Any chance of seeing that remade for ToME 4?
No. I invested years into T3 modules, the T3 wiki, writing T3 module developer guides, answering forum questions about T3, generally working with and communicating with people about T3, and if you look around the web you might even find some scans of fliers that I had printed and distributed with the convention swag bags at Anime LA.
Then DarkGod started releasing alphas that completely screwed up the engine, broke a bunch of things that had been working for ages, and after we'd spent about six months continuing development for those new releases assuming the problems would eventually be fixed, one day he announced T4.
So he then strung us along for another six months, continually insisting that T3 development would continue, asking several of us to pitch in and help, until eventually I was working on the official T3 module itself. Then eventually with a great big 'fuck you' to all of us it was totally abandoned, the wiki and over a year's worth of documentation we'd made vanished without warning, the modules site was taken down without any backups made, and I was left with half functional modules I'd invested years of my time into for an engine that was less functional than it would have been if he's simply let it go and told us he was abandoning it in the first place rather than continually stringing us along with increasingly buggy releases.
So he apologized, because he knew how badly he'd screwed us over.
Meanwhile, I'd invested literally
thousands of hours over three years learning, developing for and supporting an engine that was abandoned in bad condition.
I have no reason to invest myself into his latest project.
I have occasionally, over the years, considering porting Dragonball Tto adobe flash and releasing it on a games portal. But at this late date, Oculus Rift is probably coming out next year, we're going to be gaming in VR soon...I feel like it's a bit late in the game to be developing 2d roguelikes.
I enjoyed working on DBT. It was a lot of fun, and it would have ended up being the de facto flagship game of the engine. Certainly more people played it over the years than ever played the official ToME3 module. I enjoyed working on Bubblgegum Crisis, with its crazy three-dimensional highway system and fully dynamically generated mission content. I enjoyed working on Zombie Horror, my T3 submission to one year's seven-day-roguelike contest, a game that was
terrifying, with thematic music that adapted as elements in the game changed, and quite possibly the most epic and memorable boss fight* of the roguelike genre. And I enjoyed working on BAMBIS: Beautiful Alien Merchant Babes in Space, which was a NSFW roguelike datesim based on TradeWars 2002.
I had a lot of fun with T3.
But...it's done. It's gone. Most of what I did with it won't even run on modern operating systems. And the last six months and couple versions of DBT were forever lost when DarkGod not having kept a backup of the modules site was followed on my end by a hard drive wipe of the last remaining copy.
Zombie Horror made extensive use of of mood music taken from the Resident Evil movie, darkness, blood, and transparent "window" tiles. Throughout the entire game you're struggling with a finite light source while zombies try to eat you, but always glass is an impenetrable barrier to them. You can't walk through it either, but you can use a gun to blast holes in it that can be walked through. So glass is one of the safest things in the game to be near, because you can see through it, zombies can't get through, but you can use it to escape if you really need to.
In the final sequence of the game, you're on the bottom floor of a laboratory, you've just passed a bunch of scientists who've warned you about the master zombie. So you proceed down a hallway with a glass containment room on one side. SO there you are feeling nice and safe when suddenly the master zombie bursts through the glass with a loud glass shattering sound-effect, and sprays you with damaging shards of glass and blood sprays all over the floor.
Best roguelike boss fight ever.