deep for you to reach without flippers or something. too bad. you decide to head toward that monkey instead 3) and swim toward the island. you reach it and look toward the monkey on top of the high rock. you see some hawk shaped grass off to your side.

+4 swimming

Sorry, I thought I'd posted.

I cut grass, looking for a fairy to catch with my bottle.

1) You start cutting grass with your sword until you think to yourself Why would a fairy hide in the grass? then you think why not? you keep cutting but you have no luck. 6) but you do find about 20 rupees, a couple hearts, and a bomb. not quite sure how that last one got there though ??? oh well, can't carry it without a bomb bag.

+2 swordsmanship
Invenotry: 22 rupees


« Last Edit: June 24, 2010, 09:35:13 am by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 11: Memory
« Reply #166 on: June 24, 2010, 09:33:30 am »

Nirur Torir, Hero in Green
Status=5/5 hearts, asleep, +1 to any one roll of choosing
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red
Status=5/5 hearts, Sight of Light
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue
Status=3.5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black
Status= 5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Maxicaxi, Hero in Purple
Status=3/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Dragnar, Hero in Yellow
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Just added Zora armor, Magic armor, and flippers to the item list. not sure if I mentioned this but I added jabber nut to the list awhile ago.

Now, after extensive work on zeldapedia, I have started a whole new catagory on the item's list: SPELLS!!! check it out.
« Last Edit: June 24, 2010, 10:19:57 am by Terrahex »
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dragnar

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #167 on: June 24, 2010, 10:27:17 am »

I activate the pegasus boots and CHARGE outside, running around town until I find any sort of disturbance... apart from anything I cause.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #168 on: June 24, 2010, 10:54:10 am »

(Um... hawk-shaped grass? As in the blades are individually in the shape of a hawk or the grass is growing in the shape of a hawk?)

*Hunt monkey*

(Assuming I can get up to where he is, if not, examine the grass and figure out if I can use it to summon/become a hawk and get there. I'll examine the grass in any case.)
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Terrahex

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #169 on: June 24, 2010, 10:57:51 am »

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dragnar

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #170 on: June 24, 2010, 10:59:00 am »

Yes, it summons a hawk. You just found one of the puzzles in the actual game.
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dwarfguy2

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #171 on: June 24, 2010, 11:52:35 am »

name my horse WINDFURY (this is a free action, right?), then go rent a room at the inn. never even think about going to toaster's room, as he can not even possibly be in any trouble at all.
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Toaster

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #172 on: June 24, 2010, 12:27:19 pm »

I loot the dude in my room, then wake him up and question him at swordpoint.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Terrahex

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #173 on: June 24, 2010, 01:18:39 pm »

I loot the dude in my room, then wake him up and question him at swordpoint.

He's not in your room, you're in his house. you broke in, remember?
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Toaster

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #174 on: June 24, 2010, 03:10:52 pm »

I loot the dude in my room, then wake him up and question him at swordpoint.

He's not in your room, you're in his house. you broke in, remember?

Oh wow, I totally misread that.  Oopsie.

NEW ACTION: Now is the time for all good heroes to run like hell out of this house.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nirur Torir

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #175 on: June 24, 2010, 03:27:06 pm »

I continue my search for a fairy for my bottle.
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maxicaxi

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #176 on: June 24, 2010, 11:19:40 pm »

i move on still pulling trees and in case of enemies throw the trees at them
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Terrahex

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #177 on: June 26, 2010, 08:57:27 pm »

I'll do the turn later. I'm working on something at the moment.
« Last Edit: June 26, 2010, 09:13:45 pm by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #178 on: June 27, 2010, 08:14:01 pm »

I'll work on the turn tonight and hopefully have it posted tommarrow. sorry
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Terrahex

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Re: Legend of Zelda, the RTD Turn 13: Assualt
« Reply #179 on: June 28, 2010, 03:15:16 pm »

Turn 14: Forgetful

I activate the pegasus boots and CHARGE outside, running around town until I find any sort of disturbance... apart from anything I cause.

1) you put on your boots, deciding to go for a jog. You forget how fast you actually go with them on however, and you slam into the door. 6) despite receiving a doorknob to a place where doorknobs should not go, you take no damage.

+1 speed

(Um... hawk-shaped grass? As in the blades are individually in the shape of a hawk or the grass is growing in the shape of a hawk?)

*Hunt monkey*

(Assuming I can get up to where he is, if not, examine the grass and figure out if I can use it to summon/become a hawk and get there. I'll examine the grass in any case.)

2) You can’t seem to find a way up to the monkey, and you try climbing up numerous times before determining that it is impossible. It does not cross your mind at all to use your bow. Instead, you look to the hawk grass curiously. It can be used to get a hawk to do what you want.

+2 agility

name my horse WINDFURY (this is a free action, right?), then go rent a room at the inn. never even think about going to toaster's room, as he can not even possibly be in any trouble at all.

2) After naming your horse Windfury, you head to the inn to rent a room. As you enter, disaster strikes. The girl at the counter must’ve been very easily frightened because as soon as a swordsman dressed in all black came in at the dead of night, she begins to freak out. What’s up with that? You calm her down enough to ask for a room. She tells you that it will cost ten rupees. That’s when you realize you have no money.

I loot the dude in my room, then wake him up and question him at swordpoint.

He's not in your room, you're in his house. you broke in, remember?

Oh wow, I totally misread that.  Oopsie.

NEW ACTION: Now is the time for all good heroes to run like hell out of this house.

3) realizing that you might have committed a murder, you decide to get the heck out of there. You can’t find the door in the darkness however. You bump around in the house for awhile.

Man: “Get up” 6) the man gets up stealthily, not alerting Toaster to his presence.

+1 to attacking Toaster next turn

I continue my search for a fairy for my bottle.

4) Your search leads you outside of town. It stands to reason that Fairies wouldn’t be so close to people. They probably don’t like being caught in bottles as much as people do. You find yourself standing at Ordon Spring. It’s a peaceful spring that has healing powers and makes you feel revitalized. More importantly, there are fairies everywhere. You sneak up on one 4) and quickly scoop it into your bottle, sealing the top. You look at your prize, the little pink fairy huffing and shaking her fist at you.

Inventory: Fairy in a bottle
I’m not really sure what skill would get an upgrade here. Any suggestions?


i move on still pulling trees and in case of enemies throw the trees at them

3) You start dragging bigger and bigger trees until you finally pull at one that’s a bit too big. 3) you’re yanked from the saddle and nearly dislocate your shoulder. You feel a bit weakened, 2) and you seemed to have attracted the attention of a pack of Wolfos Skeletons. There are three of them rising from the ground, ready to attack you.

+2 hookshooting
+1 horse riding
+1stregnth
Status: 2/5 hearts


Environment: the moon is getting lower on the sky. Dawn approaches.
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