Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Special Artifact Effect Creativity Database  (Read 588 times)

Arkenstone

  • Bay Watcher
  • Perfect Clear Diamond
    • View Profile
Special Artifact Effect Creativity Database
« on: April 26, 2010, 04:23:09 pm »

Please put all your suggestions for "special effects" (don't use the M-word) for artifacts in this thread.  The plan is, when Toady finally gets to the artifact arc, he can look at this community-generated list of ideas for inspiration.

All effects shall be, in this list, organized into several large groupings.  An example of each has been provided.

STUFF WITH LIMITED USEFUL QUALITIES:
   A cabinet that prevents the dwarf it's assigned to's clothing from wearing out.

STUFF WITH USEFUL QUALITIES THAT CAN BACKFIRE:
   Any flaming weapon.

STUFF WITH QUALITIES THAT CAN BE EITHER HELPFUL OR DETRIMENTAL (OR BOTH):
   A door that teleports any who enter to a random (or specific) surface tile.   

STUFF THAT'S DANGEROUS ENOUGH THAT IT SHOULD BE LOCKED UP BUT NOT SO DANGEROUS THAT IT WARRANTS DESTRUCTION:
   A puzzlebox that drives anyone who solves it insane.

RANDOM STUFF:
    A drum that, when played, makes it rain frogs.


If you have an idea that doesn't quite fit any of the above, check to see if it may be imbalanced before posting.  None of these suggestions should be an 'end of the game' sort of thing, as only Toady One has the right to put such HFS in.
Logged

Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Capntastic

  • Bay Watcher
  • Greetings, mortals!
    • View Profile
    • A review and literature weblog I never update
Re: Special Artifact Effect Creativity Database
« Reply #1 on: April 26, 2010, 04:35:25 pm »

You shouldn't ignore the most comprehensive thread on this subject: http://www.bay12forums.com/smf/index.php?topic=5834.msg73571

Likewise, artifacts and their effects have been discussed in the podcast, and will pretty much be able to do anything, but will tend to have a more complex flavor than 'an x that does y'.

http://www.bay12games.com/media/df_talk_7_transcript_2.html
Logged

Arkenstone

  • Bay Watcher
  • Perfect Clear Diamond
    • View Profile
Re: Special Artifact Effect Creativity Database
« Reply #2 on: April 26, 2010, 04:40:05 pm »

Ah, I didn't know that existed.  Oh well, I was just hoping that this potential set of simple ideas could provide a foundation for small variables being woven into more complex patterns; none of them were really intended to be all an artifact can be, just 1 segment that could occur by a more complex process but would not be game-breaking.
Logged

Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.