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Author Topic: "Friendship" enchancer ver 1.4 for 31.13  (Read 36567 times)

Julius Clonkus

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Re: "Friendship" enchancer ver 1.3 for 31.12
« Reply #120 on: September 05, 2010, 05:30:06 am »

I think the experimental slavery feature also enabled relationships between different races.

For example I have an elf (I promptly made a woodcutter out of that one) who is already friends with my chief medical dwarf and an iron man.
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

darius

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Re: "Friendship" enchancer ver 1.3 for 31.12
« Reply #121 on: September 05, 2010, 06:55:28 am »

How does e(m)bark work?
I pressed that while in the map screen and then embarked, but I still just have dwarfs.
hmm. Did you edit the embark.txt? maybe there is only dwarfs in embark.txt. I really should add error reporting...

I think the experimental slavery feature also enabled relationships between different races.

For example I have an elf (I promptly made a woodcutter out of that one) who is already friends with my chief medical dwarf and an iron man.
:D elves cutting trees. A real torturer you are ;). Let's wait and see if they'll have children :D

Oh and on related note: stability improvement. (step by step maybe some day it won't crash anymore...)
Edit: and less it crashes, less functionality it offers...
« Last Edit: September 05, 2010, 03:16:12 pm by darius »
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worthy1

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Re: "Friendship" enchancer ver 1.33 for 31.12
« Reply #122 on: September 15, 2010, 05:14:05 pm »

does this support .13 yet?
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Rumrusher

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Re: "Friendship" enchancer ver 1.33 for 31.12
« Reply #123 on: September 15, 2010, 11:07:58 pm »

does this support .13 yet?
daruis  made it so one can self update it with the -F function so one don't have to ask him this all the time. unless it does not work any more then.
if so ask for the Steal feature and Civ changer also. Then at least one could control the legion of the undead/hell with out having to spend hours clicking the tame button for them.
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darius

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Re: "Friendship" enchancer ver 1.33 for 31.12
« Reply #124 on: September 17, 2010, 05:34:58 pm »

um bad news: does not work. Even worse news: the code looks totally different. Good news: new compiler (always thought that Toady One used old and very un-optimal compiler).
Looks like embark hack is not going to work (for now?)
All other +/- good

Yeah i updated it. It really sux that i had to remove embark though.
Bah i want to do something else now...
« Last Edit: September 17, 2010, 05:46:09 pm by darius »
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Rumrusher

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Re: "Friendship" enchancer ver 1.33 for 31.12
« Reply #125 on: September 18, 2010, 01:53:10 am »

um bad news: does not work. Even worse news: the code looks totally different. Good news: new compiler (always thought that Toady One used old and very un-optimal compiler).
Looks like embark hack is not going to work (for now?)
All other +/- good

Yeah i updated it. It really sux that i had to remove embark though.
Bah i want to do something else now...
bringing back spellcraft? for 31.x? with custom workshops/adventure mode one would have a blast with this.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

darius

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #126 on: September 18, 2010, 05:04:23 am »

I wanted to create a DFHack "function" module, but can't bring myself to make client part. I don't understand something in that program.
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Drakeero

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #127 on: October 08, 2010, 07:59:01 pm »

So, if I'm reading this correctly....

Embark does NOT work for .16?
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darius

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #128 on: October 09, 2010, 04:03:05 am »

Yup. The part where it was a nice loop got optimized by new compiler and its a mess to patch.
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Drakeero

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #129 on: October 09, 2010, 08:41:04 am »

Awww.... alright well.  Good luck patching it, unless you're going to abandon the project :(
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Rumrusher

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #130 on: October 09, 2010, 09:10:16 am »

I had a problem with the .12 version(using .10) where it seems creatures with the pet tag won't work unless you add the labor in runesmith that which makes things harder when I can't seem to get the tame buggers to eat.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Drakeero

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #131 on: November 01, 2010, 08:01:57 pm »

*poke poke*

No progress?  At all?  Not even someone else's program?

 :'(
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Hugo_The_Dwarf

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #132 on: November 02, 2010, 08:15:42 am »

Its a shame that Darius is not working on this anymore (unless he is just trying to figure out the new compiler) altho I could just revert back to older versions to use this, but I Like having a working milita and hospital, I wonder if he is working on spellcraft...
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Rumrusher

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #133 on: November 02, 2010, 08:43:54 am »

Its a shame that Darius is not working on this anymore (unless he is just trying to figure out the new compiler) altho I could just revert back to older versions to use this, but I Like having a working milita and hospital, I wonder if he is working on spellcraft...
shame this was one of my Key utilities for setting up adventure/ fort based experiments.
Having the added bonus of bypassing the nobility and class that prevented me from recruiting children and kings to do follow me, oh well. from what I last scene of him, he's posting in the minecraft thread.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

darius

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Re: "Friendship" enchancer ver 1.4 for 31.13
« Reply #134 on: November 02, 2010, 09:32:46 am »

i saw this thread earlier today and thought to ressurect this project. Now i'm in university, but before i left i fixed the embark part. So it's not dead (just because notch did not make anything impresive -.-)

Edit: It could be that this will change name due to major restructuring.
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