Well apart from e(m)bark all other are meant to be used in game (embark is used when choosing embark location)
As for enable labours: i will look into it.
So does that mean that its wrong to use (e)nable labor and (s)lavery at embark? Because I have been using those options at the beginning along with e(m)bark.
Cheers.
This sounds interesting but just doesn't seem to work for me. Is there a special time you have to use the different options? I've filled out the txt and used the different options in various circumstances, but I can't seem to make anything it does work.
Once you have found your location in game that you will embark on, before pressing E for embark, alt-tab and run the App. Choose the e(m)bark option. If you chose any crazy races like ironmen or any other animal, then you will need to use (e)nable labor, but this is where I have been failing.
What I have managed to get working though is choosing a load of humans, elves and dwarves then choosing (s)lavery and this seems to work, but you won't have any Ironmen to guard your fort. At least none that you could control.
If you enable slavery and the labors, then you can even choose those Ironmen to be Nobles! (Ironman Military Commander!) Which is very cool, but it doesn't work for me correctly, as when I do this my dwarves stop mining; they simply refuse to get the equipment.