Turn 9: Seperation
Practice with the roc's feather by going down the cliff, then mount up and move off with the caravan.
1) you decide to test your new feather by jumping off the cliff. You get a running start and leap, but accidentally lose the feather as you fall.4) you land in some soft grass however 2+1) and come out relatively unscathed. You pick up you feather as it floats lazily down, muttering to yourself. Seeing that the caravan is moving out, you mount your horse and ride after them.
4/5 hearts
+2 acrobatics
+2 horse ridingI practice horse tricks while guarding the caravan.
6) you guard the caravan But don’t see any monsters besides some sprinters and Guays in the distance, but you know that neither of them would posemuch of a threat if they were close anyway. You decide to do horse tricks, doing acrobatic feats in the saddle until FUMP you hit the ground hard. Embarrassed, you get back on and decide to stop showing off before you lose a heart.
+4 horse riding
+4 acrobatics
I practice horse tricks while guarding the caravan.
cattting the copy
5) you decide that staying up here, at the top of the cliff, wouldn’t be beneficial, so you decide to jump, hoping you have health insurance. 2) you plummet like a rock landing on tough dirt 3) but come out of the instance with much less than you had been expecting. You limp over to your horse and get on. Your muscles are sore, but you ride your horse to the caravan, deciding to guard it.
3/5 Hearts
+2 Horse ridingHelp the wagons move on and chat with my fairy friend to better understand this 'Sight of Light' ability and what it does to help fairies.
6) you don’t see anything left to do, but you decide to help the caravan anyway. You ask around if anyone needs help, but no request is given. As the caravan moves, you chat with your fairy, wondering what your new ability does exactly. She says that it gives you the ability to see invisible force, the kind that most humans cannot see. It is an ability given only to the closest advisors of the fairies and the goddesses.
+3 horse ridingkeep attempting to gut the fish.
1) despite the fact that you’re being left behind by the caravan, you try to gut the fish again. Unfortunately, just as randomly as it appeared, it disappears. You look around suddenly, noticing that the caravan is only a little speck in the distance now.
Inventory: -GillfishRide my horse.
Do a backflip.
AT THE SAME TIME.
3) as you ride your horse, you try to determine how you would be able to do a backflip while riding a horse. When you look up, you notice you have drifted away from the wagons. 6) but this is in your favor. Though you do not see the caravan anywhere near you, you are in a grove of trees where a chest lies at the bottom of a spring. A red rupee (20) lies on the ground in front of you.
+4 horse riding The caravan has made excellent progress, though it left two people behind. The sun is almost setting, turning to clouds red and orange. It’s a spectacular sight, but not for the caravan, which still needs a bit longer to reach Ordan Village.