I guess this finally deserved it's own thread, instead of tossing the posts around.
This project was created for the sole purpose of finding more efficent ways of killing demons, all short of Dwarven WMDs, and finding a way to bring them down to a proper amount. All of the tests in it have been performed in breached adamantine tubes.
1. Complete - breach hell with a full ballista/catapult battery behind the tube.Kill list:31 demons (with 18 unkillable ones damaged to all-red)
58 dorfs
7 war dogs
~250 cats (had a catsplosion mid-fight)
~20 random creatures sitting around I wasn't even aware of
Things learned:- Ballista bolts seem to damage creatures based mainly on the arrow head.
- Slade is exactly ten thousand times more heavy than raw adamantine, with slade weighting 14000 Urists.
- War dogs die easily, but Armok be damned if they don't get lucky hits.
- Catapults damage based on weight of projectile. Tested with slade, which instakilled a demon. Seems to work like hammers.
- 120 cats dumped into Hell CAN, and WILL, breed faster than they get killed. At least until you have 80 demons in the pit.
- Steam-based demons seem to have a burn attack. Unsurprisingly, same applies to fire-based ones.
- You can get undead demons. This is the only way you can kill a demon normally unkillable.
- The amount of demons appearing from the pits seems to be proportional to the time you have the pit open and how many demons you killed.
- Demons are immune to water, unsurprisingly, but it had to be tested.
Note: #8 is an estimate and needs more testing.
Summary: Battle was fought for two in-game weeks, and finally an unkillable demon forced his way past the defences. Attempts to kill him via cave-in were successful, but after him more poured in from the unprotected forge level. Catsplosion in hell was successful until demons were able to kill all the breeders.
2. In progress - Hallway of DoomBasically a huge maze designed to make the demons walk along as many traps as possible before getting to a bait.
Progress:
30.04 - I have stockpiled about ten thousand pieces of adamantine, raw, smelted, and/or in weapons, near a volcano. This was done using a series of region-wide mining outposts, entrances that had to be opened via cave-in, and an adventurer which dumped all these at the embark site. Currently smelting it into mechanisms and trap weapons, more specifically giant axe blades and serrated discs.
01.05 - Maze dug out, slowly creating traps and training mechanics to legendary. Got two adamantine weapon artifacts - a crossbow and a mace, both menacing with spikes of adamantine. I see it as a sign of Armok's approval. It is additionally strenghened with the fact that the crossbow is named "The Bearded Doom".
Value of both unknown due to lack of a broker with appraisal skills.