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Author Topic: Legend of Zelda, the RTD Turn 30: Tag Team  (Read 36701 times)

Terrahex

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Re: Legend of Zelda, the RTD
« Reply #45 on: May 05, 2010, 09:53:57 pm »

Nirur Torir, Hero in Green
Status=4/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black
Status= 5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Batista, Hero in Lime
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

There, I remade the health system like the game, except you guys start with five hearts.
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Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #46 on: May 05, 2010, 10:12:49 pm »

*Focus my fire on the bulbin archers!*

(Dodge if neccesary)
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Toaster

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #47 on: May 05, 2010, 10:16:33 pm »

Wind up my spinning ball and start bashing these dudes left and right.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Terrahex

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #48 on: May 05, 2010, 10:19:59 pm »

Wind up my spinning ball and start bashing these dudes left and right.

BAM 1!!! BAM 2!!! BAM 3! 4! 5! HAHAHA
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Toaster

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #49 on: May 05, 2010, 10:27:35 pm »

Wind up my spinning ball and start bashing these dudes left and right.

BAM 1!!! BAM 2!!! BAM 3! 4! 5! HAHAHA

Bingo.

For being so conceptually awesome, I really don't remember using the B&C much in TP.  Not as bad as the spinner, though, which was basically useless after the dungeon it was found in.  At least that boss fight was neat.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Terrahex

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #50 on: May 05, 2010, 10:31:31 pm »

I really liked the idea of the spinner, I just wish it lasted longer and maybe could climb vines.
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dwarfguy2

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #51 on: May 06, 2010, 07:03:37 am »

i continue giving bulbins presents... OF DEATH.
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Batista

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #52 on: May 06, 2010, 06:17:46 pm »

I focus on the archers aswell, if they are all dead already I make the other ones join them.
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Paulus Fahlstrom

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #53 on: May 07, 2010, 12:13:19 pm »

If you get the chance sometime can you clarify what my fairy friend can do to help? Like healing... how often, how much, etc. Thanks.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #54 on: May 07, 2010, 09:56:51 pm »

Nirur Torir must get his turn in
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #55 on: May 08, 2010, 06:21:21 am »

But I was here first.

I charge the archers and attempt to decapitate one.
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Terrahex

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #56 on: May 08, 2010, 11:18:21 pm »

But I was here first.

I charge the archers and attempt to decapitate one.

oh sorry, it was on the last page in between the stats and the turn... whoops. :-[
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Terrahex

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Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« Reply #57 on: May 08, 2010, 11:55:05 pm »

turn 3: Minimal Damage

I charge the archers and attempt to decapitate one.

6) seeing that the Archers turned their arrows to another man, you kick your horse into gear, running over bulbins that slash at you, but don't do much damage. you throw yourself at the archers, jumping off your horse just as they release their arrows at Paulus. 6) your foot leaves a shoe impression on the first bulbins head as you land. without skipping a beat, you spin yourself around, delivering a slice to the next archer, catching a glimpse of it poofing into smoke. you quickly decapitate the shoe-face before it can retaliate, making it dissapear in a black puff of smoke. the last one wisely scurries away, launching an arrow at a target.

+2 horse riding
+4 swordsmanship
status: 3.5/5 hearts
Horse: 5/6 hearts


*Focus my fire on the bulbin archers!*

(Dodge if neccesary)

2) not wanting to be shot with a fire arrow, you quickly try to load your bow but you fumble as you go through your motions, dropping the arrow as they fire upon you. 1) you can't move out of the way in time and the arrows hit you and your horse.

+1 Archery
Status: 3/5 hearts
Horse: 5/6 hearts


Wind up my spinning ball and start bashing these dudes left and right.

5) emboldened by your success with the ball and chain, you swing it over your head again, rushing towards a horde of bulbins 1) but they seem to have learned that you are dangerous with that thing and stay just out of reach before... BAM!! a fire arrow suddenly strikes you and you let go of the chain. 3) luckily, you pulled it down before it got away from you.

+3 Ball and chain using (amatuer Ball and Chain Wielder achieved)
Status: 4/5 hearts


i continue giving bulbins presents... OF DEATH.

2) stunned by your feelings of importance, you do nothing and nothing happens to you.

I focus on the archers aswell, if they are all dead already I make the other ones join them.

2) distracted by the archers, you fail to see the bulbin that you were just fighting attack you, 6) but its club suffered more damage from your sword than it thought becuase it broke in two.

Paulus's Fairy: 3) she sees that the bulbins are done appearing and that their are only about 10 left, plus the archer. she wants to heal everyone, but gets distracted by a horseman is riding in that will most likely arrive next turn. whether it's friendly or not... well...

1) the caravan seems to start to get moving again until a couple of bulbins start smashing wheels.

there. paulus, your fairy will have the power to heal people of course, but more powers might be revealed later.
« Last Edit: May 09, 2010, 12:01:04 am by Terrahex »
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Terrahex

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Re: Legend of Zelda, the RTD Turn 3: Minimal Damage
« Reply #58 on: May 08, 2010, 11:59:05 pm »

Nirur Torir, Hero in Green
Status=3.5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red
Status=3/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black
Status= 4/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Batista, Hero in Lime
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)
« Last Edit: May 09, 2010, 12:37:38 am by Terrahex »
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Nirur Torir

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Re: Legend of Zelda, the RTD Turn 3: Minimal Damage
« Reply #59 on: May 09, 2010, 07:29:41 am »

I slay the monsters that are attacking the caravan.
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