turn 3: Minimal Damage
I charge the archers and attempt to decapitate one.
6) seeing that the Archers turned their arrows to another man, you kick your horse into gear, running over bulbins that slash at you, but don't do much damage. you throw yourself at the archers, jumping off your horse just as they release their arrows at Paulus. 6) your foot leaves a shoe impression on the first bulbins head as you land. without skipping a beat, you spin yourself around, delivering a slice to the next archer, catching a glimpse of it poofing into smoke. you quickly decapitate the shoe-face before it can retaliate, making it dissapear in a black puff of smoke. the last one wisely scurries away, launching an arrow at a target.
+2 horse riding
+4 swordsmanship
status: 3.5/5 hearts
Horse: 5/6 hearts*Focus my fire on the bulbin archers!*
(Dodge if neccesary)
2) not wanting to be shot with a fire arrow, you quickly try to load your bow but you fumble as you go through your motions, dropping the arrow as they fire upon you. 1) you can't move out of the way in time and the arrows hit you and your horse.
+1 Archery
Status: 3/5 hearts
Horse: 5/6 heartsWind up my spinning ball and start bashing these dudes left and right.
5) emboldened by your success with the ball and chain, you swing it over your head again, rushing towards a horde of bulbins 1) but they seem to have learned that you are dangerous with that thing and stay just out of reach before... BAM!! a fire arrow suddenly strikes you and you let go of the chain. 3) luckily, you pulled it down before it got away from you.
+3 Ball and chain using (amatuer Ball and Chain Wielder achieved)
Status: 4/5 heartsi continue giving bulbins presents... OF DEATH.
2) stunned by your feelings of importance, you do nothing and nothing happens to you.
I focus on the archers aswell, if they are all dead already I make the other ones join them.
2) distracted by the archers, you fail to see the bulbin that you were just fighting attack you, 6) but its club suffered more damage from your sword than it thought becuase it broke in two.
Paulus's Fairy: 3) she sees that the bulbins are done appearing and that their are only about 10 left, plus the archer. she wants to heal everyone, but gets distracted by a horseman is riding in that will most likely arrive next turn. whether it's friendly or not... well...
1) the caravan seems to start to get moving again until a couple of bulbins start smashing wheels.
there. paulus, your fairy will have the power to heal people of course, but more powers might be revealed later.