Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21

Author Topic: Magical RTD Turn 23: Fatigue  (Read 27161 times)

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #285 on: August 09, 2010, 01:03:07 am »

Attune rock to: POWERFUL PC NECROMANCER FRELOCK!
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #286 on: August 10, 2010, 02:04:21 pm »

not sure whether I should start turn or not.
Logged
What do you think? Yes? No?

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #287 on: August 12, 2010, 09:07:21 am »

5/7, c'mon people!!!
Logged
What do you think? Yes? No?

Paranatural

  • Bay Watcher
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #288 on: August 12, 2010, 09:09:28 am »

Send PM's?
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #289 on: August 12, 2010, 09:11:02 am »

I don't like resorting to that, but I guess I'll have to. and if that doesn't work... mwahahahaha
Logged
What do you think? Yes? No?

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #290 on: August 13, 2010, 12:52:36 am »

I would love to see a person that actually laughed with a "mwa" sound at the beginning.
Logged
All generalizations are false....including this one.

Meanmelter

  • Bay Watcher
  • A Dwarven Demon, yeah, he is pissed.
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #291 on: August 13, 2010, 07:19:44 am »

Wield sword, and look at something to whack at, and examine the scene.
Logged
huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #292 on: August 16, 2010, 12:43:28 pm »

I go to the library and look up magical rune designs, trying to go into a reading stance.

(Also I have almost no internet so please understand when I cant write up my turn. I'll be back to normal on the 20th)
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #293 on: August 24, 2010, 11:55:42 pm »

look guys, I'm experiencing some major difficulties on my regular computer. I finally got around to starting the turns for my RTD's but I can't and will not make promises as to how long it'll take for them to get up. Sorry in advance.
Logged
What do you think? Yes? No?

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Magical RTD Turn 22: Frustrations
« Reply #294 on: August 30, 2010, 05:05:51 pm »

Turn 23: Fatigue

Blast the demon with life magic

Control: 5) you are in perfect control of yourself.

5) reasoning that blasting the demon with life magic will hurt it, you give him everything that you’ve got. You pour magic into a ball of energy that forms into your hands. You wind back and throw it at him. 2) you miss by a mile and the blast of life magic flies off somewhere to the north.

+1 Life Magic

Soldiers: “Attack the beast!” 1) they charge at the demon with weapons drawn, but they don’t move very fast in the piles of rubble that Kalion made out of houses. They don’t get near enough to attack.

Kalion: “Destroy the wolf.” 5) completely undeterred by the soldiers, Kalion turns to the werewolf. He lets loose a storm of fire from his mouth that engulfs everything in front of him. 6-1=5) Asurth quickly jumps behind a pile of rubble that has a convenient alcove for him to hide in. Taking extra precautions, he also uses chill to cool his body down as the inferno rages. The fire rolls over the pile of rubble, heating everything to extreme temperatures and despite the chill spell, Asurth feels sweat rolling down his forehead. When it’s finally over, Asurth emerges completely fine. Everything around him is on fire though.

Asurth: +2 Elementalism 

Convince the Shadow I am there to help. Then: Help.

3) you try to convince the shadow that you are there to help but the being seems to be unmoved.

Can't stop. Must read faster.

2) As you read, you feel fatigue start to take over. It’s not surprising, seeing as you have been working in the smith almost constantly. You fall asleep. 1) as you sleep, someone takes an interest in you, stealing your money.

Status: Asleep
Inventory: -all money


Sigh, a proper wizard never does with his hands what he can do with a spell.
Or minion!

Have the shadow gently pull the roots off of me.  Continue reading The Power of the Elements

3) you telepathically tell your shadow to get you loose. You immediately grab your book and begin reading in the dim light.

status: vine-free
+2 Elementalism


Shadow: “Get master loose” 5) at the command of Frelock, it quickly gets all the vines off of him.

Attune rock to: POWERFUL PC NECROMANCER FRELOCK!

3) you try to attune the rock to tracking a necromancer named frelock, but you still can’t seem to get it working.

Wield sword, and look at something to whack at, and examine the scene.

5) after waking up, you take up your new sword and look for something to whack at. All you see is furniture.

I go to the library and look up magical rune designs, trying to go into a reading stance.

(Also I have almost no internet so please understand when I cant write up my turn. I'll be back to normal on the 20th)

6) you quickly make your way to the acadamy and go to the library. You ignore the man pick-pocketing the sleeping man and quickly get a book. Then you quickly begin reading. Then you quickly become bored and unable to focus.

Basic Runes
Status: unfocused (-1 next turn)

Logged
What do you think? Yes? No?

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Magical RTD Turn 23: Fatigue
« Reply #295 on: August 30, 2010, 05:06:30 pm »

Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff,
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: asleep
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine, Asleep
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Asurth (Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Full Wolf Form, black furred, claws, tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks), Bruised
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Special (click to show/hide)

Max Clyne (Maxicaxi): Human
Status: Fine, Rune of Focus on arm
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Ochita: elf
Status: Fine, unfocused (-1 next turn)
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
« Last Edit: September 01, 2010, 07:36:44 pm by Terrahex »
Logged
What do you think? Yes? No?

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Magical RTD Turn 23: Fatigue
« Reply #296 on: August 30, 2010, 05:31:21 pm »

Realise that that man stole from somebody. Catch up to him and beat him down. Hard.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Magical RTD Turn 23: Fatigue
« Reply #297 on: August 30, 2010, 05:31:53 pm »

Pour frost on the demon, it's now obviously a creature of fire
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Magical RTD Turn 23: Fatigue
« Reply #298 on: August 30, 2010, 05:49:55 pm »

I dream about a Summon Gold spell.
Logged

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: Magical RTD Turn 23: Fatigue
« Reply #299 on: August 30, 2010, 10:52:25 pm »

Try to use a spider's soul from my shadow minion to heal my leg.
Logged
All generalizations are false....including this one.
Pages: 1 ... 18 19 [20] 21