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Author Topic: Magical RTD Turn 23: Fatigue  (Read 28150 times)

Frelock

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #240 on: July 19, 2010, 09:40:18 pm »

If spiders have souls, bind the soul of a decaying spider to my shadow minion.

Else, use growth on my leg in an attempt to heal it.

Minions continue attacking.
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maxicaxi

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #241 on: July 20, 2010, 01:01:32 am »

realise I am in a fantasy world then drink milk for awesome milk powers
everybody knows that drinking milk gives you infinite mana
« Last Edit: July 22, 2010, 12:48:47 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Paranatural

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #242 on: July 20, 2010, 01:05:50 am »

Head back upstairs o find out what everyone else is doing.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Ochita

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #243 on: July 20, 2010, 01:17:00 am »

I start to draw up some possible rune designs such as a rune of energy


Edit: I meant Dimension mgic eg; haste, slow, enchanting with a "holding spell", making a space for work
« Last Edit: July 20, 2010, 12:43:12 pm by Ochita »
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Terrahex

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #244 on: July 21, 2010, 11:54:25 pm »

I start to draw up some possible rune designs such as a rune of energy


Edit: I meant Dimension mgic eg; haste, slow, enchanting with a "holding spell", making a space for work

That's more like Meta magic... or prayer/Life magic
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Ochita

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #245 on: July 22, 2010, 01:45:16 am »

Meta-Magic it is then!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Terrahex

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #246 on: July 27, 2010, 02:59:08 pm »

I'll get working on the turn tonight. sorry I'm getting late, i've taken on some other projects.
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Terrahex

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #247 on: July 27, 2010, 04:27:53 pm »

I just thought of something, does anyone want to take the chance of tattooing a rune onto their skin  :D
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Ochita

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #248 on: July 27, 2010, 04:58:41 pm »

Me!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Terrahex

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #249 on: July 28, 2010, 10:52:39 pm »

Turn 19: Rejuvenating

I ask the merchant for help getting my new purchase to ... My room. I have a room. Yes. It is at an inn. It is a cheap inn, in need of minor repairs, but the bed is comfortable. Yes. Oh, wait, the room isn't big enough.
I'll just ask for help getting it back to the smithy.


2) you ask the man for help moving your item when he says that he doesn’t deliver and that you have to move it or it’ll become his property again.

Put your weapon away, and begin to step on those critters or at least hold them in place for punching or something epic.

1) you put your weapon away to begin the ruthless squishing of spiders when you and frelock hear a hiss resonate through the basement/tunnel. All of the spiders scurry away as something huge steps out of the shadows. It’s... It’s... THE QUEEN OF ALL GIANT SPIDERS!!!! It’s huge, bigger than you and you’re a full grown man!!! You don’t think you can squish that... or hold it down.

Flood the area with pure life magic, not bothering to direct it into a spell

6) you completely release all of your life magic into the clearing, healing anything and everything. Weeds grow in the cracks of the sidewalk, sprouting becuase of the magic. Trees grow ten times larger. You even feel like your body is healing in places where there are no scars.

It was a bold move, but it had no effect on the portal.

Soul health: 4) you hold on for dear life and seem to make some progress in getting your soul to safety. The portal closes a bit more.

+2 demonology (amateur Demonologist gained...)
+5 Life magic
New Spell: Super Rejuvenation****
Status: tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks)


If spiders have souls, bind the soul of a decaying spider to my shadow minion.

Else, use growth on my leg in an attempt to heal it.

Minions continue attacking.


3) Seeing the gigantic giant spider makes you realize that you are going to need more than a souless minion and a zombie to protect you. You quickly flick your arms out to a body of a dead spider and grab the fleeting soul. It’s much weaker than a human soul, but it’ll do. You bind it and two others to your shadow minion. The shadow minion suddenly seems much stronger in a way.

+3 necromancy
Shadow Minion: +1 soul(s)


Shadow: “Falcon Punch!!!!” 5) the shadow minion jumps toward the spider with its new soul, winding back and letting loose a punch 6) hitting it right in one of the eyes, 5) but the spider doesn’t seem to notice and shakes the shadow minion off.

Zombie: “Wait for orders” 3) Due to the bad condition of bodily wounds and torn muscles, the zombie falls down, unable to use its legs.

Status: Unable to use legs

Super Giant Spider of DOOM!!!: “bite black thingy” 5) it lunges at the shadow minion, 2-1=1) but misses by a mile due to the dark room.

realise I am in a fantasy world then drink milk for awesome milk powers
everybody knows that drinking milk gives you infinite mana


2) you realize that your world is the only world there ever was, that the world is flat, and that the entire universe circles (insert this planet’s name here)

Head back upstairs o find out what everyone else is doing.

5) you begin walking down the cave corridor when you come to a tunnel you’ve never seen before. Maybe that’s where everyone went.

I start to draw up some possible rune designs such as a rune of energy


Edit: I meant Dimension mgic eg; haste, slow, enchanting with a "holding spell", making a space for work

3-1=2) although you are skilled at the art of crafting runes, you wuoldn’t know exactly how to make a rune. Maybe you should go check out a book at the library of the Magic acadamy. Or maybe take a class on runecrafting.


Hey guys, what should the planet’s name be. BTW, some of you guys should go visit some other places of the world. The desert, the mountains, the islands, the forests!! I’m kind of surprised that nobody did already.

Sorry it's a little late, I got caught up in an anime series that was cancelled awhile ago on youtube... anyway, it stopped the english speaking series at episode 26 or 7 so now I'm sad :'(
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Terrahex

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Re: Magical RTD Turn 18: SPIDERS!!!
« Reply #250 on: July 28, 2010, 10:53:11 pm »

Frelock: Human
Status: Badly bruised leg -1 to walking and running and overall foot stuff
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Asurth (Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: Uncontrollable magic, Weak, black furred, claws, tough skin (-1 to slashing attacks), hardened bones (-1 to crush attacks)
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Special (click to show/hide)

Max Clyne (Maxicaxi): Human
Status: Fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

Ochita: elf
Status: Fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
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wolfchild

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Re: Magical RTD Turn 19: Rejuvenating
« Reply #251 on: July 29, 2010, 12:00:57 am »

In desperation combine my life magic and the fell energies coming from the portal to seal said portal, if that fails GET THE F**K AWAY
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Frelock

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Re: Magical RTD Turn 19: Rejuvenating
« Reply #252 on: July 29, 2010, 12:28:02 am »

Shift human soul from zombie to shadow minion, small curse on the spiders
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maxicaxi

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Re: Magical RTD Turn 19: Rejuvenating
« Reply #253 on: July 29, 2010, 02:41:03 am »

draw rune of focus on arm
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Ochita

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Re: Magical RTD Turn 19: Rejuvenating
« Reply #254 on: July 29, 2010, 06:18:57 am »

I shall find some sort of abandoned shack and study my books there.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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