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Author Topic: Bones as a building material  (Read 5068 times)

Kagus

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Re: Bones as a building material
« Reply #30 on: April 06, 2008, 11:36:00 pm »

A cow is size 9, and so it provides 9 bones when butchered plus a skull.  That's not even one block, unless you count the skull, whereupon it becomes a single block.

Exactly how epic of a throne are we talking here?

Draco18s

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Re: Bones as a building material
« Reply #31 on: April 07, 2008, 01:16:00 am »

quote:
Originally posted by Kagus:
<STRONG>Exactly how epic of a throne are we talking here?</STRONG>

A thousand dead elves.

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Faces of Mu

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Re: Bones as a building material
« Reply #32 on: February 13, 2009, 02:09:43 pm »

I'm rezzing this thread because I've added it to the eternal suggestions list, with link, and I wanted to add my 2 cents:

I'd think any bone wall or furniture would also need to use 1 stone of some type to create a slag to keep the bones together (therefore, water might need to be accessible).

I also think bone walls and contructions would brilliantly add to the immersiveness of the game!
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Maggarg - Eater of chicke

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Re: Bones as a building material
« Reply #33 on: February 13, 2009, 02:19:17 pm »

A fortress made of bones.
Red windows and magma moats mandatory.
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Duke 2.0

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Re: Bones as a building material
« Reply #34 on: February 13, 2009, 02:29:07 pm »

A fortress made of bones.
Red windows and magma moats mandatory.
Or rig a system to constantly fill the moat with bloody water.
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Raphite1

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Re: Bones as a building material
« Reply #35 on: February 13, 2009, 10:12:30 pm »

Bone Walls to control the advance of enemies is giving me Diablo 2 flashbacks. Just need an Iron Maiden curse.

SirHoneyBadger

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Re: Bones as a building material
« Reply #36 on: February 13, 2009, 10:19:53 pm »

I wonder...if demons might build things out of actual living flesh? They might convert stone into flesh or bone, metal ore into muscle, water into blood, gems into teeth, stagnant pools into giant organs, soil into skin, etc.

They wouldn't create a giant creature, they'd just turn things into flesh, which might "eat up" some of your fortress, purely through the conversion process.

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Jay

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Re: Bones as a building material
« Reply #37 on: February 13, 2009, 10:25:27 pm »

If you don't care about it becoming generic, this can already be done, to some extent.
Granted, you have no control over exactly how many bones you use, as the reactions raws are currently based on STACKS of items, not the items in the stack.
It involves making a bone stone (no rhyme intended) and having a reaction that turns the bones into the bone blocks.
* - wildcard, as there's multiple files that it would work for
Quote from: matgloss_stone_*.txt
[MATGLOSS_STONE:BONE]
[NAME:bone]
[COLOR:7:7:7] should be white, I'm not good with the color tag though
[TILE:253] superscript 2 that bones actually are
[VALUE:1] bones aren't worth much as a trade good
[ITEM_SYMBOL:253] this is again your little superscript 2
Quote from: reaction_standard.txt
[REACTION:BONEBLOCKS]
[NAME:condense bones] generic name
[SMELTER] has to be done at smelter for now
[REAGENT:1:BONES:NO_SUBTYPE:BONE:NO_MATGLOSS] use one stack of bones, not one bone
[PRODUCT:100:BLOCKS:NO_SUBTYPE:STONE:BONE] create a bone block for construction use
[FUEL] I don't think it should use fuel, but included that line anyway
THE ABOVE IS UNTESTED - it should work, no guarantees though
Temporary solution, yes, until Toady adds more reactions editing at the very least, if not implementing this in full.
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Mishimanriz: Histories of Pegasi and Dictionaries

Duke 2.0

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Re: Bones as a building material
« Reply #38 on: February 13, 2009, 11:39:08 pm »


 Then change the color to red and call it flesh, created by chunks.

 Hmm, must make a living goblin tower of horrors now.
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sproingie

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Re: Bones as a building material
« Reply #39 on: February 14, 2009, 02:19:44 pm »

I so want to use not only bones, but specific bones.

I want my Thane sitting on a throne of goblin skulls.

Seriously, this touches on a materials-use feature I'd like to see, and that's to forbid a material and then override that forbid for a specific job.  Right now I can't even ask my craftsmen to use a specific material unless I lock them up with it.
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Re: Bones as a building material
« Reply #40 on: February 14, 2009, 03:05:44 pm »

I agree.  It doesn't seem like it'd be too hard to make a system similar to the one already in place in the Metalsmith's Forge for the other workshops.
Granted, some of them'd get pretty cluttered, so what that entire system needs is to automatically hide the stuff you don't have.
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scale_e

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Re: Bones as a building material
« Reply #41 on: February 14, 2009, 09:59:43 pm »

If my general can have a wolf skull helmet on his head,
a dragon-scale shield in his left hand,
and a titan-bone club in his right...
...I'm all for this idea.
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Twad

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Re: Bones as a building material
« Reply #42 on: February 15, 2009, 12:39:34 am »

hehehe.. a fortress fortified with the bones of their fallen ennemies.. it keeps growing! And they keep coming back for more!

Bones/skulls/shells should stack.. oh yes they should. Fish bones pile up way too fast in small 6-units stack when a single dragon bone stack have 100 units.

And we should get some way of simplyfiying the names of items, like when i dont care about the long names; i just wanna know the fact that its made of bones, or just know that its a wearable leather armor i have without seeing "narrow, dog, donkey, resus maquaque whatever" that screw up the text and i dont get the information.
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RAM

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Re: Bones as a building material
« Reply #43 on: March 16, 2009, 07:43:31 am »

I want to be able to make little piles of skulls around the place, that slowly spit out undead creatures as the skulls decay(maybe it would be a building that you can put additional skulls into), with a small chance of the undead being tame. If you locked it up then the bad undead would kill the tame undead, but if you left it open, then there would be fun, and occasional undead pets, which the necromancer in me is sorely lacking...
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highholyme

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Re: Bones as a building material
« Reply #44 on: March 17, 2009, 09:18:07 am »

Theres nothing evil about using bones for building.

Its efficiency! Waste not. Nothing is more dwarvenly than that.
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