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Author Topic: Magical RTD Turn 23: Fatigue  (Read 28151 times)

wolfchild

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Re: Magical RTD turn 15: Choices
« Reply #195 on: June 21, 2010, 07:34:07 pm »

"Why thank you, this is simpley amazing, allow me to try something for you"

Put the SUPER WOLF HELMATE on and cast prayer of focus on fredrick

Edit: Fixed Typo
« Last Edit: June 22, 2010, 01:11:25 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: Magical RTD turn 15: Choices
« Reply #196 on: June 22, 2010, 12:38:16 am »

Finally!

Find a ladder and a suitably high window/balcony to use as an entrance.
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Paranatural

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Re: Magical RTD turn 15: Choices
« Reply #197 on: June 22, 2010, 12:43:09 pm »

Search the cave as we descend lower.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Nirur Torir

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Re: Magical RTD turn 15: Choices
« Reply #198 on: June 22, 2010, 12:56:03 pm »

I go to the market to attempt to sell most of my weapons, except for the Amplified Battleaxe and the Bam Warhammer. Those are my personal weapons.
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Terrahex

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Re: Magical RTD turn 15: Choices
« Reply #199 on: June 22, 2010, 11:03:48 pm »

Hey Nirur, you need to post your turn for LoZ soon. everyone else did.

anyway folks, Meanmelter and Batista need to send in their turns
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Paranatural

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Re: Magical RTD turn 15: Choices
« Reply #200 on: June 24, 2010, 04:14:29 pm »

I know that Batista and Nuir have both been really busy lately.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: Magical RTD turn 15: Choices
« Reply #201 on: June 25, 2010, 03:10:15 am »

I'm going to be without internet for a while, ai me, probably by reading my books or helping nurir
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

wolfchild

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Re: Magical RTD turn 15: Choices
« Reply #202 on: June 25, 2010, 05:44:55 am »

my net issues are not as bad as i thought, still they exist, so assume that if i have not posted within 24 hours im having technical dificulties
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Terrahex

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Re: Magical RTD turn 15: Choices
« Reply #203 on: June 28, 2010, 03:17:02 pm »

Turn 16: Sold

"Why thank you, this is simpley amazing, allow me to try something for you"

Put the SUPER WOLF HELMATE on and cast prayer of focus on fredrick

Edit: Fixed Typo

1) You put on the SUPER WOLF HELMET and instantly feel more powerful in a weird way. You decide to cast a magic spell, just to test it out. You try to cast prayer of focus on Fredrick, but your new helmet’s amplification rune has you all messed up. You lose control. 5-1=4) but manage to regain control before something bad happens. You successfully cast the spell and Fredrick feels +1-y.

+3 Life magic

Finally!

Find a ladder and a suitably high window/balcony to use as an entrance.

I’m not quite sure why you’d want to enter/exit through a window/balcony but okay. 1) You search for a ladder in the basement. You find an infestation of giant spiders, but find it hard to examine anything else. Three of them come toward you. 1) You run up the stone stairs and trip 3) giving you a massive bruise.

Status: badly bruised leg -1 to moving
+2 to speed


Search the cave as we descend lower.

5) You descend deeper into the cavern and finally come across something amazing. Two rings sit in a protective case on top of a cut off stalagmite. One ring is gold and decorated with gems. The other is silver with sapphires embedded all around. Both of them have runes crafted on them and are most likely quite powerful.

I go to the market to attempt to sell most of my weapons, except for the Amplified Battleaxe and the Bam Warhammer. Those are my personal weapons.

3+1+1=5) you go to the marketplace and start offering people your weapons. You talk to many people, emphasizing the brilliance of your goods. You persuade many to buy quite high prices.

Inventory: - twin iron scimitars of finesse, Iron Spear, Pike, Scimitar +35gp
+5 negotiating
+5 persuasion


Aethor and Morul seem to be goofing around right now.
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Terrahex

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Re: Magical RTD Turn 16: Sold
« Reply #204 on: June 28, 2010, 03:17:35 pm »

Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: fine, black furred, claws
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Special (click to show/hide)

NPC: Aurora, dragon baby
Status: baby
Spoiler: skills (click to show/hide)
« Last Edit: June 28, 2010, 11:35:12 pm by Terrahex »
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Paranatural

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Re: Magical RTD Turn 16: Sold
« Reply #205 on: June 28, 2010, 04:08:12 pm »

Cast a spell to detect any magical protections that might be guarding the rings. If I can't detect anything, then I'll take them and put them on, one on each hand. If I do detect some sort of warding magic I try and determine what sort, and try and dispell it.

P.S. My status still says unconscious.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Nirur Torir

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Re: Magical RTD Turn 16: Sold
« Reply #206 on: June 28, 2010, 04:52:18 pm »

Woo-hoo, money!

I return to the smithy and devise a rune of strength.
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wolfchild

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Re: Magical RTD Turn 16: Sold
« Reply #207 on: June 28, 2010, 05:40:33 pm »

I attempt to cast a prolonged prayer of focus on myself (+1ishness sounds excelent, but il probably want an overshot protection prayer down the line aswell)
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: Magical RTD Turn 16: Sold
« Reply #208 on: June 28, 2010, 07:22:05 pm »

Call bound zombie to come defend me.  Cast small curse on the spiders.
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Terrahex

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Re: Magical RTD Turn 16: Sold
« Reply #209 on: June 28, 2010, 11:34:54 pm »

Cast a spell to detect any magical protections that might be guarding the rings. If I can't detect anything, then I'll take them and put them on, one on each hand. If I do detect some sort of warding magic I try and determine what sort, and try and dispell it.

P.S. My status still says unconscious.
sorry, don't know where that came from. I'll fix
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