Hi all, after enjoying playing other peoples RTD's i thought id give it a try my self. Dont exspect a very good background/into, im going to be brutaly honest.
Background:
The five dwarfs, after an adventure filled (to there dislike) journey through killer bogs, haunted forests and the occasional magma man, had finaly made it to the dwarven city of "nashon kulet" or as the humans called it, "The Bloody Abbey". The city was famous in dwarven history for being the first city made near the centre of the earth. It is also remembered to be the last of such citys, due to its many masacres by the forces of magma, dwarf men and women going mad from what they called "Magma flu", which made people belive real magma was flowing through there vains and also for it's dodgy nobles. Once the people of the city left, it was rumored that a small group had stayed at the dwarven king him selfs request and had found untold treasures.... How ever this was five decades ago, during which time an almost scared state of ignorance had started about the misery of Nashon Kulet.
Intro:
"Well this place is a dump isint it?" said one of the five, coolie flicking a spec of magma off his shirt. "Ow shut up you Urist McAwsomepants, we arent even at the famous gates of gatal" said the leader of the group. "Ageless?... I wonder why they call it that...", said the third dwarf who was the groups butcher/cook/medic. "I'm shure we are going to find out soon just shut up and keep walking", said the forth dwarf, a somewhat angry hauler, who had been draging his donkeys for the last 5 hours due to them being scared of magma. "Well the faster we leave, get the gold and gems, the beter. Im even starting to wonder if they are worth the trouble", said the final dwarf, a son of a nobles, who had then became a knight of the kings order, his heavy armour and weaponry in his pack hadint helped his attitude on the journey from the wagon. "I reckon its a big lie about all this rubish of massacres an......", as they turned the corner they came face to face with a large pile of bodys, in there hundreds, all of them dwarfs, how ever most of the gore had either molded away..... or eaten. "Shit", said the leader, as the once tough dwarf of the group emptyed his stomach all over the ground. "This isint go-......", and with that all the dwarves looked up and stared into the face of the gate of gatal........
OOC: Sorry if it sucked, but you win some you lose some.
Household rules:
No, you arent getting super mega death fireballs for no reason, so dont even try, ok?
Should someone in the list of people not reply for there person for more then a day or so, you will be replaced. I dont want this going cold turkey because someones holding it up.
If, (sorry, when) someone passes away, i will make it another dwarf is sent after them to help (AKA a new persons turn), how ever should there be a reason the group coudint get any more help at some point (someone does a major flop out and caves the roof in maybe), then your going to have to wait. Sorry.
Rolls:
Autofail:Your going to blow up the gate using a toothpick and a piece of rock? It ant happening.
1:Woops, that was a flop, when this is rolled the character is due to have an unpleasent time.
2:Yeow, that will sting, when rolled the character will normaly injure them selves attempting to do this, how ever death is unlikely.
3:So close, yet so far, when rolled, nothing will hapen, good or bad.
4:Thats more like it!, when rolled the desiered effect will happen, how ever it wont be Quite what you wanted.
5:Yes! Thats it!, When rolled the event will go awsomely, evrey ones happy.
6: That was aws-.. LOOK OUT!, Wow well done, you did so well you blew the whole 5 mile area up as well as that door?
Autowin: Open the door, nothings wrong with it? Shure.
Health and mental capacity are used here.
Health bar starts at 10
Mental at 15
And medical overall at 20
These caps can be made higher or lower depending on rolls of some types etc.
Dwarfs:
Coolieo dwarf
Coolieo dwarf
Race: Dark dwarf
Ability: Good vison in the dark, good people skills, + 2 night sence, +1 communicating
Disability: Very bright lights can blind, even stun him, hates people who beleve in the holy gods, -2 bright light exsposure, -1 holy understanding.
Description: A very "cool" cat who thinks he is god to women, and the director of men. Not quite as tough as he seems.
Items: Black leather clothes, small granite hair and beard comb and a very poor quality dwarven switchblade prone to jamming, ring to the evil god of Armok
Expediton leader dwarf Name:Dostust, controlled by maxicaxi
Race:Magma dwarf
Ability: Amazing mineing skills, not hurt by magma Quite as much as the normal dwarf, +2 mineing, +1 magma interaction
Disability: Fear of great hights
Description: An honest working dwarf who lived his life in his magma clans mineing shaft where he dug day after day, he however loved the job. When asked by his clan to go with a group to the center of the earth as the miner and even the leader he snatched the chance.
Items: Hard worn-in reinforced leather mineing overalls, average quality iron pick, mining lantern(comes with helmet atachment), hard mining hat, dwarven mineing cave in survival kit (Contains rope, emergency mini pick, small flares and small amounts of water and food)
Butcher/cook/medic dwarf Name: Flint, Controled by: Flintus
Race:Deep dwarf
Ability: Good with his hands, good crafter (Fine detail work +2, crafting +1)
Disability: Despite most of his jobs involve blood, easly made quesy by blood, fear of self injury, -2 Blood sight, -1 Injury mental control)
Description: They dont have much of a history, not that the dwarf knows of. Brought up in one of the hardist places in all of the kings domain, they have grown tough and agile. How ever they do have some problems with blood
Items: Blood stained butcher apron, cloth clothes stained with blood, Butcher cleaver, basic cooking utensils (Small pots, pans, spoons, knives), medical kit (contains super strong dwarven whiskey (caution, contains some weak venom for pain reducition, overdose may kill) thread, needle, plaster and soap), surgery gear (knives etc), medical mask made of cloth
Hauler dwarf Name: Urist McMelter, controled by Paranatural
Race:Hill Dwarf
Ability: Good hauling skills, Good at construciting buildings, +2 heavy item hauling, +1 construction skills
Disability: Fear of small spaces, clumsy, -2 small work areas, -1 detailed work
Description: Has lived in the hills for many years with his dwarven tribe. When it was raided and destroyed by the famous elf rouge "datome", he left the area and went on to join the group as a hauler.
Items: Hard worn leather clothes, heavy leather hauler gloves, donkey whip, drawing of his family and tribe, the earlobe of one of the rouges he killed.
Noble warrior dwarf Name: Rix, Controled by Batista
Race: Enlightend dwarf
Ability: Good spiritual connection, part of the holy gods warrior group, +2 prayer, +1 gods help
Disability: Commen sence clouded by gods wishs, very hostile to all things evil, -2 Going against a gods will, -1 evil understanding
Description: Born into the noble house of the spiritual enlighteners, they have always been surrounded by the holy and just, leaving there mind clouded by the wishs of other. It is thought that they were even blessed by the holy gods with his power of super strength and agility.
Items:Soft, noble masterpiece silk clothes, fancy "Order of the holy gods beret" made of leather, backpack full of very high quality blessed armour, blessed war hammer, small blessed "slasher" knife complete with jewl adorned, necklace to the king of the holy gods, blessed ring of purity to the gods.
Choose a dwarf, give them a name, give them a new description if you want, what ever gender and lets get this show on the road!