Turn 2: Caves hold treasures, so does the king
I got a +2 to Perception, but it didn't show up on my skills list.
I listen more to the tales of this cave and where to find it. If they notice me I ask them directly about it. If they won't tell me, I try and intimidate them. If they attack me, I run away. If I can't run, I defend myself with my kopesh.
1) you decide that you're interested, but with the fountain near your ear it's hard to hear. you sneak up toward them, but they notice you. "I demand to know about the treasure!!!" You yell at the top of your lungs. they quickly shush you and agree to tell you where it is if you shut up. you quickly agree. 3) they say that it's just south of halley. you think that they're telling the truth but you're not sure. when you look up again, you see that they're gone.
+1 to stelth
+3 to yellingI rest, then I finish reading the books if I havent yet
1) you don't rest quite well, seeming to think that sitting in a fountain is good for resting. unfortunately, one of your books is destroyed in the "resting." you quickly abandon the fountain to crack open Detailed Description of Fire Magic. 6) learning quite a bit in such a short time. you feel the need to practice... it's just itching under your skin. maybe drying that book
Inventory: soggy The elements
+5 to elementalism
New spell: cinders* (fire)
New Spell: Ash cloud* (Fire)You realize that it is to late in the day to find anyone will to go on an adventure, so I shall adventure alone into a cave, that is not to overwhelming with baddies. Maybe gain some battle scars and drink to my pleasure!
4) realizing that there are hardly, if any, caves in the king's city, you decide to leave the town. you travel south, reaching the gate just as two men rush by you, acting like they're in a big hurry. in their rush to leave you hear "cave". you decide to follow them.
Find and befriend king.
4) (dang, I wanted a six) you look around for a bit, winding up in the throne room where his majasty is sitting on the throne, crying. realizing this could be your chance you quickly ask, "what's wrong sire?"
"My daughter has been kidnapped by an evil band of criminals, and is being held in their tower north of the Dwarven Mountains."
"I could get her my lord." you say overconfidently.
"If you would, I would reward you ten times your wight in gold."
Greed in your eyes, you turn around and leave the throne room. what did you get yourself into?
No skill gain from that?
Also, it's odd for bronze, iron, and steel to cost the same.
I accept the man's price, then make an iron scimitar with some of the iron I brought. I'll carve a rune of finesse on the hilt as I forge the sword.
Sorry I'll add a plus 4 to your negotiator skill.
6) quickly accepting the price, you get to work on your preject using the iron you brought to the job. you quickly dismiss the Idea of have a boring old scimitar, and instead, with speed grace and compassion that makes the otehr metalworkers kiss your feet, you make a scimitar that can be split into two, along with a hilt. the sheath is stunning, with so many symbols and meanings. you then craft the rune of finesse on both scimitars. you swear that you hear angels singing in the back of your head.
Inventory: -iron unit +twin iron scimitars of finesse
+5 blacksmithing
+3 rune smithing
+the respect of Halley Blacksmiths
Frelock: Human
Status: fine
Skilled Necromancer (0/30)
Amatuer Perceptionist (0/15)
Amatuer Persuader (4/15)
Brown Robe, Wooden Staff, Coin Purse, Leather Backpack, emergency rations, water skin, rope, journal, writing tools, short sword, spear
Fredrick XVII (Ninur Torir): dwarf
Status: fine
Skilled Runecrafter (3/30)
Amateur Blacksmith (5/20)
Amateur Negotiator (4/15)
Clothes: blue pig tail shirt, leggings, belt, shoes, socks, gloves, and hooded cape
Amateur Blacksmith Kit with small iron anvil, Chisel, Small bag of 9sp, 2 units of iron, twin iron scimitars of finesse
Respect of Halley Blacksmiths +1 to haggling with them, +1 to working in one
Sargoth (Paranatural) Orc-human
Status: fine
Skilled Meta Magician (0/30)
Amateur Elementalist (0/30)
Amateur Beasteologist (0/20)
Novice Stelth Artist (1/10)
Novice yeller (3/5)
novice Perceptionist (2/10)
Glow*
-----
Breeze* (air)
-----
Swarm*
Heavy brown cloth robe, Satin Underwear +1 to resting, leather backpack, Staff, several beltpouches (leather), leather belt, Knife, Dagger, Kopesh, 3 days of iron rations, 2 water skins, Tome of the Elements, Bestiary, Meta Magic Made Simple
Morul Logemegast (meanmelter) Dwarf
Status: fine
Skilled Blacksmith (0/30)
Amateur Hammer Man (0/20)
Amateur Negotiator (0/15)
magic= none
Iron Chain Body, Iron Chain Legs, Iron Chain Gloves, Iron High Boots, Iron Winged Helm, Iron Shield, Iron War Hammer, Backpack, Amateur Blacksmith Kit
Aethor (Batista) Elf
Status: Just fine
Skilled Meta Magician (0/30)
Amateur Elementalist (5/30)
Amateur Life Mage (0/20)
Novice Speedster (3/10)
Weak Telekinesis*
-----
Breeze* (air)
Cinder* (fire)
Ash cloud* (Fire)
-----
Cure Light Wounds*
Prayer of Clarity*
Leather body, leather legs, leather boots, leather arms, leather coif, leather gloves, leather backpack, blank book, ink, feather quill, mildly decorated staff, novice elements, Detailed Description of Fire Magic, soggy the Elements
Agian, tell me if I missed stuff.